• New Map Markers and Scuba Traders

    Eichi

    44 comments · 15481 views

    As some of you have probably seen already, we have been adding new map markers to 0.9.8 "Kiwi". Now we are taking it a bit further on the way to de-clutter the map. With the introduction of "Toasts" we have implemented a way to unify the way notifications work in Exile and asked add-on makers to switch over to the new system to offer a smooth in-game experience for the players. The new map markers we have added in Kiwi turned out to be a bit too yellowish and the map turned into a visual sunflower field.

    After sitting down and re-thinking that, we came up with the conclusion that the yellow has to go away. Static map markers, that used to be yellow in the current version, will become more "visually muted", but stay informative. How did we do that? Well, we simply took the yellow away. Brilliant. Yay, us :)

    Currently, Exile has only two small events built-in: Supply drops and abandoned safes. These are colored in an outstanding red, so you will notice them immediately. We are aware that there are add-ons for Exile that also use map markers for events, so we have added a small selection of markers for add-on builders to chose from. Same rule of thumb as for the Toasts: Please switch over to use them in the future, so we can achieve a nice map. If you feel there is a map marker missing, please leave a comment and we will see what we can do for you. 

    A BIG THANK YOU to @CraigusMcGooch for designing the map marker layout! Love you!

    Please find a list of the new map markers below:

    new-markers.jpg.4257ff049439ce38bdd83659

    • First Column
      • Trader City
      • Scuba Trader
      • Russian Roulette
      • Spawn Zone
      • Spec Ops Trader
    • Second Column
      • Boat Trader
      • Aircraft Trader
      • Concrete Mixer
      • Contaminated Zone
    • Third Column
      • Easy Mission (setMarkerType "ExileMissionEasyIcon")
      • Moderate Mission (setMarkerType "ExileMissionModerateIcon")
      • Difficult Mission (setMarkerType "ExileMissionDifficultIcon")
      • Expert Mission (setMarkerType "ExileMissionHardcoreIcon")
    • Forth Colum
      • Capture Point (setMarkerType "ExileMissionCapturePointIcon")
      • Stronghold (setMarkerType "ExileMissionStrongholdIcon")

    Oh, and before we forget about that. We have added glasses and masks to the equipment trader, so you can wear your most-loved sunshades or a balaclava if you choose to. This also allowed us to add a new trader type, the Scuba trader. You will find Scuba traders on Tanoa next to boat traders, so you can either buy a water scooter or go full-stealth-mode. It also offers a completely new "world" of underwater missions!

    scuba-trader.thumb.jpg.3bde45da9436c30bc

     


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    User Feedback




     

    @EichiMarkers look grate.  One Thinks i have to told u. With the New Respect/trader System u have hero and bandits traders.  it would be grate if u add the markers cycle for the traders,  Like the missions markers.  with Red(bandit) and green(hero), Selm it would be nice for the missions markers. 

    So thats u can take normaln markers for all.

    Red cycle markers for bandits

    and green cycle markers for heros

    in all cases (Mission,events,and traders)

     

    Im on my mobile. 

    Edited by Warsheep

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    Nice new markers.
    Maybe you think over the one for the Scuba Trader
    I would suggest a diving mask instead.

    And maybe add an alternativ one for the spawn zone icon.
    Baby-Soothers, really? Maybe a parachute instead?
     

    Edited by Stoll

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    16 minutes ago, Stoll said:

    Baby-Soothers, really? Maybe a parachute instead?

    That is the Bambi icon, you remember? :) We have had parachutes for a long time, but it did not work well if parachute or halo jump spawning is disabled.

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    6 minutes ago, Eichi said:

    That is the Bambi icon, you remember? :) We have had parachutes for a long time, but it did not work well if parachute or halo jump spawning is disabled.

    Yes, I remember. :)
    To be honest, I don't like the baby-soothers, because they don't really fit in a military setting.
    The green ones before by default were nice.
    I don't use halo spawn myself and using parachute icons would have just symbolic character, where you "land" in the end. Okay, soothers do the same, were I get born? xD

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    1 hour ago, Stoll said:

    Yes, I remember. :)
    To be honest, I don't like the baby-soothers, because they don't really fit in a military setting.
    The green ones before by default were nice.
    I don't use halo spawn myself and using parachute icons would have just symbolic character, where you "land" in the end. Okay, soothers do the same, were I get born? xD

    Does not fit a convict theme either. Exile is not a military themed mod.. I go back to my signature, which is disabled in this thread.

    how can this be such a discussion haha..

    Use this and be done with it.......

    spawn.thumb.png.56e394d747d9d4dcaa295e55

    Edited by GamersRoost

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    Unfortunately it's not possible (the easy way) to change the icons to other ones.
    Isn't it?

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    1 hour ago, Stoll said:

    Unfortunately it's not possible (the easy way) to change the icons to other ones.
    Isn't it?

    any of these can be used already including all "3d" markers. Exile markers are custom and in the .bin file I think, I'm probably wrong.

    Arma2_markers4.jpg

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    I had a discussion about it already:
    Defined in exile_assets.pbo in texHeaders.bin and image resides in texture/marker.
    I have no clue how to rewrite a bin for Exile or how you would go doing it on a server side setup

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    5 hours ago, Stoll said:

    Unfortunately it's not possible (the easy way) to change the icons to other ones.
    Isn't it?

     

    	class Item10
    		{
    			position[]={13578.3,180.58038,5330.72};
    			name="SpawnSorrenburg";
    			text="Sorrenburg";
    			type="ExileSpawnZone";
    			markerType="ELLIPSE";
    			colorName="ColorBlack";
    			fillName="Border";
    			a=500;
    			b=500;
    			drawBorder=1;
    		};
    		class Item11
    		{
    			position[]={13578.3,180.58038,5330.72};
    			name="SpawnSorrenburgIcon";
    			text="";
    			type="ExileSpawnZoneIcon";

    Every one of these can be changed and not effect how the spawn system works. With a little research the sky is the limit of what you can add there.

    Overwriting the spawn script is another way.

    Creating your own spawns is another way, better left for its own thread.

    I use the Exile markers because I use Exile. I have others though, and find the Exile ones are just far cleaner and familiar to players.

     

    markers.jpg

    Edited by GamersRoost

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    5 hours ago, Stoll said:

    I had a discussion about it already:
    Defined in exile_assets.pbo in texHeaders.bin and image resides in texture/marker.
    I have no clue how to rewrite a bin for Exile or how you would go doing it on a server side setup

    You cannot change those files on the server without repacking and keying that as a mod of its own. That would be totally against the rules.
     

    However, you can overwrite almost all the scripts in both server and client code without issue. Changing the way the spawn script "looks" for the markers is possible I would feel.

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    2 hours ago, GamersRoost said:

     

    
    	class Item10
    		{
    			position[]={13578.3,180.58038,5330.72};
    			name="SpawnSorrenburg";
    			text="Sorrenburg";
    			type="ExileSpawnZone";
    			markerType="ELLIPSE";
    			colorName="ColorBlack";
    			fillName="Border";
    			a=500;
    			b=500;
    			drawBorder=1;
    		};
    		class Item11
    		{
    			position[]={13578.3,180.58038,5330.72};
    			name="SpawnSorrenburgIcon";
    			text="";
    			type="ExileSpawnZoneIcon";

    Every one of these can be changed and not effect how the spawn system works. With a little research the sky is the limit of what you can add there.

    Overwriting the spawn script is another way.

    Creating your own spawns is another way, better left for its own thread.

    I use the Exile markers because I use Exile. I have others though, and find the Exile ones are just far cleaner and familiar to players.

    Well, mate, I know how to add markers and even how to define custom spawn locations. ¬¬
    And of course I did research on that. I'm no one who stumbles over a problem and instantly cries for help.

    Of course your example will work. But it wasn't the question to overwrite the icons with ellipse markers.
    The questions is how to change the default marker symbol to another symbol, because for this you need to define the type of the marker which is already assigned to ExileSpawnZone

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    13 minutes ago, Stoll said:

    Well, mate, I know how to add markers and even how to define custom spawn locations. ¬¬
    And of course I did research on that. I'm no one who stumbles over a problem and instantly cries for help.

    Of course your example will work. But it wasn't the question to overwrite the icons with ellipse markers.
    The questions is how to change the default marker symbol to another symbol, because for this you need to define the type of the marker which is already assigned to ExileSpawnZone

    I agree.

    What I am stating is the only way to change what you want, you would have to overwrite the call and change the icon it calls, just like mods of Exile do currently. I don't think that you are instantly crying for help, that's why I am trying to help :). Otherwise I would have made some regrettable comment and moved on. It's just how I roll. =/

    Josh

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    On 07.07.2016 at 7:08 AM, GamersRoost said:


    // Disable dropping items while swimming
    enableItemsDropping = 1;

    seems to allow it. I added this so people could use charges on those half floating bases. A few guys built an underwater base, but apparently none of the objects could be moved after, and it took them about a week haha.


     

    Is this working for Altis to use inventory menu if there is loot box underwater?

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    Where do you find the icons in the editor to add them to the map. I can find the signs, the traders, but no icons. Sure I am missing something silly.

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    On 1/1/2017 at 1:36 AM, HAM said:

    what is the scuba trader marker name?

     type = "ExileDiversTraderIcon";

    1 person likes this

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    8 hours ago, Nevo said:

     type = "ExileDiversTraderIcon";

    Thank you very much Nevo

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