• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • Vishpala

      Server Files Updated   09/16/17

      Published new server files today. No client update needed. There is no need to update your server files if you do not have any issues with your current setup. This fixes an issue where loot customization would not work. Also, some simulation issues were addressed. Nothing major in this mini patch.   http://www.exilemod.com/downloads/
    • WolfkillArcadia

      Exile Escape!   09/17/17

      Do you want to play Exile Escape? Do you want to host Exile Escape? Check out the post here for more information!  

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  1. Past hour
  2. make it as a spoiler, so it dont take up the whole page
  3. Today
  4. Create new file name "mission.sqm" and add the following code : version=12; class Mission { addOns[]= { "exile_client", "A3_Ui_F", "CUP_Core", "chernarusredux" }; addOnsAuto[]= { "exile_client", "A3_Ui_F", "CUP_Core", "chernarusredux" }; randomSeed=8080942; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2039; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; class Groups { items=1; class Item0 { side="GUER"; class Vehicles { items=100; class Item0 { position[]={13237.161,20.660374,11705.338}; special="NONE"; id=0; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; leader=1; skill=0.60000002; }; class Item1 { position[]={13234.718,19.578526,11705.455}; special="NONE"; id=1; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item2 { position[]={13232.741,18.706799,11705.57}; special="NONE"; id=2; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item3 { position[]={13230.821,17.984247,11705.514}; special="NONE"; id=3; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item4 { position[]={13228.785,17.412029,11705.281}; special="NONE"; id=4; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item5 { position[]={13226.924,16.956467,11705.455}; special="NONE"; id=5; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item6 { position[]={13225.296,16.538645,11705.048}; special="NONE"; id=6; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item7 { position[]={13223.492,16.139071,11705.514}; special="NONE"; id=7; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item8 { position[]={13221.398,15.754031,11705.338}; special="NONE"; id=8; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item9 { position[]={13219.652,15.484016,11705.398}; special="NONE"; id=9; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item10 { position[]={13237.393,20.350965,11702.838}; special="NONE"; id=10; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item11 { position[]={13235.357,19.481894,11703.129}; special="NONE"; id=11; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item12 { position[]={13233.264,18.675148,11702.896}; special="NONE"; id=12; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item13 { position[]={13231.229,18.033972,11703.188}; special="NONE"; id=13; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item14 { position[]={13229.25,17.450659,11703.068}; special="NONE"; id=14; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item15 { position[]={13227.622,17.044769,11703.012}; special="NONE"; id=15; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item16 { position[]={13225.411,16.547203,11703.129}; special="NONE"; id=16; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item17 { position[]={13223.608,16.157663,11703.068}; special="NONE"; id=17; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item18 { position[]={13221.864,15.82023,11703.188}; special="NONE"; id=18; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item19 { position[]={13219.537,15.460279,11703.188}; special="NONE"; id=19; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item20 { position[]={13237.684,20.122702,11700.919}; special="NONE"; id=20; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item21 { position[]={13235.242,19.243696,11701.034}; special="NONE"; id=21; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item22 { position[]={13233.03,18.533854,11700.976}; special="NONE"; id=22; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item23 { position[]={13230.764,17.812525,11701.093}; special="NONE"; id=23; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item24 { position[]={13229.134,17.34927,11700.976}; special="NONE"; id=24; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item25 { position[]={13227.389,16.968922,11701.093}; special="NONE"; id=25; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item26 { position[]={13225.296,16.517365,11701.209}; special="NONE"; id=26; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item27 { position[]={13223.435,16.115486,11701.268}; special="NONE"; id=27; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item28 { position[]={13221.456,15.7518,11701.209}; special="NONE"; id=28; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item29 { position[]={13219.304,15.384468,11701.326}; special="NONE"; id=29; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item30 { position[]={13237.858,19.79587,11699.057}; special="NONE"; id=30; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item31 { position[]={13235.066,18.972578,11698.881}; special="NONE"; id=31; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item32 { position[]={13232.799,18.265938,11699}; special="NONE"; id=32; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item33 { position[]={13230.473,17.599703,11699.115}; special="NONE"; id=33; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item34 { position[]={13228.785,17.253115,11699}; special="NONE"; id=34; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item35 { position[]={13227.272,16.924681,11698.881}; special="NONE"; id=35; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item36 { position[]={13225.063,16.448162,11698.939}; special="NONE"; id=36; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item37 { position[]={13223.201,16.043352,11699.057}; special="NONE"; id=37; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item38 { position[]={13221.805,15.756227,11699}; special="NONE"; id=38; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item39 { position[]={13219.421,15.350844,11699.23}; special="NONE"; id=39; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item40 { position[]={13237.918,19.454409,11696.905}; special="NONE"; id=40; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item41 { position[]={13236.288,19.065742,11697.021}; special="NONE"; id=41; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item42 { position[]={13234.486,18.498407,11697.078}; special="NONE"; id=42; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item43 { position[]={13232.334,17.895802,11697.138}; special="NONE"; id=43; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item44 { position[]={13230.064,17.49938,11697.138}; special="NONE"; id=44; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item45 { position[]={13227.68,16.987776,11697.196}; special="NONE"; id=45; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item46 { position[]={13225.645,16.549015,11697.254}; special="NONE"; id=46; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item47 { position[]={13224.074,16.186087,11697.196}; special="NONE"; id=47; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item48 { position[]={13221.864,15.70447,11697.138}; special="NONE"; id=48; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item49 { position[]={13220.003,15.385726,11697.254}; special="NONE"; id=49; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item50 { position[]={13237.918,19.109877,11694.752}; special="NONE"; id=50; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item51 { position[]={13236.639,18.824335,11694.811}; special="NONE"; id=51; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item52 { position[]={13234.602,18.260323,11694.984}; special="NONE"; id=52; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item53 { position[]={13232.508,17.89632,11695.102}; special="NONE"; id=53; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item54 { position[]={13230.473,17.539976,11695.043}; special="NONE"; id=54; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item55 { position[]={13227.797,16.982367,11695.102}; special="NONE"; id=55; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item56 { position[]={13225.936,16.558838,11695.275}; special="NONE"; id=56; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item57 { position[]={13223.666,16.026239,11695.275}; special="NONE"; id=57; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item58 { position[]={13221.805,15.632082,11695.275}; special="NONE"; id=58; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item59 { position[]={13219.246,15.186598,11695.567}; special="NONE"; id=59; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item60 { position[]={13237.801,18.862562,11693.24}; special="NONE"; id=60; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item61 { position[]={13235.242,18.339025,11692.718}; special="NONE"; id=61; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item62 { position[]={13233.09,17.966444,11692.948}; special="NONE"; id=62; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item63 { position[]={13230.995,17.602283,11693.065}; special="NONE"; id=63; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item64 { position[]={13228.843,17.171389,11693.182}; special="NONE"; id=64; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item65 { position[]={13227.506,16.857502,11693.182}; special="NONE"; id=65; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item66 { position[]={13225.47,16.389393,11693.473}; special="NONE"; id=66; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item67 { position[]={13224.074,16.061972,11693.473}; special="NONE"; id=67; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item68 { position[]={13221.864,15.586153,11693.588}; special="NONE"; id=68; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item69 { position[]={13219.421,15.041322,11693.648}; special="NONE"; id=69; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item70 { position[]={13238.44,17.573044,11689.811}; special="NONE"; id=70; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item71 { position[]={13236.696,17.677006,11689.926}; special="NONE"; id=71; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item72 { position[]={13234.66,17.280449,11689.811}; special="NONE"; id=72; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item73 { position[]={13232.043,16.925327,11689.982}; special="NONE"; id=73; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item74 { position[]={13230.646,16.802464,11689.982}; special="NONE"; id=74; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item75 { position[]={13228.437,16.41066,11690.102}; special="NONE"; id=75; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item76 { position[]={13226.575,15.941986,11689.982}; special="NONE"; id=76; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item77 { position[]={13224.48,15.510009,11690.041}; special="NONE"; id=77; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item78 { position[]={13222.91,15.286004,11690.041}; special="NONE"; id=78; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item79 { position[]={13220.991,14.880125,11690.102}; special="NONE"; id=79; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item80 { position[]={13237.743,17.021715,11687.831}; special="NONE"; id=80; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item81 { position[]={13235.531,16.812983,11688.063}; special="NONE"; id=81; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item82 { position[]={13233.555,16.559767,11688.122}; special="NONE"; id=82; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item83 { position[]={13230.764,16.298496,11688.063}; special="NONE"; id=83; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item84 { position[]={13228.959,15.987162,11688.063}; special="NONE"; id=84; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item85 { position[]={13227.04,15.567765,11688.179}; special="NONE"; id=85; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item86 { position[]={13225.236,15.280163,11688.122}; special="NONE"; id=86; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item87 { position[]={13223.608,15.037487,11688.063}; special="NONE"; id=87; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item88 { position[]={13221.107,14.579975,11688.239}; special="NONE"; id=88; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item89 { position[]={13219.77,14.262304,11688.239}; special="NONE"; id=89; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item90 { position[]={13237.393,16.354242,11685.854}; special="NONE"; id=90; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item91 { position[]={13235.416,16.09985,11685.795}; special="NONE"; id=91; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item92 { position[]={13233.381,15.905619,11685.738}; special="NONE"; id=92; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item93 { position[]={13230.938,15.690587,11685.738}; special="NONE"; id=93; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item94 { position[]={13228.611,15.362325,11685.854}; special="NONE"; id=94; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item95 { position[]={13226.518,15.063607,11685.854}; special="NONE"; id=95; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item96 { position[]={13224.249,14.750255,11685.912}; special="NONE"; id=96; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item97 { position[]={13221.456,14.273185,11686.029}; special="NONE"; id=97; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item98 { position[]={13218.781,13.587149,11686.145}; special="NONE"; id=98; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item99 { position[]={13239.08,16.010651,11685.795}; special="NONE"; id=99; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; }; }; }; class Markers { items=16; class Item0 { position[]={3642.8281,0,2472.9033}; name="SpawnKomarovo"; text="Komarovo"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item1 { position[]={3642.8281,0,2472.9033}; name="SpawnKomarovoIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item2 { position[]={6711.7202,0,2589.9814}; name="SpawnChernogorsk"; text="Chernogorsk"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item3 { position[]={6711.7202,0,2589.9814}; name="SpawnChernogorskIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item4 { position[]={10513.343,0,2081.8613}; name="SpawnElektro"; text="Elektrozavodsk"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item5 { position[]={10513.343,0,2081.8613}; name="SpawnElektroIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item6 { position[]={13352.05,0,6301.7461}; name="SpawnSolnichniy"; text="Solnichniy"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item7 { position[]={13352.05,0,6301.7461}; name="SpawnSolnichniyIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item8 { position[]={12546.252,0,9774.4521}; name="SpawnBerezino"; text="Berezino"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item9 { position[]={12546.252,0,9774.4521}; name="SpawnBerezinoIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item10 { position[]={1909.78,0,2247.2}; name="SpawnKamenka"; text="Kamenka"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item11 { position[]={1909.78,0,2247.2}; name="SpawnKamenkaIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item12 { dataType = "Marker"; position[] = {13117.7, 0, 10425.5}; name = "ExileMarker1"; text = "NE TRADER"; markerType = "ELLIPSE"; type = "ExileTraderZone"; colorName = "Colorblue"; fillName = "Solid"; a = 150; b = 150; drawBorder = 1; id = 101; atlOffset = 0; }; class Item13 { dataType = "Marker"; position[] = {13117.7, 0, 10425.5}; name = "ExileMarker2"; text = ""; type = "ExileTraderZoneIcon"; id = 102; atlOffset = 0; }; class Item14 { dataType = "Marker"; position[] = {3700.24, 0, 5984.23}; name = "ExileMarker3"; text = "GM TRADER"; markerType = "ELLIPSE"; type = "ExileTraderZone"; colorName = "ColorBlue"; fillName = "Solid"; a = 150; b = 150; drawBorder = 1; id = 103; atlOffset = 0; }; class Item15 { dataType = "Marker"; position[] = {3700.24, 0, 5984.23}; name = "ExileMarker4"; text = ""; type = "ExileTraderZoneIcon"; id = 104; atlOffset = 0; }; }; }; class Intro { addOns[]= { "chernarusredux" }; addOnsAuto[]= { "chernarusredux" }; randomSeed=3611332; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroWin { addOns[]= { "chernarusredux" }; addOnsAuto[]= { "chernarusredux" }; randomSeed=15572598; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroLoose { addOns[]= { "chernarusredux" }; addOnsAuto[]= { "chernarusredux" }; randomSeed=13194853; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; save and replace it to your mission.pbo, it should be work with the old mission file of CUP Chernarus Mission Files
  5. Super Danke euch beiden, ich werde das mal Testen
  6. have you got a knife
  7. Battle Royale Spawn Aircraft
  8. Could you add a locker in starter island? and when you kill a player or played a match,the system will add some moneys to your locker,so you can buy some better uniform , and all uniform only need to pay money once,and then next time the price of uniform you have payed will be 0 to you. guess this is good idea, and i'd like to donate
  9. @SpaceWeed In the trigger settings for your map (eg. chernarustriggersettings.sqf) you'll find the setup for each of your trigger zones. Within each zone, there is a "Vest group", "Loot Group" and "Zombie Group". This determines the types of chest pieces, the loot group and the types of zombies you'll find in a specific zone on your map. To change the vest group, have a read of the zVest.sqf file and choose the array name that suits what you want. If you want nothing then just use "EZM_Nothing". To change the loot group, have a read of the zLoot.sqf file and choose the array name that suits you want or edit them to meet your needs. If you want no loot then set it to "EZM_Nothing". Hopefully that helps you.
  10. Heyho, habe jetzt seit paar Stunden vergebens nach einen Overwrite gesucht für Kisten/Boxen die in einen Fahrzeug sind und bei einem Trader verkauft werden kann. Also wie wenn ich aus meinen Rucksack, Veste oder Uniform einzeln die Items verkaufen kann. Bloß das ich meine Kiste im Auto geladen habe. Ich nutze das Logistik Script R3F. Das mit dem Waste Dump funktioniert wunderbar. Und ich habe auch ein Overwrite gefunden für ExileClient_gui_traderDialog_updateInventoryDropdown. Leider ist das nur für Kisten die in der Nähe vom Spieler steht und nicht im Auto. Wenn da jemand einen Hinweis oder sogar die Files für mich hat, wäre ich sehr dankbar. Danke fürs Lesen & Helfen
  11. [NWO] Hardcore PvP REDUX

    Hello Exile members.. today I bring you a server which is pretty unique from the rest of them and will leave you on the edge of survival trying to survive as long as possible. What makes this server "hardcore"? Well, there are some things this server has that most servers don't and has many unique things to leave you guys always having a blast What we offer; Hardcore loot spawns : Tired of having servers with easy to get guns? Never thirsty or hungry? Well, this server has your back.. experience a custom loot config that had hours of work put into it Roaming AI units: Experience a lively world with friendly, and enemy AI units. Never worry about being alone, they are always watching Map Edits: Look at a map with edits made to it to make it different from other servers. Ranging from houses, to other amazing things Zombies: Yes, we have zombies. Hordes, perfect amount so you are always grinding those poptabs Missions: On this server, our missions are unique. The only place to get the best gear. Go with a friend, and make sure you bring some backup Custom Traders: Hours of work put into having hundreds of new trader items ranging from new uniforms, guns, and more Vehicle and Base Paint: Still a work in progress, tired of the same wooden color? We got your back on that too.. Radiation Zone: Get a gas mask, and venture off to the most dangerous location on the server.. better bring a good backpack. Broken Down Vehicles: On this server, you will rarely find a vehicle that is 100% in tact. Get some duct tape and repair the vehicles across the map Rappelling: Need to get out of your base? We have a rapple for that. and much, much more.. BALANCE We decided everything on this server must be balanced to make a unique and fun playing experience. For example, the loot has been configured so if you are a fresh spawn you wont be finding a M107, or a tank laying around, you must earn it by showing dedication the the survival world. This is what makes this server unique from most of the others. Ever had a base and you are just siting there with nothing to do since you are still at perfect hunger and health since you still have a full safe of food and water? Not anymore, the food and water have been limited so you are always getting away from the house and getting a drink or some spam. Best of all, the vehicles. We don't give vehicles out for free, you must find them and repair them to add to the survival feel. ENVIRONMENT REALISM During the night, it's supposed to be dark and not gray. Therefore, we have you covered on this server. Grab a flashlight and keep going about your journey on the server without terrible night time vision keeping you from enjoying your adventure. SUMMARY We wanted a server where it was fun and challenging, and we tried to make it as unique from other servers as possible.. so survivors like you can have a blast while doing it. Why have to play on a server that gives away free stuff when you can actually work for it and have a really realistic experience. COME CHECK OUT THIS AMAZING COMMUNITY TODAY, YOU WILL NOT BE DISSAPPOINTED WITH THE RESULTS
  12. lmao nice one.
  13. Yesterday
  14. link to my other post dealing with the same trader:
  15. You need to remove the miniguns too. So you can mix both of these together to make your own, but the way i do is: //Pawnee if (typeOf _vehicleObject in ["B_Heli_Light_01_armed_F"]) then { _vehicleObject removeWeaponTurret ["missiles_DAR",[-1]]; _vehicleObject removeMagazinesTurret ["24Rnd_missiles",[-1]]; _vehicleObject removeWeaponTurret ["M134_minigun",[0]]; _vehicleObject removeWeaponTurret ["M134_minigun",[-1]]; _vehicleObject addWeaponTurret ["LMG_Minigun_heli",[-1]]; _vehicleObject addWeaponTurret ["LMG_Minigun_heli",[0]]; _vehicleObject addMagazineTurret ["2000Rnd_65x39_Belt_Tracer_Green_Splash",[-1]]; _vehicleObject addMagazineTurret ["2000Rnd_65x39_Belt_Tracer_Green_Splash",[0]]; };
  16. You mean extDB3-conf.ini? Yep. My server has been running fine with no errors. I have yet to add any of the big mods in until I get some of these small things out of the way. I didn't get that, or any db error, until I tried to use the territoryspawn.sqf file on the 64 bit build server. I saw the same thing as you are with xsSpawn with base spawn. I can spawn in fine but my base doesn't show up as selection. And no errors or warnings anywhere. And I've verified numerous times that I'm running the merged files.
  17. Did you edit your extdb-conf to allow for v3? And yes I've tried rehashing the script for base spawn a dozen times but I've put it on the back burner for now. It doesn't generate any errors.
  18. If u Want put the "ExileServer_object_vehicle_carefulCreateVehicle" in an Override Folder and Make An override for it. /Closed
  19. Sweendog's code on the previous page worked great with Arma 3 32 bit and exDB2. Now that I upgraded to 64 bit and extDB3, I get a database error. I haven't dug in yet to see if I can figure out the issue. I've had difficulty getting xsSpawn with base spawn working properly. I can spawn in either ground or halo but have not been able to get my base to show up in the spawn menu yet.
  20. @kuplion Changed the trader down to the Aircraft customs, feel free to add if you want. I dont wanna clib the ladder anymore and he was walking inside the desk anyway ... ;P initplayerlocal.sqf, line 599 [12159,12617,0], // [12191.7,12601.1,9.419], 212.369 //145.82 initser.sqf, line 289 ["Exile_Sign_Aircraft",[12159,12617.5,0],20,0,0,false], MrD
  21. Hi, ok I think i got it. Thx for your explation. MrD
  22. I'm having the same issue, unable to gut animals, no scroll option. I installed a fresh 1.0.3 and still not resolved. config.cpp shows it as an option though: class Animal { targetType = 2; target = "Exile_Animal_Abstract"; class Actions { class Gut: ExileAbstractAction { title = "Gut Animal"; condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])"; action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute"; }; }; };
  23. @DEADPOOL_ZA I just watched the video on page 1 of this post. Exclaimer! ***I have not tired to install this yet, I have not read all 190 pages on this forum.*** One thing I did notice is, @infiSTAR on his awesome install instructions states: 06. Go to "infiSTAR.de_Exile\MPMission" - move all the files into your currently used MPMission - Open the description.ext in your MPmission with a notepad - find "class CfgRemoteExec {};" (might also have something within the {} curly brackets) - remove it! - now add these 2 lines in the file: #include "CfgRemoteExec.hpp" #include "infiSTAR_AdminMenu.hpp" On the video the CfgRemoteExec is still there... This is a note I will keep in mind when I install this after I go get another beer....
  24. cool, thx
  25. Cheers @kuplion Thought so bud. Took it out anyway. To be honest, if you do a merge, only about half the files need to be there from what I can see. Still in test atm though so, will wait and see if any explosions
  26. Nope, it was left in by mistake. There are a few files that are stock, too.
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