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  1. Past hour
  2. Occupation supports arma version 1.72, but DMS is only up to 1.68. Does any know if these 2 are working together because i'm having issues with DMS missions not timing out. 1 H and 40 mins and it is still there, no players near it. Thanks
  3. Thank you, I knew I would be miles out lol, Im gunna have a look at this now and get my head around it lol
  4. Best thing I can suggest is to place it in a SP map, save it, then open up the mission and look at the trigger. Make sure it is working FIRST. Remember, you must 'define' it in the description file. See/Read: https://www.google.com/search?ei=BNEQWuGpEMLKmwHk_7fQDg&q=arma+play+a+sound+mission+trigger&oq=arma+play+a+sound+mission+trigger https://forums.bistudio.com/forums/topic/182755-play-sound-by-a-trigger/
  5. Today
  6. same message Pyret14(76561197960376982) | Player object switched. Old object: [Kammenou() - Exile_Unit_Player 2:15367 R Bravo 2-5:1] - New object: [Pyret14(76561197960376982) - Exile_Unit_Player 2:15380 R Alpha 2-5:1 (Pyret14) REMOTE] | 0h 21min 16s [30-10-2017 23-19-41 - v87] 18.11.2017 21:38:45: Pyret14(76561197960376982) | Player object switched. Old object: [Roumpesi() - Exile_Unit_Player 2:21405 R Alpha 1-2:1] - New object: [Pyret14(76561197960376982) - Exile_Unit_Player 2:21471 R Alpha 3-4:1 (Pyret14) REMOTE] | 0h 34min 30s [30-10-2017 23-19-41 - v87] What is happening here? There is also this guy standing still, on the pic. IDK is it really related to the issue. Pretty similiar setup: CDAH Mod Pack @Extended_Items_Exile RZ Infection for Exile Ryan's Zombies & Demons CUP Weapons 1.10.0 CUP Vehicles 1.10.0 CUP Units 1.10.0 DS Houses Community Base Addons v3.4.1 CUP Terrains - Maps 1.4.0 CUP Terrains - Core 1.4.0 Exile Mod also https://github.com/kuplion/ExileZ-Mod and https://github.com/Defent/DMS_Exile
  7. Yesterday
  8. Regarding the idiot status... yet to be confirmed! hahah Ok so THAT makes a little more sense, loosening the straightjacket (but not removing just yet). After a few unsuccessful variations of the trigger sqf, I placed the playSound "YourSoundHere"; at the very top of my sqf, just to test, the sound played on the server, (THANK YOU FOR THAT) YAAAAAY getting closer!!!! ... I know the descript and iniplayer files are all good it's the trigger inside the sqf call that's killing me... I have googled myself silly, to try and find correct trigger call method, but am finding nought... at the moment, in my sqf I have the following:
  9. /** * Array of blacklisted Positions * not included now **/ blackList[] = {}; when u can read then u see NOT INCLUDED NOW , this was planed but i never worked on it. to the spawn bug for exploding vehicles i can only say thats i used the exile side "safe" spawn script call ExileServer_object_vehicle_createNonPersistentVehicle i only change the way to find the locations, so its a exile/bohemia side bug .
  10. solved
  11. @SirIsaac [GER] hi, Unfortunately (re)building is removed from the script. But patching the mission file is still available using ".\setup.ps1 -PatchMission" To customize the "admintoolkit_servercfg.pbo" you either download the Arma-Dev extension for Visual Studio Code and use the command "Arma 3: Pack" from inside vscode ( Arma 3 tools are required) or use any other pbo manager. For the "admintoolkit.pbo" and "admintoolkit_server.pbo" file shipped with the ATK I would highly recommend to not customize them, so you can safely update to newer versions (if available)
  12. Have a look on my post on page one. Edit your custom_functions.hpp and you will find the entrys in the infistar menu
  13. genau das ist das Problem, die Verbindung zur Datenbank klappt nicht. Schau in der Datei @ExileServer\extdb-conf.ini nach, ob dort die richtigen Zugangsdaten stehen.
  14. @[TP]Grootveld
  15. I'm having a problem. I installed EBM and the mod itself works fine, but now the Hardware and Armory guys' animations are glitched. The animations play every Nth frame. it's like they're doing the robot. That would be cool if I had some 70's music playing and a disco ball, but instead it makes the server look broken. I'm running this in conjunction with Easy Traders mod, if that means anything. Server.rpt
  16. well for me the new file does nothing no,i am not unexperienced when it comes to that stuff
  17. Ryzing Gaming e.V. sucht aktive Gamer. Alle Skill-Level sind in unserer Organisation willkommen von Anfänger zu Fortgeschrittener bis Profi.
  18. @Liqu1dShadow It is done I hope this helps you.
  19. I added a section within my Exile Server Owner Guide for creating your own DMS static AI mission. You will need the sample mission files as well. Sample_Mission Sample_Objects
  20. Could you provide a more detailed solution please?! @Lenzh | 11thAMB
  21. Good server, lots of good mods, Nice guns and vehicules (Tank, Planes, Heli... It is very well balanced) Altis Winter and Summer. Full of outfit (there is too much lol) Active Admin and moderators, They are often there to help us.
  22. das hat wunderbar funktioniert, danke schön. wenn ich jetzt noch wüsste wie ich es beheben kann immer im grass zu spawnen, peoblem ist das die Datenbank nichts speichert, sonst würde ich den spieler löschen. aber die datenbank bleibt leider leer
  23. Like I said, you're awesome for sharing.
  24. LoL, yeah your miles out
  25. hahah...nah, you're not an idiot! Idiots do not ask questions! I went back and looked, I never posted the example I was talking about. My mistake and I am sorry! On the activation field of the trigger, you place the sound command: playSound "YourSoundHere"; (You do NOT need to use the above 'yourscript.sqf' that he lists, JUST THE TRIGGER) Done! See PlaySound - Add item to your Description.Ext as shown by example in listed post - Add playsound command to trigger activation field That should be it! When you modify the EXT file, I would use a VERY UNIQUE name for your sound as not to conflict with any other sound name. Example: NumBatt177_Sound_001
  26. You could do this with the 'NearestObject' command...I think... You would still have the issue of multiple people building though... Do note, my original suggestion was based on thoughts 'on the fly' and no in-depth examination of such was expended on this.
  27. Hello, I try to install the mod on my server and fail to build the files. My PowerShell says the following: ########################################################################################## # PLEASE NOTE: Packing the PBO's is moved to arma-dev extension using Visual Studio Code # # https://marketplace.visualstudio.com/items?itemName=ole1986.arma-dev # ########################################################################################## I executed this: .\setup.ps1 -Build The installation instruction says that I can use the PowerShell. Am I doing something wrong?
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