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    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.


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About maca134

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  1. tool

    Both Torn and me are pretty experienced when it comes to ARMA, we wrote mARMA to be as seamless as is possible and use the smallest amount of resources. Using anything to monitor your server will reduce the amount of available resources, the only real way to find out is to test it and see for yourself.
  2. You need to install the required nuget packages first
  3. it "should"™
  4. Torn fixed a small bug causing less loot than should be to spawn in
  5. There are a number of ways to set this up. You can run the mod -servermod=@Exile;@Exile_Server;@ExileLootDrop Or you can copy the pbo into @ExileServer/addons, copy the DLL+CFG to @ExileServer Then you ADD the override line into the exile mission config. class CfgExileCustomCode { ... ExileServer_system_lootManager_dropItem = "\ExileLootDrop\ExileServer_system_lootManager_dropItem.sqf"; ExileServer_system_lootManager_spawnLootInBuilding = "\ExileLootDrop\ExileServer_system_lootManager_spawnLootInBuilding.sqf"; ... };
  6. Updated the link. You can build it yourself but the releases page on github has a compiled ready to go version
  7. Get the release package from github. Its not hard to get working, mess around with it abit
  8. Information at https://github.com/maca134/ExileLootDrop Download at https://github.com/maca134/ExileLootDrop/releases A server mod/extension to replace the Exile loot drop function with a dll. Examples: Get single item (returns string so is backwards compatible with Exile): _item = 'table' call ExileServer_system_lootManager_dropItem; Get multiple items (returns an array of items, this is good for mission stuff): _items = ['table', 10] call ExileServer_system_lootManager_dropItem; To Install: Run the mod on the server and stick the below into CfgExileCustomCode in you mission files class CfgExileCustomCode { ... ExileServer_system_lootManager_dropItem = "\ExileLootDrop\ExileServer_system_lootManager_dropItem.sqf"; ExileServer_system_lootManager_spawnLootInBuilding = "\ExileLootDrop\ExileServer_system_lootManager_spawnLootInBuilding.sqf"; ... }; Now replace @ExileLootDrop\ExileLootDrop.cfg with your own servers loot (this is the default Exile table). The loot is in the "pre-compiled" format.
  9. tool

    Should be sorted now
  10. @Retribution Who is sellings DLLs for 39 cents, i need to get me some of those...
  11. When did BIS sue my community? (CCG) And CCG is still going strong...
  12. Exile is a free mod, the devs owe you NOTHING, unless people shake this "entitled attitude" everyone seems to have these days, all you will get is shit from me Be nice, be friendly and you will be grand!
  13. @Retribution you really are a fucktard...
  14. Don't release unfinished/untested features, get shit. Release buggy features, get shit. Release a fix for an ARMA update, get shit. Don't do anything, get shit. LOGIC