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About johnyboy2o11

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  1. Yeah cheers m8 but i've already done this if I change the port no server shows up however if I use 2302 it shows up. I've got my router firewall on dmz to allow all ports and even added 2312 and 2313 to my port forwarding aswell as firewall ports tcp and udp 2312 and 2313 in going and outgoing also added arma3server.exe to in and out too config https://pastebin.com/kaDkLwqA edb config https://pastebin.com/2UUB5hWC exile.ini https://pastebin.com/KN8Leuxh edb2 log https://pastebin.com/y0P430Bb autostartbat https://pastebin.com/JzS2xTua arma rpt https://pastebin.com/W2Mx76Zf server load working with 2302 https://pastebin.com/jm4XygCs thats all i could think of info for you's to maybe help cheers
  2. bump anyone got any ideas please. created a new server folder E:/ExileMalden edited server start bat for directories and changed port to 2602 edited the exile.sql to exilemalden and loaded with no errors [exile] Type = MySQL Name = exilemalden Username = JohnyBoy Password = mypassword IP = Port = 3306 minSessions = 2 idleTime = 60 ; Really should only use this if MySQL server is external. Also only for MySQL compress = false ; Recommend you turn this on http://dev.mysql.com/doc/refman/5.6/en/mysql-command-options.html#option_mysql_secure-auth Secure Auth = true server start bat loads fine but game does not show up in lan connect like the other one
  3. Hi all I have a working Tanoa server using xammp on local machine using ports 2302 and 2303 with 2309 for battleye How would I go about setting up another server on the same machine I know i'd have to setup another exile folder but how do i change the ports and what ports do i use also if i setup another database do i just call it exile2 or somthing else and do i have to rename the armaserver.exe if i'm running one for tanoa all ready. Cheers John ps ive tried once before but it loads both servers up when i run armaserver.exe and the second server just wont load says waiting on connection
  4. If you'd like any help just PM me if you install teamviewer I can also show you how
  5. Edit TRADERS/CfgTraders.hpp and remove the mods you don't use "PointerAttachments", "CUPPointerAttachments", "MASPointerAttachments", "R3FPointerAttachments", "RHSPointerAttachments", "BipodAttachments", //"APEXBipodAttachments", //not used "R3FBipodAttachments", "RHSBipodAttachments", "RHSForegripAttachments", "MuzzleAttachments", "APEXMuzzleAttachments", //"HLCMuzzleAttachments", //should use NIArms "CUPMuzzleAttachments", "MASMuzzleAttachments", "NIAMuzzleAttachments", "R3FMuzzleAttachments", "RHSMuzzleAttachments", "OpticAttachments", "APEXOpticAttachments", //"HLCOpticAttachments", //should use NIArms "CUPOpticAttachments", "MASOpticAttachments", "NIAOpticAttachments", "R3FOpticAttachments", "RHSOpticAttachments", "NIAAttachments", "Ammunition", "APEXAmmunition", "GREFAmmunition", //"HLCAmmunition", //should use NIArms "CUPAmmunition", "MASAmmunition", "NIAAmmunition", "R3FAmmunition", "RHSAmmunition", "Pistols", "APEXPistols", "CUPPistols", "MASPistols", "R3FPistols", "RHSPistols", "Shotguns", "SubMachineGuns", "APEXSubMachineGuns", "CUPSubMachineGuns", "MASSubMachineGuns", "R3FSubMachineGuns", "RHSSubMachineGuns", "LightMachineGuns", "APEXLightMachineGuns", //"HLCLightMachineGuns", //should use NIArms "CUPLightMachineGuns", "MASLightMachineGuns", "NIALightMachineGuns", "R3FLightMachineGuns", "RHSLightMachineGuns", "AssaultRifles", "APEXAssaultRifles", "HAPASSAULTRIFLES", //"HLCAssaultRifles", //should use NIArms "CUPAssaultRifles", "MASAssaultRifles", "NIAAssaultRifles", "R3FAssaultRifles", "RHSAssaultRifles", "GREFWeapons", "SniperRifles", "APEXSniperRifles", "HAPSNIPERRIFLES", //"HLCSniperRifles", //should use NIArms "HWPweapons", "CUPSniperRifles", "MASSniperRifles", "NIASniperRifles", "R3FSniperRifles", "RHSSniperRifles", "SAFWeapons", "SAFAmmunition", "SAFAttachments" example above if you only use exile and rhs remove SAF, RF3, NIA, and so on. make sure the end of each line is the same at the end. "RHSSniperRifles" NOT WITH THE , like this "RHSSniperRifles", "PointerAttachments", "RHSPointerAttachments", "BipodAttachments", "RHSBipodAttachments", "RHSForegripAttachments", "MuzzleAttachments", "APEXMuzzleAttachments", "RHSMuzzleAttachments", "OpticAttachments", "APEXOpticAttachments", "RHSOpticAttachments", "Ammunition", "APEXAmmunition", "GREFAmmunition", "RHSAmmunition", "Pistols", "APEXPistols", "RHSPistols", "Shotguns", "SubMachineGuns", "APEXSubMachineGuns", "RHSSubMachineGuns", "LightMachineGuns", "APEXLightMachineGuns", "RHSLightMachineGuns", "AssaultRifles", "APEXAssaultRifles", "RHSAssaultRifles", "GREFWeapons", "SniperRifles", "APEXSniperRifles", "RHSSniperRifles"
  6. V = Vehicles and W = Weapons
  7. This post will help you understand more m8
  8. cheers m8 I've created a server which took me 4 months this time round and 6 previous failed attempts haha. Massive thanks to this website and all the Exilers that have helped time is you friend practice practice practice I just dont understand battleye filters at all I've tried and tried but it just goes pphheeewwww over the head. I won't give up lol Edited I've just thought do I use the exile be filters and merge the infistar ones in haha how dumb I've been starting with just the Infistar ones Thanks John
  9. That seemed 2 fix it BaroN m8 thank you as I would of never thought to go all the way back and add -autoint lol. 4 restarts of the belt most ave had so far hahaha
  10. Hi all I've created a server and would love for you guy's to have a pool on what mods should be included. Busy making a black market trader for high end stuff. Thanks John
  11. no m8 the server does not load if I have this in or at least it did not on a fresh install do i need this on like m8 wicked m8 just put the parameter back in and its loading the server automatically this time as in 9:55:43 BattlEye Server: Initialized (v1.217) 9:55:43 Host identity created. 9:55:43 Game Port: 2302, Steam Query Port: 2303 9:55:43 Mission Exile.Tanoa read from bank. 9:55:43 Roles assigned. 9:55:43 Reading mission ... 9:56:00 Mission read. 9:56:00 Successfull attempt to execute serverCommand '#exec users' by server. 9:56:00 Successfull attempt to execute serverCommand '#exec users' by server. 9:56:00 Game started. before it was 9:29:46 BattlEye Server: Initialized (v1.217) 9:29:46 Host identity created. 9:29:46 Game Port: 2302, Steam Query Port: 2303
  12. Here you go m8 one from my server. ExileClient_gui_wasteDumpDialog_event_onModeDropDownSelectionChanged.sqf ExileClient_gui_wasteDumpDialog_show.sqf ExileServer_system_trading_network_wasteDumpRequest.sqf add this to your custom code in config.cpp and change folder to specify location as you can see mine is overrides folder Enjoy John
  13. Hi All I Have the latest Infistar Installed and have set-up Real Time Restarts for every 3 hours the only thing is the server only seem to restart only if I connect to it first. Then It temperamental most restarts in a row so far I've gotten is 3 . Can anyone shed any info please
  14. Hey S. mate Got your awesome traders on my server but would like a little help with the Radiation zone if possible please. Its just for loot to spawn and missions not to spawn in the radiation zone. I know the cords are 2089.72, 0, 6945.44 but don't know what the 0 number is or even the two 150 numbers next to that, am sure you will Scratch that mate got it to work with this from your mission.sqm class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{2089.72, 0, 6945.44}, 1763.94, 1763.94}, // S. Radiation Zone Tanao Silver }; }; seems to be fine can you let me know if I did it right though lol Cheers John
  15. thanks for the reply I got this error when I done this to my server I've removed this now and still get the error any idea on how I can resole this please.