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    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.

infiSTAR

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About infiSTAR

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  • Birthday 04/17/88

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  1. that's not an error - it's just a notification / log of a display being created. Why do you worry about things like that even?
  2. in 74 it will appear again: RESTART_IN_X_ARRAY[] = {15,10,5,4,3,2,1}; /* Announce the a restart x mins before it happens (x stands for each number) */ I had that whole restart thing rewritten and hardcoded the those numbers kind of in (forgot to put them back into the config)
  3. nope but you might need to change: basic.cfg packet size and so on
  4. That's a Feature! --- no, sorry it is a bug introduced through this function: /* Check Drawing on the Map (global channel) */ CHECK_DRAWING = "false"; /* logs & deletes global drawing */ just keep it "false" until version 74 cheers
  5. That wasn't the case, there is no parachute that just appears on the player unless you're using an addition
  6. just try random combinations
  7. I will implement something like this in the next infiSTAR update as well - so it's easier for people to use
  8. You don't need that! The default Exile script that disables the simulation of the vehicles (the so called frozen thing) can just be disabled in the Exile configs OR if it freezes sometimes with players in a vehicle (which it really shouldn't) it can be advanced / updated a bit. But using an extra script like this is really much effort for the server performance wise. You can as well use the "getIn" eventhandler that's also defined / set on each vehicle ExileServer_object_vehicle_event_onGetIn.sqf
  9. // _amount = amount of poptabs to add to everyone _amount = 10000; // FN_infiSTAR_S is a function from infiSTAR.de for Exile and used to execute code from the server on all clients (in this case) ['',{ ["SuccessTitleAndText", ["Moneyrain Event", "Moneyrain starts now!"]] call ExileClient_gui_toaster_addTemplateToast; },-2,false] call FN_infiSTAR_S; { _player = _x; _amount = _inputArray select 2; // we need to get the total money (locker + money on player) to "bypass" the infiSTAR serverside money gain/cheat check. _playerMoney = _player getVariable ['ExileMoney', 0]; _lockerMoney = _player getVariable ['ExileLocker', 0]; _playerMoney = _playerMoney + _amount; _poptabsplayer = _playerMoney + _lockerMoney; _player setVariable ['ExilePopTabsCheck', _poptabsplayer]; _player setVariable ['ExileMoney', _playerMoney, true]; _player setVariable ['ExileLocker', _lockerMoney, true]; format['setPlayerMoney:%1:%2', _playerMoney, _player getVariable ['ExileDatabaseID', 0]] call ExileServer_system_database_query_fireAndForget; } forEach allPlayers;
  10. please contact me, telling me the email you have used to purchase. *closed*
  11. We have closed this thread and marked it as solved.
  12. I've just fixed that! Thanks for letting me know. I will not push an update for this now and wait for 1-2 other things to appear (who knows)
  13. We have closed this thread and marked it as solved.
  14. We have closed this thread and marked it as solved.
  15. Thank you very much!