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infiSTAR

Third Party Developer
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About infiSTAR

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  • Birthday 04/17/88

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  1. change your "config.cfg" onUnsignedData = "kick (_this select 0)"; onHackedData = "ban (_this select 0)"; onDifferentData = "kick (_this select 0)"; if it was infiSTAR, you would have infiSTAR Logs about it
  2. nothing to do with infiSTAR simply getting simulation disabled by dynamic sim or the sim handle of the mod because there is nothing \exile_server\code\ExileServer_system_simulationMonitor_thread_toggleSimulation.sqf change the file to this: /* ExileServer_system_simulationMonitor_thread_toggleSimulation */ private["_vehicle", "_simulationShouldBeEnabled", "_position"]; { _vehicle = _x; _simulationShouldBeEnabled = false; if(owner _vehicle > 2)then { _simulationShouldBeEnabled = true; } else { if !(crew _vehicle isEqualTo []) then { _simulationShouldBeEnabled = true; } else { _position = getPos _vehicle; if (_position select 2 > 20) then { _simulationShouldBeEnabled = true; } else { if ([_position, 250] call ExileClient_util_world_isAlivePlayerInRange) then { _simulationShouldBeEnabled = true; }; }; }; }; if (_simulationShouldBeEnabled) then { if !(simulationEnabled _vehicle) then { _vehicle enableSimulationGlobal true; }; } else { if (simulationEnabled _vehicle) then { _vehicle enableSimulationGlobal false; }; }; } forEach ExileSimulationMonitoredVehicles; true This part: will save your ass ;-)
  3. Yes, it works just fine
  4. Thanks :)!
  5. probably the best way, yes
  6. 1. jo, lass sie weg oder setz sie auf 0 2. ja, sollte genau so gehen
  7. Hey! well if the dll is already loaded then it is already loaded and won't load again Post the full rpt log and we might see your mission start -> infiSTAR init -> a lot of errors and mission crash / reload -> mission init again -> infiSTAR dll already loaded..
  8. _location=[x,y,z]; _objects=["Tree","Bush"]; _radius=5; //radius in metern _terrainobjects=nearestTerrainObjects [_location,_objects,_radius]; {hideObjectGlobal _x} foreach _terrainobjects; ;-D Possible type names:"TREE", "SMALL TREE", "BUSH", "BUILDING", "HOUSE", "FOREST BORDER", "FOREST TRIANGLE", "FOREST SQUARE", "CHURCH", "CHAPEL", "CROSS", "BUNKER", "FORTRESS", "FOUNTAIN", "VIEW-TOWER", "LIGHTHOUSE", "QUAY", "FUELSTATION", "HOSPITAL", "FENCE", "WALL", "HIDE", "BUSSTOP", "ROAD", "FOREST", "TRANSMITTER", "STACK", "RUIN", "TOURISM", "WATERTOWER", "TRACK", "MAIN ROAD", "ROCK", "ROCKS", "POWER LINES", "RAILWAY", "POWERSOLAR", "POWERWAVE", "POWERWIND", "SHIPWRECK", "TRAIL"
  9. We have closed this thread and marked it as solved.
  10. thank you too :)!
  11. You need to add "I_Mortar_01_F" to LocalWhitelist[] = { "O_HMG_01_weapon_F","O_HMG_01_F","O_HMG_01_support_F","I_UavTerminal","I_UAV_01_backpack_F", "Exile_Bike_OldBike","B_HMG_01_F","B_HMG_01_high_F","O_HMG_01_high_F","B_Mortar_01_F" }; If you can't find weapons/items in your spawn menu that means that your server and client run different version of the mod. Your client seems to be outdated. It is no infiSTAR issue or bug, it's the mod you installed (not correctly installed, it has bad config entries or you don't run the latest version of it on your client)
  12. take a look in your server rpt file for "forbidden" or "not allowed" or simply "error"
  13. ehm it tells you ingame: https://i.imgur.com/cOTiU7o.png
  14. We have closed this thread and marked it as solved.
  15. Hey you should update to v85 or newer :-)! but even in v84 it has this option already: onEventsCheck = "false"; /* checks server side on Events vs Client side */ that will disable this check cheers mate