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DirtySanchez

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About DirtySanchez

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  1. Hi DirtySanchez:

    I came across this:

    Since I went from R3F to AdvancedTowing, I've been trying to resolve an issue I now have.
    I use second coming's "watercrates.sqf" for under water missions. And was using R3F to enable me to
    "Load" the crate into an SDV (sub), then drive it to shore, "View Contents", and "Unload" the crate on shore.

    But, now that I use only AdvancedTowing,I have no way to pickup the underwater crates and bring to shore.

    A player suggested I look at CfgVehicleTransport in the mission config.cpp file.
    And, I tried adding (to test it) an SDV to the list, like this:

    Spoiler

    class CfgVehicleTransport
    {
        class Exile_Container_SupplyBox
        {
            vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract", "Exile_Boat_SDV_CSAT"};

            class Exile_Car_Van_Abstract
            {
                attachPosition[] = {0, -1.1, 0.2};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0, -4.4};
            };

            class Exile_Car_Offroad_Abstract
            {
                attachPosition[] = {0, -1.6, 0.4};
                cargoIndizes[] = {1, 2, 3, 4};
                detachPosition[] = {0, -4};
            };

            class Exile_Car_Zamak_Abstract
            {
                attachPosition[] = {0.03, 0.3, 0};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0.03, -4.8};
            };

            class Exile_Car_HEMMT_Abstract
            {
                attachPosition[] = {0.05, -0.1, 0.3};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -6.1};
            };

            class Exile_Car_Tempest_Abstract
            {
                attachPosition[] = {0.08, -0.85, 0.4};
                cargoIndizes[] = {1, 6, 7, 9};
                detachPosition[] = {0.08, -6};
            };
            
            class Exile_Boat_SDV_CSAT_Abstract
            {
                attachPosition[] = {0, -1.1, 0.2};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0, -4.4};
            };
        };
    };

    I get the option to Mount, Install, Unmount on the crate under water, but it won't go into the SDV.

    Of course, I know nothing about coding. So, I just copied the numbers for attachPosition, cargoIndizes, and detachPosition from another vehicle.
    What do those numbers mean? Since you came up with a nice list, adding other vehicles and crates, I was wondering about adding the
    "CargoNet_01_box_F" to the list, however, I also need to add the SDV's,

    "B_SDV_01_F",  "O_SDV_01_F",  "I_SDV_01_F",  "Exile_Boat_SDV_CSAT",  "Exile_Boat_SDV_Digital",  "Exile_Boat_SDV_Grey"

    The problem I have is knowing where the attachPosition, cargoIndizes, and detachPosition  come from or are derived.

    How can this be accomplished? If I had to guess, I'd say something like this: (your expanded list, plus my CargoNet_01_box_F  and SDVs.

    Spoiler

    class CfgVehicleTransport
    {
        class Exile_Container_SupplyBox
        {
            vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};

            class Exile_Car_Van_Abstract
            {
                attachPosition[] = {0, -1.1, 0.2};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0, -4.4};
            };

            class Exile_Car_Offroad_Abstract
            {
                attachPosition[] = {0, -1.6, 0.4};
                cargoIndizes[] = {1, 2, 3, 4};
                detachPosition[] = {0, -4};
            };

            class Exile_Car_Zamak_Abstract
            {
                attachPosition[] = {0.03, 0.3, 0};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0.03, -4.8};
            };

            class Exile_Car_HEMMT_Abstract
            {
                attachPosition[] = {0.05, -0.1, 0.3};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -6.1};
            };

            class Exile_Car_Tempest_Abstract
            {
                attachPosition[] = {0.08, -0.85, 0.4};
                cargoIndizes[] = {1, 6, 7, 9};
                detachPosition[] = {0.08, -6};
            };

            class Exile_Chopper_Huron_Abstract
            {
                attachPosition[] = {0.05, -2.5, 1.1};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
            class Exile_Chopper_Mohawk_Abstract
            {
                attachPosition[] = {-0.05, -2.8, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
        };
        class Box_NATO_Wps_F
        {
            vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};

            class Exile_Car_Van_Abstract
            {
                attachPosition[] = {-0.05, -2.3, -0.1};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0, -4.4};
            };

            class Exile_Car_Offroad_Abstract
            {
                attachPosition[] = {-0.05, -2.3, -0.1};
                cargoIndizes[] = {1, 2, 3, 4};
                detachPosition[] = {0, -4};
            };

            class Exile_Car_Zamak_Abstract
            {
                attachPosition[] = {0, -3.2, -0.1};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0.03, -4.8};
            };

            class Exile_Car_HEMMT_Abstract
            {
                attachPosition[] = {0, -4.6, 0.1};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -6.1};
            };

            class Exile_Car_Tempest_Abstract
            {
                attachPosition[] = {0, -4.65, 0.2};
                cargoIndizes[] = {1, 6, 7, 9};
                detachPosition[] = {0.08, -6};
            };
            class Exile_Chopper_Huron_Abstract
            {
                attachPosition[] = {-0.05, -2.4, -2.55};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
            class Exile_Chopper_Mohawk_Abstract
            {
                attachPosition[] = {-0.05, -2.65, -2.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
        };
        class I_CargoNet_01_ammo_F
        {
            vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};

            class Exile_Car_Van_Abstract
            {
                attachPosition[] = {0, -1.1, 0.2};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0, -4.4};
            };

            class Exile_Car_Offroad_Abstract
            {
                attachPosition[] = {0, -1.6, 0.4};
                cargoIndizes[] = {1, 2, 3, 4};
                detachPosition[] = {0, -4};
            };

            class Exile_Car_Zamak_Abstract
            {
                attachPosition[] = {0.03, 0.3, 0};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0.03, -4.8};
            };

            class Exile_Car_HEMMT_Abstract
            {
                attachPosition[] = {0.05, -0.1, 0.3};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -6.1};
            };

            class Exile_Car_Tempest_Abstract
            {
                attachPosition[] = {0.08, -0.85, 0.4};
                cargoIndizes[] = {1, 6, 7, 9};
                detachPosition[] = {0.08, -6};
            };
            
            class Exile_Chopper_Huron_Abstract
            {
                attachPosition[] = {-0.05, -2.55, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
            class Exile_Chopper_Mohawk_Abstract
            {
                attachPosition[] = {-0.05, -2.8, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
        };
        class O_CargoNet_01_ammo_F
        {
            vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};

            class Exile_Car_Van_Abstract
            {
                attachPosition[] = {0, -1.1, 0.2};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0, -4.4};
            };

            class Exile_Car_Offroad_Abstract
            {
                attachPosition[] = {0, -1.6, 0.4};
                cargoIndizes[] = {1, 2, 3, 4};
                detachPosition[] = {0, -4};
            };

            class Exile_Car_Zamak_Abstract
            {
                attachPosition[] = {0.03, 0.3, 0};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0.03, -4.8};
            };

            class Exile_Car_HEMMT_Abstract
            {
                attachPosition[] = {0.05, -0.1, 0.3};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -6.1};
            };

            class Exile_Car_Tempest_Abstract
            {
                attachPosition[] = {0.08, -0.85, 0.4};
                cargoIndizes[] = {1, 6, 7, 9};
                detachPosition[] = {0.08, -6};
            };
            
            class Exile_Chopper_Huron_Abstract
            {
                attachPosition[] = {-0.05, -2.55, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
            class Exile_Chopper_Mohawk_Abstract
            {
                attachPosition[] = {-0.05, -2.8, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
        };
        class B_CargoNet_01_ammo_F
        {
            vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};

            class Exile_Car_Van_Abstract
            {
                attachPosition[] = {0, -1.1, 0.2};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0, -4.4};
            };

            class Exile_Car_Offroad_Abstract
            {
                attachPosition[] = {0, -1.6, 0.4};
                cargoIndizes[] = {1, 2, 3, 4};
                detachPosition[] = {0, -4};
            };

            class Exile_Car_Zamak_Abstract
            {
                attachPosition[] = {0.03, 0.3, 0};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0.03, -4.8};
            };

            class Exile_Car_HEMMT_Abstract
            {
                attachPosition[] = {0.05, -0.1, 0.3};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -6.1};
            };

            class Exile_Car_Tempest_Abstract
            {
                attachPosition[] = {0.08, -0.85, 0.4};
                cargoIndizes[] = {1, 6, 7, 9};
                detachPosition[] = {0.08, -6};
            };
            
            class Exile_Chopper_Huron_Abstract
            {
                attachPosition[] = {-0.05, -2.55, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
            class Exile_Chopper_Mohawk_Abstract
            {
                attachPosition[] = {-0.05, -2.8, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
        };
        class I_supplyCrate_F
        {
            vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};

            class Exile_Car_Van_Abstract
            {
                attachPosition[] = {0, -1.1, 0.2};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0, -4.4};
            };

            class Exile_Car_Offroad_Abstract
            {
                attachPosition[] = {0, -1.6, 0.4};
                cargoIndizes[] = {1, 2, 3, 4};
                detachPosition[] = {0, -4};
            };

            class Exile_Car_Zamak_Abstract
            {
                attachPosition[] = {0.03, 0.3, 0};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0.03, -4.8};
            };

            class Exile_Car_HEMMT_Abstract
            {
                attachPosition[] = {0.05, -0.1, 0.3};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -6.1};
            };

            class Exile_Car_Tempest_Abstract
            {
                attachPosition[] = {0.08, -0.85, 0.4};
                cargoIndizes[] = {1, 6, 7, 9};
                detachPosition[] = {0.08, -6};
            };
            
            class Exile_Chopper_Huron_Abstract
            {
                attachPosition[] = {-0.05, -2.55, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
            class Exile_Chopper_Mohawk_Abstract
            {
                attachPosition[] = {-0.05, -2.8, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
        };
        class Box_East_AmmoVeh_F
        {
            vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};

            class Exile_Car_Van_Abstract
            {
                attachPosition[] = {0, -1.1, 0.2};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0, -4.4};
            };

            class Exile_Car_Offroad_Abstract
            {
                attachPosition[] = {0, -1.6, 0.4};
                cargoIndizes[] = {1, 2, 3, 4};
                detachPosition[] = {0, -4};
            };

            class Exile_Car_Zamak_Abstract
            {
                attachPosition[] = {0.03, 0.3, 0};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0.03, -4.8};
            };

            class Exile_Car_HEMMT_Abstract
            {
                attachPosition[] = {0.05, -0.1, 0.3};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -6.1};
            };

            class Exile_Car_Tempest_Abstract
            {
                attachPosition[] = {0.08, -0.85, 0.4};
                cargoIndizes[] = {1, 6, 7, 9};
                detachPosition[] = {0.08, -6};
            };
            
            class Exile_Chopper_Huron_Abstract
            {
                attachPosition[] = {-0.05, -2.55, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
            class Exile_Chopper_Mohawk_Abstract
            {
                attachPosition[] = {-0.05, -3, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
        };
        class Box_NATO_AmmoVeh_F
        {
            vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};

            class Exile_Car_Van_Abstract
            {
                attachPosition[] = {0, -1.1, 0.2};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0, -4.4};
            };

            class Exile_Car_Offroad_Abstract
            {
                attachPosition[] = {0, -1.6, 0.4};
                cargoIndizes[] = {1, 2, 3, 4};
                detachPosition[] = {0, -4};
            };

            class Exile_Car_Zamak_Abstract
            {
                attachPosition[] = {0.03, 0.3, 0};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0.03, -4.8};
            };

            class Exile_Car_HEMMT_Abstract
            {
                attachPosition[] = {0.05, -0.1, 0.3};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -6.1};
            };

            class Exile_Car_Tempest_Abstract
            {
                attachPosition[] = {0.08, -0.85, 0.4};
                cargoIndizes[] = {1, 6, 7, 9};
                detachPosition[] = {0.08, -6};
            };
            
            class Exile_Chopper_Huron_Abstract
            {
                attachPosition[] = {-0.05, -2.6, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
            class Exile_Chopper_Mohawk_Abstract
            {
                attachPosition[] = {-0.05, -3, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
        };
        class O_supplyCrate_F
        {
            vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"};

            class Exile_Car_Van_Abstract
            {
                attachPosition[] = {0, -1.1, 0.2};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0, -4.4};
            };

            class Exile_Car_Offroad_Abstract
            {
                attachPosition[] = {0, -1.6, 0.4};
                cargoIndizes[] = {1, 2, 3, 4};
                detachPosition[] = {0, -4};
            };

            class Exile_Car_Zamak_Abstract
            {
                attachPosition[] = {0.03, 0.3, 0};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0.03, -4.8};
            };

            class Exile_Car_HEMMT_Abstract
            {
                attachPosition[] = {0.05, -0.1, 0.3};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -6.1};
            };

            class Exile_Car_Tempest_Abstract
            {
                attachPosition[] = {0.08, -0.85, 0.4};
                cargoIndizes[] = {1, 6, 7, 9};
                detachPosition[] = {0.08, -6};
            };
            
            class Exile_Chopper_Huron_Abstract
            {
                attachPosition[] = {-0.05, -2.55, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
            class Exile_Chopper_Mohawk_Abstract
            {
                attachPosition[] = {-0.05, -2.8, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
        };
        
        ///////Added for CargoNet_01_box_F and SDVs; ideal for underwater missions!
        
        class CargoNet_01_box_F
        {
            vehicles[] = {"B_SDV_01_F", "O_SDV_01_F", "I_SDV_01_F", "Exile_Boat_SDV_CSAT", "Exile_Boat_SDV_Digital", "Exile_Boat_SDV_Grey",};

            class B_SDV_01_F_Abstract
            {
                attachPosition[] = {0, -1.1, 0.2};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0, -4.4};
            };

            class O_SDV_01_F_Abstract
            {
                attachPosition[] = {0, -1.6, 0.4};
                cargoIndizes[] = {1, 2, 3, 4};
                detachPosition[] = {0, -4};
            };

            class I_SDV_01_F_Abstract
            {
                attachPosition[] = {0.03, 0.3, 0};
                cargoIndizes[] = {2, 3, 4, 5, 6, 7};
                detachPosition[] = {0.03, -4.8};
            };

            class Exile_Boat_SDV_CSAT_Abstract
            {
                attachPosition[] = {0.05, -0.1, 0.3};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -6.1};
            };

            class Exile_Boat_SDV_Digital_Abstract
            {
                attachPosition[] = {0.08, -0.85, 0.4};
                cargoIndizes[] = {1, 6, 7, 9};
                detachPosition[] = {0.08, -6};
            };
            
            class Exile_Boat_SDV_Grey_Abstract
            {
                attachPosition[] = {-0.05, -2.55, -1.2};
                cargoIndizes[] = {1, 2, 8, 9};
                detachPosition[] = {0.05, -8.1};
            };
            
        };
    };

    This would greatly help me. :D

     

     

     

    1. Show previous comments  10 more
    2. Bulleit

      Bulleit

      Quote

      The idea of having the loot in an SDV that is inaccessible until the mission is over, works great.

      Definitely the most straightforward option!

      How are the AI at the underwater stash mission, are they tolerable? I made an addon that spawns crates  (loadable on SDV/boats and mountable in bases) and shipwrecks around, but didn't include AI because I was afraid they'd be a bit too aimbot/OP underwater.

      Also, if you ever mess around more with the built-in Exile crate loading, let me know. If I add any more containers, or you add any more containers, we could combine our code and release a script. It really wouldn't be too hard for me to code/config, its just really damn tedious with trial and error to adjust those crate coordinates which is why I haven't done it.

      Problem is I don't know a better way to get the right box coordinates than to punch in a guess  at the coordinates, start the server up, observe the positioning, turn the server off, adjust the positioning again, start up server again... but I do have all the Exile and CUP vehicles working with Exile_Container_SupplyBox finally, just not the other crate types. 

    3. 5niper

      5niper

      The ai are not bad under water, and I have the mission set to hardcore. Our clan consists of "much older" members.
      Our oldest is SgtBullet, who is around 80. And he still plays all the COD games, BF games, and Arma3 Exile. For them,
      at times the ai are a bit much. So I may turn it down a bit from hardcore.

      They were almost impossible to hit, until someone mentioned that the ammo had to be "dual purpose" ammo.
      That made all the difference in the world. It's "key" to go for the head shot. It's a one shot kill! Otherwise, I find almost
      impossible to kill with body shots, unless you're right on top of them. If you want to try it, I can pm you the server info.

      There is also a script floating around from "second coming" called "watercrates.sqf" it's what I used prior to the existence
      of the DMS underwater_stash. If you'd like to try it, I can send it to you. It works with the DMS ai, much like the "gear crate"
      mission does.

    4. Bulleit

      Bulleit

      Quote

      The ai are not bad under water, and I have the mission set to hardcore. Our clan consists of "much older" members.
      Our oldest is SgtBullet, who is around 80. And he still plays all the COD games, BF games, and Arma3 Exile. For them,
      at times the ai are a bit much. So I may turn it down a bit from hardcore.

      That is awesome.

       

      Quote

      There is also a script floating around from "second coming" called "watercrates.sqf" it's what I used prior to the existence
      of the DMS underwater_stash.

      I've seen that one - actually have a heavily extended version of it here which you're welcome to look over or use that I may post on the forum soon: https://github.com/bigfootcode/bigfoots-shipwrecks