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Lucid_Games

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About Lucid_Games

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    Bambi

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  1. Donkey Punch Everything Arma?
  2. I have the clean up by bombing selected.. curious as to why its not working.. The The Wipeout just flies right over it and remains on station circling. I have the ZCP.sqf in my mission folder as well.. The CAP point works other than that.. Can cap it and spawns the crates or vehicle.. but plane won't bomb it.
  3. Unreal is easy enough for most competent people to grasp and figure out. I wouldn't have taken the squad teams offer either. When he and others can do it with no problems. UE4 is probably the best documented and developer supported engines other than unity.
  4. Agreed. I've had a license of UE4 for years when Epic was first allowing people to purchase it. It's come A LONG WAY.
  5. Unless you have people wanting you to make a server or a community behind you I'd say your waisting your money creating one.
  6. Not battlegrounds no. But he's dinking around in UE4 Gotcha as you can see from his Twitter
  7. https://mobile.twitter.com/OneForTheEichi Have a look for yourself and determine on your own.
  8. now thats interesting
  9. I don't know about that. I've yet to see someone get restrained in the server I play in.
  10. In regards to restraining a player. Most servers are not role play servers. I for one would not let anyone restrain me at all. It's either kill me if kill me. You'd never get a chance to restrain someone.
  11. I actually had to delete my local arma3 files and reinstall and that fixed it for me. It happens randomly. Seems that arma gets corrupted.
  12. Whats the point of putting it in the mod at this point if it's useless. Should have been added in when it has one. Anything else absolutely useless?
  13. Don't want to sound like an ass but.. When it says no camera selected and Look up.. it literally means you need to look up.. at the top of that windows is where you'd select the camera from the drop down.
  14. music

    description.ext class CfgSounds { sounds[] = {Intro}; class Intro { name = "Intro"; sound[] = {"\custom\intro.ogg", 1, 1}; titles[] = {}; }; }; create folder called custom in you mpmission folder after you extract the pbo..drop the song make it an ogg format and call it like that