• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:
      ExileServer_object_lock_network_grindNotificationRequest.sqf
      ExileServer_object_construction_network_*.sqf

      Just download the server files from the downloads section. 

GGWOLF

Donator
  • Content count

    147
  • Joined

  • Last visited

Community Reputation

27 Good

About GGWOLF

  • Rank
    Capo

Recent Profile Visitors

955 profile views
  1. ok thanks.
  2. @Razor77 Do you use dynamitic simulation or the old version on your server? I used what you sent me (again, thanks) the main issue was down to the x64 overrides btw) and AVS now loads and connects with the database but I'm still having issues getting vehicles to spawn, namely with damage, hit points etc... "TCAGame_Svc138/log: ERROR: [BIS_fnc_position] Error: type SCALAR, expected ARRAY, OBJECT, GROUP, LOCATION, STRING, in 0" 10:50:59 Duplicate HitPoint name 'HitTurret' in 'Exile_Chopper_Hummingbird_Green' 10:50:59 Duplicate HitPoint name 'HitGun' in 'Exile_Chopper_Hummingbird_Green' 10:50:59 Duplicate HitPoint name 'HitTurret' in 'Exile_Chopper_Hummingbird_Green' Any idea's? Got it working!!! Thanks again for your help, much appreciated.
  3. After spending the weekend trying to sort this out I tracked the error down to the x64 overrides, replaced them with the most recent ones (Thought they were but it seems not) redid the exile ini and it now loads with AVS connecting to the database. I still have some issues with AVS but I post those in the AVS thread. Thank you Razor77 for your help though.
  4. We recently switched to Primus Networks (having previously been with GTX and Gaming deluxe) and we had similar issues upon the installation of our server and at first I was in a similar mindset to walk away, but.... Having spoken with George regarding the issues and George rectifying the issue plus going out of his way to help us get our server running whilst switching over from extdb2 to extdb3 I have to say I have no regrets about moving to Primus Networks now! The quality of machines seems far better than what we had with gaming deluxe (heavily modding server runs a lot smoother!). The quality of support seems far greater than what we had with gaming deluxe too! (We would wouldn't get tickets answered until the following day and most of the time it was either a generic response or "have a look on the exile forums" (why didn't I think to do that in the first place ) You have to remember that Primus Networks are relatively new (2 years) and not the same in terms of size against the more established hosts. But what they lack in size they more than make up for in knowhow, latest tech and support.
  5. Thanks for the help. AVS 1.4.5 is already configured this way
  6. AVS 1.4.5 @Razor77, which version are you using?
  7. Yup my buddy and I have spent 5 days going over this with no joy. You're not alone with with that error message. We were running extdb2 and decided persistent vehicles was a must so switched to extdb3 to accommodate AVS so maybe something is left over from there? Cant see what though and our database is saving fine. The only issue I have is listing items in marxet, the list button is greyed out, but thats another story Thanks for trying though, much appreciated.
  8. Still no joy, at a complete loss.
  9. Nothing at all. Reinstalling the x64 server overrides now.
  10. Thanks @Razor77 will do. Just had a look through, having not really understood this previously so bear with me. From what I can make out the hooks that AVS adds to ExileServer_object_vehicle_createPersistentVehicle (and everything else that AVS hooks to) is whats causing my errors. How would I best deal with these, to merge them?
  11. Trying to get persistent vehicles spawning via AVS and running into database connection errors. Could someone take a look at my rpt & logs please? extDB3 log https://pastebin.com/96QJ3rmL RPT https://pastebin.com/axJDVji1
  12. Could anyone throw any light on this error please? "ExileServer - Server is loading..." 17:28:42 "ExileServer - ServerPassword MATCH! server locked for init" 17:28:42 Client: Nonnetwork object 58057d00. 17:28:42 "ExileServer - Installed extDB3 version: 1.028" 17:28:42 "ExileServer - MySQL connection error!" 17:28:42 "ExileServer - Make sure [Database] in the extdb3-conf.ini is set to [exile] unless you have a different database setup!!!!!" 17:28:42 "ExileServer - Please have a look at @extDB3/logs/ to find out what went wrong." 17:28:42 "ExileServer - MySQL Error: Could not add database: [0,""Error Invalid Format""]" 17:28:42 "ExileServer - Server will shutdown now :(" 17:28:42 "TCAGame_Svc138/BIS_fnc_log: [preInit] ExileServer_fnc_preInit (139.999 ms)" 17:28:42 "ExileZ Mod: Version v1.5.9 - 16/02/18 | Loading Configs at 0" [16:36:40:863290 +01:00] [Thread 19852] extDB3: Locked [16:36:44:461182 +01:00] [Thread 19852] extDB3: Error Invalid Format: 9:ADD_DATABASE:exile
  13. Hey @Bones51 the SARS works great. Though I'm having some difficulty getting your custom vehicle spawner script to work with 1.0.4 on chernarus. It will spawn the heli's but has an issue with cars, cannot find roads etc so nothing spawns. Any idea's as I'd really like to get this working. Thanks in advance.
  14. Would like to know the answer to this too please, if someone could confirm it works/doesnt work with extdb2???
  15. Thanks WURSTKETTE for the help. I removed this line in my mission.sqm from all spawn points but unfortunately it just crashes the server class Item1 { " dataType="Marker";" position[]={6711.7202,0,2589.9814}; icon="Empty"; name="SpawnChernogorsk"; text=""; type="ExileSpawnZone"; id=467; atlOffset=42.377258; }; I take it thats not the correct line to remove? or have things changed in 1.0.4? Any help is much appreciated.