• Announcements

    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.

SpiRe

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About SpiRe

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  1. GR8 doesn't suprise me..
  2. there are few people that already wrote some guide what to change where in order to remove some conflicts with CBA. But i don't know about ACE3.
  3. You can override clientside code from mission file in order to edit Exile's functionality and as for servercode you can do it directly in @ExileServer or via missionfile too. But you can't rewrite the original client files and repack the mod.
  4. There is no reason to support other mods in general. Supporting means to adjusting everything to work with it. So there you can end up even adjusting different armor stats for RHS or CUP or whatever so every other mod is not supported but if it works it's good for you and it's offcourse your job to make it work if it needs small adjustment.. But then thanks for the people that put the effort and adjust their mod just a little bit. But still i don't think that CBA will be ever supported even if it fixes it's flaws just because it's not needed and forcing Exile to be compatible with it isn't the way, Exile is a standalone mod. And why should Exile devs put the effort and notify CBA devs about it's flaws? Maybe there is only a decency point of view but that's all. From my server owner perspective im sad that mod developers go the easy way and use CBA. Because for one mod that took advantage of minor part from CBA you will get a big pile of stuff on top of it. It means that the code there is excessive which is bad from programming standpoint because you should know all the code you add to the server and add only needed code to the server. You can surely make your own mod and nuke all the not needed stuff. I agree that using CBA on some private server for few friends or on a local server is OK but not for persistent online server. If you look by example on some Frankie videos you will see a private server for few prople with bunch of mods having there CBA and we all know the guy who made that server but the guy won't use the CBA on his live servers. I asked CUP developer why they use CBA instead making the weapon configs themselves or just use ASDG_JR and they said that they dont have time for that so they use CBA because it have more subscriptions on steam workshop.
  5. Well the answer to Namalsk dependant mods is: It will not require any additional mod to run it. Original version needs A2 assets which are present in CUP or AiA packages. The required assets were added to the map.
  6. I hope it will "work as intended" @Hollow Kappa
  7. If you got it from your friend ask your friend to help you.. Otherwise don't try get help here with something that is clearly stolen. Thread closed.
  8. CCG have answer to this ask them on their forum .
  9. You have to find one yourself. We don't run regular game servers.
  10. Hello, i do agree on that yet we do not develop DayZ but only just Exile not DayZ Exile or Exile DayZ. You can tell the server owner to increase the punishment.
  11. Yes the default mission file, setup a local server and add zombies.
  12. You are not permitted to EDIT and redistribute edited Exilemod. So you can't unless you will create a separate mod that will change these configs.
  13. flag can be expanded directly near flag
  14. Use original Exile lootspawner