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About manOwar_AFD

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  1. Edit the "@ExileServer\addons\JohnOs_events\addons\Events\events_config.SQF" file after installing reborn to your server. Just comment out the events you do not want active if you only want the wages.
  2. Have you double checked your servers auto start file parameters? start "Arma3" /min /wait arma3server.exe -mod=@Exile;@mandatoryMod2;@mandatoryMod3;@mandatoryMod4; -servermod=@Exileserver;@AdvancedTowing;@AdvancedSlingLoading;@AnyOtherServersideModsListed; -config=C:\Arma\178\@ExileServer\config.cfg -port=2302 -profiles=reports -cfg=C:\Arma\178\@ExileServer\basic.cfg -name=Name_Of_Folder_You_Want_RPT_logs_In -autoinit I use the Exile Auto Start batch file and it starts and loads based on the parameters in the above line. I would take a look at your launch parameters and make sure your not calling things you don't want loaded.
  3. The server will load without a PBO as long as the files are present, it's not recommend as it loads much slower and I'm not sure about other potential problems. Arms servers do not "require" PBO files.
  4. Yes I mean change the SQL before you import it.
  5. The only time I have seen territories be completely deleted is if the rent was due more than three days ago or whatever the timeframe you might have changed for your delete territory setting and your config.
  6. Might change "last paid" field in back up table to a date more recent. It will prevent The server from deleting it immediately when starting.
  7. IF you have a back up of the database before you started deleting the tables I would restore them and try the following: Table Territory: Delete the "deleted date" and change to Null, Update the last paid date to 24 hours before due date. Click Apply Changes Table Containers: Search for the same GUID as the territory GUID and delete the "deleted date" and change to Null. Click Apply Changes Table Constructions: Search for the same GUID as the territory GUID and delete the "deleted date" and change to Null. Click Apply Changes This should restore the territory, base and all supply boxes etc to the way they were originally. This is the best way to manage territories when rent is not paid IF you are notified before the db tables are flushed (I believe 3 days default). If your unable to to do the above I would simply try shutting down the server, stopping then restarting the mySQL server and double checking the tables to ensure there is not a deleted date or a blank value (must say Null) in the deleted date for your territory. If there is no territory this should enable you to purchase a flag and start over.
  8. I'm curious if you have resolved this? if the server worked fine at another physical location then it is most likely a network problem. On a dedicated machine I have a windows firewall rule allowing all ports and programs for my server IP. Granted this is a little different but you may consider this for testing purposes. If that does not work, I would check to see if the router/modem provided by your new ISP has a built in firewall and either disable or open your ports for the server.
  9. Just trying to cover all basis since this was not mentioned, can you enable DMZ to on the router? Have you checked to ensure your firewall is not blocking A3 to external networks?
  10. It is still working, there is more editing to do now with the new Exile 1.0.3
  11. Here is how mine is currently setup: class RCON { /* Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled */ // This needs to match config.cfg serverCommandPassword serverPassword = "ENTER-YOUR-PASSWORD-HERE"; // Autolocks server until its ready to accept players useAutoLock = 1; // Server will autoLock at that time before restart (minutes) restartAutoLock = 3; /* Number of hours and minutes of your restart period. Examples: {4, 0} = Every 4 hours {1, 30} = Every one and a half hour (who the hell would do this?) */ restartTimer[] = {3, 0}; /* Kicks players before restart to prevent gear loss. We strongely recommend to use this! 0 = off 1 = on */ useAutoKick = 1; /* Number of minutes before the server kicks players that did not disconnect before the restart. Should at least be two minutes! */ kickTime = 2; /* Self-explanatory 0 = off 1 = on */ useRestartMessages = 1; /* Number of minutes before the restart to inform your players. Only use full minutes here. Value like 5.5 have not been tested. */ restartWarningTime[] = {15, 10, 5, 3}; /* If set to 1 server will execute '#shutdown', to try to shutdown the server */ useShutdown = 1; };
  12. @ExileServer\addons\exile_server_config\config.CPP Edit the above file, look for "class RCON" Below that will have all of your server start/stop configurations, I believe what you are looking for is this: // Autolocks server until its ready to accept players useAutoLock = 1; Hope this helps!
  13. AFD Exile Reborn Survival Sever

    Small community, completely custom survival server. This server is PVP and PVE, AI are custom coded, there are custom villages, towns, military locations and strongholds built into the map through out. If you are exiled to this Altis prison island you will be forced to survive against the odds of persistent world weather environments, zombies, bandits and other players. World spawned vehicles are persistent and normally need some type of repair. This is a high loot server so value your life to stay alive and collect a larger paycheck and loot and sell to build respect as you develop your character. Respect based paychecks every 10 minutes of game time played. Weather and temperature greatly effect your character and food and drink levels are determined by your activity. Looking for a tough survival server come take a peak!
  14. I have had problems with the A3Launcher myself, I have resorted to just using the Arma Launcher and making sure my mods are all defined through there. Rarely do I ever have a problem joining a server as long as I select and load the proper mods. If you play in a specific server regularly you'll need to do this 1 time (select mods to load) and then just join through Arma Launcher from then on out.
  15. OK for anyone else having this problem it WAS NOT the BE files that needed to be edited, here is how I solved the problem and winners are now able to get inventory from crate winnings. The problem seems to be with the default scratchies crate itself "Land_MetalCase_01_small_F" so I have modified the crate in the following directory: @ExileServer\addons\scratchie_server\code\ExileServer_lottery_network_request.SQF Line#82 make the following changes from the default: _vehicleObject = createVehicle ["Land_MetalCase_01_small_F", _safepos, [], 0, "CAN_COLLIDE"]; to the following: _vehicleObject = createVehicle ["Box_NATO_Wps_F", _safepos, [], 0, "CAN_COLLIDE"]; Save file, repack your new scratchie_server folder and start your server. Should work fine.