• Announcements

    • Eichi

      1.66 Issues   11/30/16

      We have identified a problem in 1.66, which seems to be a bug in the game. A technical report has been submitted to Bohemia Interactive. We have also pointed this issue out on Twitter. This is all we can do for now, since the problem cannot be "modded away" easily. Let us hope for the best. (And we wanted to retire, god damnit)
    • Eichi

      Land ahoy!   12/01/16

      Bohemia Interactive now has confirmed that they have been able to reproduce the problem. The waiting is half-way over now, I hope
    • Eichi

      Arma Hotfix incoming!   12/04/16

      Bohemia Interactive is preparing a hotfix for the 1.66 issues now. They have mentioned a SITREP for tomorrow, so the hotfix can be expected to be released tomorrow, too. Here is the tweet:  

Horbin

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  1. Horbin, how do you adjust the difficulty on the ai in FUMS?

     

    1. Horbin

      Horbin

      2 ways.

      1st is in the BaseServer.sqf, near the bottom. You can tweak the 'global' values for all AI.

      2nd in the GlobalSoldierData.sqf, each AI can be costomized with its own settings. You can add additional AI definitions in this file also.

      Note: Any NON-ZERO value here will override all AI specific settings!

      So if you want to build some custom 'tough guys'. Set all the values in BaseServer.sqf to zero and use the GlobalSoldierData.sqf to define the skill of each AI type.