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About yukihito23

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  1. getting specific object id and storing them to not allow looting again does not work on proxy objects such as furniture within houses as those objects don't get a specific id value. we've used a different method to bypass this problem but i think Salutesh was mentioning somewhere he'll have a look at it when he has the time in possibility of using id's or the other method depending on certain if conditions.
  2. have you ever tried a diff between filea on prod and dev? maybe a difference which makes it work on one but not the other
  3. how you have it connected seems good to me while looking at it on a monday morning. though, don't think this is it but.. your cfgexilelootserver has html in 1st line. span class="re5"> class CfgExileLootServer
  4. i thought he gave you the answer below... yes, just leave a set of "" with nothing inbetween
  5. lol...seems implementation didn't turn out quite correctly maybe...I haven't seen that happen on my server.
  6. since it has nothing to do with scavenge framework, no further support on this topic here. send me pm of your loottables and scavenge config.
  7. you entered the specific mods item classnames in to the loottables yeah?
  8. if you don't have the mod items drop in usual exile loot pos either then your problem has nothing to do with the scavenge system.
  9. if you place those two mods item classnames in your usual exile drop loot table, do they spawn correctly without the scavenge system? as well, if you place normal exile item classes in to scavenge systems loottable, does loot spawn from scavenge system?
  10. not understanding what you just wrote...
  11. no, you dont need to change that. when you say loot doesn't spawn, describe further as there are various scenarios possible. #1 Is your default exile loot spawn spawning? Yes - Go to #2 No - You messed up your loottable somehow, go and figure out why #2 Is your Scavenge Framework loot spawning for other scavenge recipes? Yes - Seems this specific recipe having problems?, go to #3 No - Seems your Scavenge Framework installation ain't working, go figure out why #3 is loot spawning for this particular scavenge recipe? Yes - works, yo No - Seems this recipe's connection with loottable specifically has a problem, go figure it out around there I would say you're configuration in your loottable is not correct most likely so. when you define "Scavenge_FurnitureCommon" as location to fetch from loottable, you have to have a class named the same " Scavenge_FurnitureCommon " inside "LootTables.h", which then calls for the individual item class types with a percentage associated under it calling from "LootItemGroup.h"
  12. first of all, you on an outdated version. should try from there perhaps?
  13. this as well i've answered to some others in previous pages. have you even looked through them?
  14. I'm pretty sure I posted how to use 3den/debug consol and get p3d values a couple of pages back. you can use that.
  15. this was originally made to support chr, what trees have you tried to get apples and fruit from? if you don't add more tree p3d values in to the apples and fruit config target, you won't get those to select from.