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About M6mal

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  • Birthday 11/12/56

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  1. i never had the problem on altis, btw i have tried it in editor as i mentioned in my 2nd post, and no mods or scripts only my usual dms, a3xai which i also used on altis without carrier probs
  2. just tried the uss freedom in the editor on Malden and when i goto play the stealth is stuck with wheels in ground or it acts like a see saw going rocking back n forth
  3. i used to have USS Freedom on altis with no problems, i now have put it on Malden using the same procedure and the catapults work for landing/takeoff and the doors open on ops tower.... the problem i have is when i have landed on the carrier, the wheels of the stealth sink into the ground and i have to keep using flip to get em back.
  4. I DONT RUN ANY ZOMBIE RUBBISH i had it happen to me twice in a few minutes yesterday, i was driving along the road and hit something invisible and could hear crashing sounds, about 2 minutes later i was going at 109kph along the road further on and bang, same happened, i reversed and went forward a few times and bang. I then fired a few rounds from my strider hmg at where i thought it was and holes in road where i was aiming. I then limped a hundred yards or so with vehicle to do a repair. Never had it ever happen, i am running A3XAI, DMS and DMS Ocuppation as i always have done and all are up to date and i do not and never have run any zombie rubbish
  5. that was on test server, my rented server is fine with it
  6. realised i opened initLocal.sqf instead and have changed them back to default i have changed CfgServerInfoMenu.hpp to no but still get 2 derverinfomenu options on scroll wheel
  7. how can i stop the menu coming up when people join the game as folk complain, i still want to keep it on the scroll wheel though i tried putting no on line 13 of initlocal.sqf and it didnt display on start but, the scroll wheel shows serverinfomenu twice.. i even tried putting no on line 17 where it says yes and still 2 serverinfomenu on scroll wheel
  8. ExileServer_system_event_supplyBox_start.sqf
  9. working fine on my test server, i have made 13 missions for town occupation and i power plant occupation plus 2 military base ones by just placing a crate after taking coordinates from editor and i have 4 on the go and working fine.
  10. i am using malden and the supplybox only drops on the top left island airport, i have a trader at top of airport on mainland and thats why it does not drop there, is there any way i can override this so i get a drop incoming
  11. thanks
  12. has anyone got a map config for Malden please and anything else i may need to do
  13. a lot of buildings do not spawn and you have a double skinned barracks at the airport opposite barracks entrance, you open door then you see another door
  14. ["Land_AirstripPlatform_01_F" ["Land_ConcreteWall_02_m_8m_F" i use these and strretlamps
  15. how would one do this please, can you give details