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    • Mezo

M6mal

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About M6mal

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  1. i had the same problem, could not build on enemy territory, i upgraded territory to level2 and it then works
  2. i thought maybe doing 3 spawncarrier.sqf files each with one set of different coords in and calling them 3 times in init.sqf might treat them as 3 seperate carriers, was worth a try
  3. no idea but maybe maybe have a spawnCarrier.sqf for the first carrier, a spawnCarrier1.sqf for the second carrier and spawnCarrier2.sqf for the third. then use init.sqf [] execVM "spawnCarrier.sqf"; [] execVM "spawnCarrier.sqf1"; [] execVM "spawnCarrier.sqf2"; you could try it n see
  4. mine works with catapults etc STEP 1. Copy the code below and use notepad++ to paste it and save as spawnCarrier.sqf and put the file in mpmissions exile.altis folder, if using altis, this is where your initserver.sqf , init.sqf files live...... if (isServer) then { diag_log ":: Spawning Carrier"; // Spawn Carrier private _obj = ["Land_Carrier_01_base_F", [13261.5, 14312.7, -2.2], [080.031, 0.0417459, 0], [0, 0, 1], true]; private _vehicle = (_obj select 0) createVehicle (_obj select 1); _vehicle allowDamage false; _vehicle setPosWorld (_obj select 1); _vehicle setVectorDirAndUp [_obj select 2, _obj select 3]; [_vehicle] call BIS_fnc_Carrier01PosUpdate; // Broadcast Carrier ID over network missionNamespace setVariable ["USS_FREEDOM_CARRIER",_vehicle]; publicVariable "USS_FREEDOM_CARRIER"; _vehicle enableSimulationGlobal true; } else { [] spawn { // Clients wait for carrier waitUntil { !(isNull (missionNamespace getVariable ["USS_FREEDOM_CARRIER",objNull])) }; // Work around for missing carrier data not being broadcast as expected if (count (USS_FREEDOM_CARRIER getVariable ["bis_carrierParts", []]) == 0) then { ["Carrier %1 is empty. Client Fixing.",str "bis_carrierParts"] call BIS_fnc_logFormatServer; private _carrierPartsArray = (configFile >> "CfgVehicles" >> typeOf USS_FREEDOM_CARRIER >> "multiStructureParts") call BIS_fnc_getCfgDataArray; private _partClasses = _carrierPartsArray apply {_x select 0}; private _nearbyCarrierParts = nearestObjects [USS_FREEDOM_CARRIER,_partClasses,500]; { private _carrierPart = _x; private _index = _forEachIndex; { if ((_carrierPart select 0) isEqualTo typeOf _x) exitWith { _carrierPart set [0,_x]; }; } forEach _nearbyCarrierParts; _carrierPartsArray set [_index,_carrierPart]; } forEach _carrierPartsArray; USS_FREEDOM_CARRIER setVariable ["bis_carrierParts",_nearbyCarrierParts]; ["Carrier %1 was empty. Now contains %2.",str "bis_carrierParts",USS_FREEDOM_CARRIER getVariable ["bis_carrierParts", []]] call BIS_fnc_logFormatServer; }; // Client Initiate Carrier Actions with slight delay to ensure carrier is sync'd [USS_FREEDOM_CARRIER] spawn { sleep 1; _this call BIS_fnc_Carrier01Init}; }; }; STEP 2. goto your mpmissions exile altis folder and open your init.sqf file or create one using notepad++ and copy and paste the following code shown below. When you are finished pbo as usual and restart server. [] execVM "spawnCarrier.sqf";
  5. mine works with catapults etc STEP 1. Copy the code below and use notepad++ to paste it and save as spawnCarrier.sqf and put the file in mpmissions exile.altis folder, if using altis, this is where your initserver.sqf , init.sqf files live...... if (isServer) then { diag_log ":: Spawning Carrier"; // Spawn Carrier private _obj = ["Land_Carrier_01_base_F", [13261.5, 14312.7, -2.2], [080.031, 0.0417459, 0], [0, 0, 1], true]; private _vehicle = (_obj select 0) createVehicle (_obj select 1); _vehicle allowDamage false; _vehicle setPosWorld (_obj select 1); _vehicle setVectorDirAndUp [_obj select 2, _obj select 3]; [_vehicle] call BIS_fnc_Carrier01PosUpdate; // Broadcast Carrier ID over network missionNamespace setVariable ["USS_FREEDOM_CARRIER",_vehicle]; publicVariable "USS_FREEDOM_CARRIER"; _vehicle enableSimulationGlobal true; } else { [] spawn { // Clients wait for carrier waitUntil { !(isNull (missionNamespace getVariable ["USS_FREEDOM_CARRIER",objNull])) }; // Work around for missing carrier data not being broadcast as expected if (count (USS_FREEDOM_CARRIER getVariable ["bis_carrierParts", []]) == 0) then { ["Carrier %1 is empty. Client Fixing.",str "bis_carrierParts"] call BIS_fnc_logFormatServer; private _carrierPartsArray = (configFile >> "CfgVehicles" >> typeOf USS_FREEDOM_CARRIER >> "multiStructureParts") call BIS_fnc_getCfgDataArray; private _partClasses = _carrierPartsArray apply {_x select 0}; private _nearbyCarrierParts = nearestObjects [USS_FREEDOM_CARRIER,_partClasses,500]; { private _carrierPart = _x; private _index = _forEachIndex; { if ((_carrierPart select 0) isEqualTo typeOf _x) exitWith { _carrierPart set [0,_x]; }; } forEach _nearbyCarrierParts; _carrierPartsArray set [_index,_carrierPart]; } forEach _carrierPartsArray; USS_FREEDOM_CARRIER setVariable ["bis_carrierParts",_nearbyCarrierParts]; ["Carrier %1 was empty. Now contains %2.",str "bis_carrierParts",USS_FREEDOM_CARRIER getVariable ["bis_carrierParts", []]] call BIS_fnc_logFormatServer; }; // Client Initiate Carrier Actions with slight delay to ensure carrier is sync'd [USS_FREEDOM_CARRIER] spawn { sleep 1; _this call BIS_fnc_Carrier01Init}; }; }; STEP 2. goto your mpmissions exile altis folder and open your init.sqf file or create one using notepad++ and copy and paste the following code shown below. When you are finished pbo as usual and restart server. [] execVM "spawnCarrier.sqf";
  6. no no no, i did hack the uav first, i took it to my carrier via a taru, i set it down on the deck and unhooked from heli, all was ok..... i then checked the systems and moved it into place on deck.... i then went on my server and folded and unfolded wings, after doing this a couple of times it got damaged. So yes i did hack uav..... i then asked to repair on scroll wheel of mouse options and it said get in as driver........... After the 4 hour restart i came back on and could not hack the uav..... I certainly did not try to repair a uav if it did not need repairing, im not an 18 year old wet behind the ears. If you try to repair any vehicle that does not need repairing no matter what vehicle it is, then it will say it does not need repairing, as mine asked me to get in as driver obviously means it needs repair for it to say that, also i could see it needed repair as it had the look about it. So please read my post properly this time instead of jumping to conclusions.
  7. i noticed the strider n ifrit have door animation now, i added my strider gmg and hmg but no animation on doors, is there any way i can achieve this
  8. how do you repair one, mine wont let me hack it now, if i ask to do repair it says get in as driver
  9. @Kurewe thanks for this, i have been trying to get my sentinel working for an hour and nearly gave up, so i thought i would do a search and found this, good work matey
  10. just noticed no loot can be put in this blackfoot, you could before a3 update
  11. i am in the same boat, i use my ham radio callsign "M6MAL" but i want to be "Commander Malc " as i am know better by this name, can you help me @Eichi or any admin please
  12. i used the m3editor as per usual when adding things to my server, i put them into initserver.sqf as i did the code for uss freedom private _objects = [ ["Land_Carrier_01_base_F",[13391,14249.6,0.00021553],[[0.85785,0.513901,0],[0,0,1]],[true,false]] ]; { private _object = (_x select 0) createVehicle [0,0,0]; _object setPosASL (_x select 1); _object setVectorDirAndUp (_x select 2); _object enableSimulationGlobal ((_x select 3) select 0); _object allowDamage ((_x select 3) select 1); } forEach _objects; this was copied and pasted as usual, when i restarted server after packing pbo as usual, no uss freedom to be seen
  13. i been going up n down that ladder for days and today it plays up, yeah i am sure they will fix it