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Chainsaw Squirrel

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About Chainsaw Squirrel

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    Underboss
  • Birthday 09/07/66
  1. Ok .. great .. as I said I already use PLP containers .. so Im good with that .. but this will clarify for others
  2. Does it only spawn loot in containers.. or can it do both normal exile loot and PLP containers ? I would like both .. I already use PLP ..so that would be a nice little additional place to loot for players
  3. I have noticed only default arma 3 weapons work with this .. not apex or other mods .. and even then only some weapons give me the BBQ can .. and one little tip for anyone reading this .. space bar press it to change the movement abilities of the can or any item .. directional movements
  4. 1st time Ive seen this @Zupa I think I just had an orgasm .. this is shhaawwweeet .. been looking for something of this nature when I'm at work .. to better monitor things
  5. If you followed the directions they will start up .. they are not on the map all the time .. the map edits are there all the time for the mission.. go to the location and see if the map edits for the mission are there .. if so that part is correct .. so chances are you have installed correct if you followed the directions .. its easy as hell .. the static missions are at random times.. and you can adjust that as well
  6. guess this went to the wayside as so many projects have
  7. Lil something cooked up to change terminal from the blah.. someone or thing .. either scared off the traders.. or ate them https://www.youtube.com/watch?v=O1zvaXJ4Le4
  8. you asked if possible .. not how to do it .. just sayin lol
  9. Yes it's possible if u has da skillz bro ..
  10. Thanks Bro for the quick response.
  11. @red_ned.. Getting this error for this mission in rpt .. and one other listed .. I have the newest static missions any ideas ?? 5:05:44 "DMS :: Initializing Static Mission Variables" 5:05:44 Error in expression <veryone and stolen all the crates"]; }; }; _missionObjs = [ _staticGuns, [_> 5:05:44 Error position: <}; _missionObjs = [ _staticGuns, [_> 5:05:44 Error Missing { 5:05:44 File x\addons\DMS\missions\static\kore_factory.sqf, line 266 5:05:44 Error in expression <veryone and stolen all the crates"]; }; }; _missionObjs = [ _staticGuns, [_> 5:05:44 Error position: <}; _missionObjs = [ _staticGuns, [_> 5:05:44 Error Missing { 5:05:44 File x\addons\DMS\missions\static\kore_factory.sqf, line 266 5:05:44 "DMS :: Initializing Dynamic Mission Variables" 5:05:44 Error in expression <999))); _vehicle = [_VehicleClass,[(_pos,3+(random 5))],_pinCode] call DMS_fnc_S> 5:05:44 Error position: <,3+(random 5))],_pinCode] call DMS_fnc_S> 5:05:44 Error Missing ) 5:05:44 File x\addons\DMS\missions\bandit\nedcashbandits_mission.sqf, line 186 5:05:44 Error in expression <999))); _vehicle = [_VehicleClass,[(_pos,3+(random 5))],_pinCode] call DMS_fnc_S> 5:05:44 Error position: <,3+(random 5))],_pinCode] call DMS_fnc_S> 5:05:44 Error Missing ) 5:05:44 File x\addons\DMS\missions\bandit\nedcashbandits_mission.sqf, line 186 5:05:44 "sc/BIS_fnc_log: [preInit] DMS_fnc_DMS_preInit (26.001 ms)"
  12. BANG BANG

    Bang Bang PVE.. seems to be fewer and fewer servers with roaming AI .. yea stalking and shooting players can be fun .. but sometimes u just dont want the jerks on PVP servers .. just to battle AI and hang out ..so I built Bang Bang u dEaD ..It just went on line end of March . I don't have a ton of crap I have FFAA Spanish Army Mod, and Frenzie Cars.. and PLP Mods.. Altis Salt Flats.. custom Chemical warfare factory .. moved all the traders .. get sick of the same old same .. I run occupation and a3xai .. lots of action but not laggy. Come check out the server .. Spawn with rifle and ammo..10k in locker for new users.. loot levels are good .. DMS Missions, And Capture Points , Custom Missions in Radiation zones. U might just have some fun
  13. I tried manually editing markers.. it used to work .. just copy another marker in the sqm adjust the marker count accordingly and the cords .. it used to work that way was easy .. but for some reason in the newer version of arma and exile I could no longer get that method to work for me ..what Im using now does work .. weird how some methods work for some and not so much others
  14. Trader chairs .. etc .. only way I have found was to place the chair behind the trader.. save the file, pack it and test to see where the traders are in relationship to the trader.. what I have found is the chair basically needs to be into the knees .. sticking through slightly.. and chairs with no arms look better as the traders are wiggley .. must have adhd .. I just place the chair making sure to line up with angle of the trader and slide the chair into knees in editor .. after doing a few it gets easy to see where it will be on live server.. As far as the format .. altis vs tanoa.. I could not get custom traders to work at all on Altis .. until I rebuilt all the traders.. opened the altis mission.sqm with 2d editor.. and moved or made new trader zones .. saved that make as 2d.. then copied that folder ( keep a backup copy ) opened it in multiplayer .. converted it to 3d editor it will ask you to convert say yes.. went to my new trader locations.. laid down the objects and traders .. used the exile eden plugin .. export initserver.sqf and the initPlayerLocal.sqf save those to notepad ++ and then adjust the trader actions and clothing to suit you.. make a back up of your original files.. either rename to .old or .bak or cut and copy to a thumb drive etc .. copy over your new ones to the mission folder ..and repack .. and test .. Use the 2d version of the mission.sqf file .. not the 3d version when you're all done .. the 3d is just to create the traders and objects at trader locations .. just export export initserver.sqf and the initPlayerLocal.sqf . but copy over the edited 2d version with your new makers into the mission folder But Remember ! BACK UP , BACK UP .. before you make any changes!