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      1.0.4 "Pineapple" test server is up!   01/13/18

      First round goes to testing Exile Escape - which is now part of the @Exile mod directly! Yepp, one mod - two game modes.  Please help us test the sh*t out of it and join the test server here: You can grab the 1.0.4 RC files from our download page or directly from A3L. Thanks! <3

TBsThug

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  1. Would like to know if it is possible to change the uniforms on the police that spawn and hunt players? If so where would I change that?
  2. UPDATE: FIX PROBLEM @hogansheroes showed what @infiSTAR was saying, put the following in order #include "CfgRemoteExec.hpp" #include "infiSTAR_defines.hpp" #include "infiSTAR_AdminMenu.hpp"#include "infiSTAR_chat.hpp" as we see here in this order to be added to the description. ///////////////////////////////////////////////////////////////////////////////////////////////////////////// What about infiSTAR_KeyBinds.hpp, do you call it in the same place as the other 4? I added the other 4 and still get the error that is shown in the picture I have attached. Also here is what is at the bottom of my description.ext #include "config.cpp" #include "CfgRemoteExec.hpp" #include "infiSTAR_AdminMenu.hpp" #include "infiSTAR_defines.hpp" #include "infiSTAR_chat.hpp" //#include "infiSTAR_KeyBinds.hpp" #include "ExAdClient\ExAd.cpp" #include "R3F_LOG\desc_include.h" Here is a pic of my mission side root
  3. We have built an Australia Exile server. Have been playing on it for about 3 weeks. Now we are getting this error: Cannot open object ca\roads\sil10_50.p3d I start the server and when anyone tries to join, it gets to the readmission file and that error pops up. It has a close button, but when you click it nothing happens. You have to go to desktop and close game. BTW this has happened 2 times. The first time after about a half day it went away. Don't know what I did to get that to happen. From Mission side RPT 11:57:55 Starting mission: 11:57:55 Mission file: Exile (__CUR_MP) 11:57:55 Mission world: Australia 11:57:55 Mission directory: mpmissions\__CUR_MP.Australia\ 11:57:58 Warning Message: Cannot open object ca\roads\sil10_50.p3d I have deleted the database and created a new one, still get the error. In @ExileServer\extDB\logs\2017\12\15 it show this:
  4. OMG, that bought back old memories, lost so many hours because of that.
  5. ServerSide RPT click here UPDATE So I added " " to -mod= and -servermod= and it worked. "-mod=@Exile;@Australia;@JSRS;@HAP;@RHSUSAF;@Advanced_Towing;@Enhanced_Movement;" "-servermod=@ExileServer;@infiSTAR_Exile;" The only thing is when you get to server browser, it shows Epoch Mod in expansions in red
  6. I have an Australia Exile server. When I launch it with the start.bat it will load to the point where it says "server version loading" and then I see grass at ground level and then I have to hit ALT+TAB to get out. Here is the part I'm not sure of: -filePatching "-mod=@Exile;@Australia;@JSRS;@HAP;@RHSUSAF;@Advanced_Towing;@Enhanced_Movement; -servermod=@ExileServer;@infiSTAR_Exile;" -enableHT If I take out -servermod= like below, the server will load and you can play - filePatching "-mod=@Exile;@Australia;@JSRS;@HAP;@RHSUSAF;@Advanced_Towing;@Enhanced_Movement;@ExileServer;@infiSTAR_Exile;" - enableHT
  7. I have been looking for a fix here on Exilemod that I used on an Australia map about a year ago. Somehow I lost it. What it did was made a grid that did not allow vehicles to spawn on islands or areas you did not want them. You would give it to corners of the grid, something like [1200,1000], [2200,2000] This is an example ONLY. May not look like that at all. Hoping someone out there can help
  8. @Gattaca Ok, this is what I did to get mine to work. Pack the mission folder into a PBO
  9. I am having the same issue as you, but I get this error; Cannot load texture mpmisions\exile.australia\flags\flag_tbs_co.paa. Also have tried different sizes from 256x128, 512x256, 256x256, and 512x512. It has been about 8 months since I have messed with exile. My flags worked back then. Then only this I see different is that you have to add _co to the end of the name. Hope someone can help
  10. @GolovaRaoul Thank you, that is what I needed. Well a beer too.
  11. Will give it a try tomorrow and follow up here. Thanks
  12. Hello, Been trying to create a custom air trader that only sells the ceasar btt and Hummingbird. Have all items and a custom trader installed. In the config.cpp on mission side under class CfgTraderCategories at the very end I put Under class CfgTraders I used the Exile_Trader_CommunityCustoms and edited as follows When I go to buy, it show the heli or plane as a white pic. it takes the tabs, but does not give a vehicle. Is there a way to make what I am trying and can some lead me to water, please
  13. @Ausisland this is not at you. The quote for the day by unknown: You can learn a lot from your mistakes when you aren't busy denying them.