• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  

Nook

Member
  • Content count

    33
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Nook

  • Rank
    Bambi
  1. Becuase crates are not Vehicles, air, ship, did you not do this?
  2. Unsure why option 3 is not working, I did a compare on those files and there was just the crate class names differences and this line below, which i think is distance from player 150 vs 550 Mine "_nearVehicles = nearestObjects [player, ["LandVehicle", "Air", "Ship", "CargoNet_01_box_F","Exile_Container_SupplyBox","I_CargoNet_01_ammo_F","O_CargoNet_01_ammo_F","B_CargoNet_01_ammo_F","I_supplyCrate_F","Box_NATO_AmmoVeh_F","Box_East_AmmoVeh_F","B_supplyCrate_F","I_CargoNET_01_F","Box_NATO_Wps_F"], 150];" Yours _nearVehicles = nearestObjects [player, ["LandVehicle", "Air", "Ship", "Box_East_Grenades_F","Box_IND_Wps_F","Box_IND_Wps","Box_NATO_Ammo_F","Box_FIA_Support_F","Box_FIA_Wps_F","Box_IND_AmmoVeh_F","Box_FIA_Ammo_F","CargoNet_01_box_F","I_CargoNet_01_ammo_F","O_CargoNet_01_ammo_F","B_CargoNet_01_ammo_F","I_supplyCrate_F","Box_NATO_AmmoVeh_F","Box_East_AmmoVeh_F","B_supplyCrate_F","I_CargoNET_01_F","Box_NATO_Wps_F","Exile_Container_SupplyBox"], 550]; I will keep looking
  3. You might want to test/check on your server that option 3 as it not giving respect when the crates are drop closer then 10m to wastedump trader. theose files you send over didnt work. I think it just the way the script is written
  4. Thank you for the quick responed. I will compare and try them
  5. There are couple of options here to sell the items in the crates 1. you can see your crate like a vehicle thorugh any traders and sell items one at a time. //works 2. You can carry you crate to a wastedump trader and sell it (WITH OUT) dropping the crate on the ground. //Works 3. You can carry you crate to a wastedump trader and drop it within 10m on the ground and will auto sell the crate items and return pop tabs in your crate. BUT the respect is not given to you. // Respect is not given but money is I am having a problem with opition 3 respect is not given to the player when he drops it within 10m to wastedump trader to auto sell the item in the crates If All 3 options works with given respect and money please compare mine files with yours see if there is an error in any of the above SQFs
  6. This is a great script, but one problem when you sell the the items in the creates you are not giving the respect for the items, any fix on this?
  7. tool

    Hello there I am looking for a bec replacement and ran across this. I notice it was an old post. I see some of you guys were having trouble with this. I see there was not much info on github. Are there many of you guys still running MBCon? What else is out there that is current aND a good substitute for BEC?
  8. Is there anyone running this after the tanoa update lanch? Also what is the eta on the fix with the ExAd?
  9. Has anyone resolve your issues
  10. Dirty,

    I have a question about setting cgf difficulty i cant get this running in my test server, i have followed all your steps in your

    1.58 Bug Fixes/Discussion

    but still having trouble

  11. Having this issues too since 9.41, Which version are u running?
  12. is CBA and JSRS working with the newest exile 9.41 anyone?
  13. Need to get the cords were u what it to spawn from the cherno map, servral way of doing this u can load the aia terrain go to 3d editor in a3 launcher and it will show u the cords. Copy them down and input them in, x,y,z cords and change the config for dms to cherno map, I do believe there are some pre config maps to select from with the lastest update make sure u have the latest..
  14. I would like to remove the static .50 cal and replace with a static aa launcher to the salt flat mission. I have armed helios i would like to prevent the mission being done with them. I have made my edit in the config.sqf. Canceled out the //"o_static_hmg_high", and input the "o_static_aa_launcher" (these class names are not auctal just came to mind. I did input correct class names) and none dms mission spawned.. Is there another sqf file I need to change? How would I make this change? I look in the saltflats.sqf and didnt see the static weapon call.
  15. Does anyone have a 100% complete rhs class names for 3.9.1 for all vehicles including tanks, attack choppers, AA, humvee with camos etc. I have all the weapons and uniforms as well vest done. I have a broken up vechile list. Check the rhs website and the class are in one solid line, will take so much time to sort. Anyone like to share.