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    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.


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About yesyesjo

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  1. +1
  2. hey folks! we really liked the idea and the concept of exile escape! so i just want to get a question of my chest: is there any possibility to get the server & mission files to run an escape server as it is in the actual stadium? if the devs of escape dont like that idea, of course i can totally understand that. just asking.... cheers! yes
  3. https://forums.bistudio.com/topic/202022-3fps-issue-call-for-help/
  4. melee or some kind of "kill from behind" animation would be super nice, because a bambi has the chance to sneak up on an enemy and kill him... we gave our bambis zipties for couple of weeks. oh boy, this was really funny....
  5. wow, nice! thank you guys!!!
  6. please redue all the installation. you did something wrong...
  7. http://steamcommunity.com/sharedfiles/filedetails/?id=720335480 or change the guns to another caliber...
  8. hmmm, we changed the ammo container etc. from "container" to "construction" with the last update. if it was set before the update, you have to delete it in the database "container" table... the codelock is really strange. dont know why... and the anvil is a pain in the ass... we know that, but didnt look into it for a while. we will see what we can do. cheers!
  9. no problem. ur welcome! sorry, if we broke something from exile. we didnt know... and cant explain it really... if u change the database load, than do the same with "ExileServer_object_container_database_load.sqf" aswell. if live good with that...
  10. hmmmm, thats really interesting. of course we realized, that the walls etc gets dammage by normal explosions. but we thought that is a error in exile itself, so we put an "_constructionObject allowdamage false;" in the forelast line of "ExileServer_object_construction_database_load.sqf". But that it has something to do with our mod? oh boy, we cant explain that. are you really sure? cheers, yes
  11. if you are using infistar, make sure everything is whitelisted. please redue the installation step by step. i guess you missed something with the includes or in the description. and dont forget the compile mentioned some posts before (not in the installation). cheers, yes
  12. hmmm... all overrides are ok and checked?
  13. ultra annoying... good luck!
  14. i am running out of ideas, sorry! if you have not done it yet, i would do the following: - complete reinstall mysql database (but a very long shot...) - complete fresh exile server installation and then adding all mods step by step (in order of your importance), until the error - hopefully - ocurrs. perhaps its a problem with cba and the stackedeventhandler? i really dont now... a lot of guys here, who have more experience than me... where you, guys? come on, help!) and as I said before: we would never use so many addons... because its arma and you play with fire... cheers and good luck! yes
  15. ok, no problem. I took that as a question... fine its working now!