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      Arma 1.68 Update   03/15/17

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yesyesjo

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About yesyesjo

  1. hey guys, a lot of our players get kicked with the following log message: Not Local PlayerObject (S): Exile_Unit_Player with netId 2:34272 @[5152.07,1619.88,0.00143433] i cannot narrow it down. seems to happen while standing around doing nothing. but after the planted a charge? dot know if this is connected... someone has an idea? thx and cheers!
  2. i just got noticed, that we dont have these freezes on our taunus server. interesting... but on altis and there we have a lot of custom buildings via a3_custom (i only use the dynamic for parts with animation or light, the rest is simulationglobal false)... i will try to narrow it down the next days... but carefully, our players dont like freezes...
  3. we are running our two live server on 64bit since some days. imo i had never such a smooth play feeling in arma EVER... as i said, imo... BUT it was a hard ride, to get it all working. and we have been in this thing 3 weeks with RC on the live server before the final release of 1.68. at this point, again to @Cloud22, @Torndeco, @infiSTAR, @maca134 and everyone i dont know about: thank you guys so much for your work u put in this!! BUT we have lower server fps and some final minor problems the last two days, we are dealing with (e.g. short freezes when flying choppers. i think the dynamicSimulation is not as good as the exile monitor right nowm, but we will see). i guess, we will get ahead of it and i will post an update here. i dont want ever switch back to 32bit... its nice to see the server using 7 GB memory and more...
  4. after hours of trying different stuff and banging our heads against the wall, we found a (possible) tempfix for the shipping container bug: override the ExileServer_object_shippingContainer_network_smashShippingContainerRequest: /** * ExileServer_object_shippingContainer_network_smashShippingContainerRequest * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_sessionId","_parameters","_shippingContainer","_player","_shippingContainerVolume","_damagePerHit","_newDamage","_shippingContainerPosition","_numberOfItems","_weaponHolder"]; _sessionId = _this select 0; _parameters = _this select 1; _shippingContainer = _parameters select 0; try { if (isNull _shippingContainer) then { throw format ["Cannot smash unknown shipping container!"]; }; if !(alive _shippingContainer) then { throw "Cannot smash destroyed shipping container!"; }; if !([_shippingContainer, "ShippingContainerSource"] call ExileClient_util_model_isInteraction) then { throw "Can only smash shipping containers!"; }; _player = _sessionId call ExileServer_system_session_getPlayerObject; if (isNull _player) then { throw "Unknown players cannot smash shipping containers!"; }; if !(alive _player) then { throw "The dead cannot smash shipping containers!"; }; if ((_player distance _shippingContainer) > 30) then { throw "No long distance shipping container smashing! Nope!"; }; _shippingContainerVolume = _shippingContainer call ExileClient_util_model_getBoundingBoxVolume; if (_shippingContainerVolume < 1) then { _shippingContainerVolume = 1; }; //_damagePerHit = (1 / (_shippingContainerVolume * 0.5)) min 0.2; //_newDamage = ((damage _shippingContainer) + _damagePerHit) min 1; _newDamage = (damage _shippingContainer); //CDAH if (_newDamage < 0.85) then { _shippingContainer setDamage [((damage _shippingContainer) + 0.1),false]; } else { _shippingContainerPosition = getPosATL _shippingContainer; _positionPlr = getPosATL _player; _numberOfItems = (ceil (_shippingContainerVolume / 10)) max 1; format ["Spawning %1 junk metal at %2", _numberOfItems, _shippingContainerPosition] call ExileServer_util_log; _weaponHolder = createVehicle ["GroundWeaponHolder", _positionPlr, [], 0, "CAN_COLLIDE"]; _weaponHolder setPosATL _positionPlr; _weaponHolder addMagazineCargoGlobal ["Exile_Item_JunkMetal", _numberOfItems]; _shippingContainer setDamage [999,false]; }; } catch { _exception call ExileServer_util_log; }; true cheers... your cdah team
  5. thank you very much!!!!
  6. i guess we are waiting for chris to update infistar (no pressure, take your time!) or did i miss sth?
  7. ha ha... sometimes the script stuff is the pure devil... glad i could help, wasnt sure if i should ask the question... lol
  8. and again: you got a "like"...
  9. @Cloud22 thx again!!! just a small thing: can you perhaps change the link in your main post "https://bitbucket.org/torndeco/extdb3/downloads/extDB3-1025+PBO.7z" to the newer version "https://bitbucket.org/torndeco/extdb3/downloads/extDB3-1027.7z"? perhaps this is helping some guys not accidently getting the old one... cheers!
  10. just a quick question: did you "comment the debug out" or did you set it to "false"? last thing would be right. cheers
  11. yeah, i guess your right (you know that stuff 1000 times or more better than me)... but the performance problem seems not that big right now, compared to "not running server". as i said in previous posts: our taunus server is running well since 2 weeks with this tempfix, about 50 players on and a database with about 15K exile constructions... of course, i hope there will be an real solution to this damn thing soon.
  12. lol ask me... i am trying to get through all the post and found out, i was in the middle of it because of a stupid copy&paste error...
  13. thats what i wrote in the first place...
  14. oh boy... sorry, just coming home from visiting a wedding location... yeah its the wrong file. shit! copy paste error, didnt realize. to much files open at the time, i guess. its a week ago or so... SORRY GUYS!!!! of course its the construction load!! an exile_CONSTRUCTION_concretedoor_static is NOT a container... but sorry again, didnt want to spend chaos... cheers
  15. yeah, i know that (we already played on our dev server running with extdb3 and in 64bit RC). but i saw new exile stuff on twitter (which is really great by the way) and just wanted to know, if an exile update is planned in the next couple of days too... but doesnt matter, we will deal with everything what comes...