• Announcements

    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.

happydayz

Developer
  • Content count

    617
  • Joined

  • Last visited

Community Reputation

475 Excellent

About happydayz

  • Rank
    Underboss

Personal Information

Recent Profile Visitors

3546 profile views
  1. installing a copy of your infi to anyone else's server will result in your infi licence being revoked. just a warning.
  2. Thanks guys. I'll go through it tonight for the update
  3. Tell me the errors and I'll fix in git for next update and credit you. Simple.
  4. I did glance at how they did it once. And it's not scripted from memory. From what I could see it was engine side and configs.
  5. From the bit I've looked at melee. The issue lies in the fact that any melee weapon is still a "gun" that shoots. Getting it to be a reliable way of killing someone is tricky from the bit I played with in the past. Your option is either scripting it entirwly and deleting the bullet. Or trying to have the bullet delay and hit just the right spot at the end of swing only.
  6. its very much alive. we just dont post in here very much. much better to stay in touch via our discord -- https://discord.gg/UGejCsZ
  7. ????????? ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
  8. theres 2 things that could have gone wrong... either the lock setting (vanilla arma locking) is incorrectly being set to unlocked, or the _objectsetVariable ["ExileIsLocked",-1,true]; has been INCORRECTLY set onto the vehicle. //when a vehicle is UNLOCKED you should have these return true ((locked _vehicle) isEqualTo 0) ----- should return true AND ((locked _vehicle) != 1) you can manually set these by for example running the code: _vehicle lock 0; thats just a little nudge in the right direction. Look in the file ExileClient_object_player_event_onInventoryOpened if either othem popped true on a vehicle the inventory would not open.
  9. Merry Christmas Everyone! Stay safe and enjoy this special time with loved ones! Happydayz and the ExileLife Team
  10. pushed to main branch thanks @MGTDB
  11. hello HappyDayz

    i have a Problem about your revive script then i click peform CPR nothing happends i set alle wath do you say in

     

    In DMS config.sqf ensure that the following is set:

    DMS_ai_offload_Only_DMS_AI = true; The AI that was being spawned are being taken over by DMS and this will NOT WORK IF YOU HAVE IT SET TO FALSE!!!!! (which it is by default!)

  12. easy to do if you know what your doing. i dont have time or plans to add it in however.
  13. arma has made a big boo boo with this update breaking core features of their game. they will have to fix them as multiple mods have been broken because of it. if you wait until they update again im pretty sure this will work again.
  14. Not sure on a release date atm. we really want to have a fully playable fleshed out game before we release. you will know when we are going live tho!