• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      Exile 1.0.3 "Lemon" has dropped!   05/20/17

      Go get it, go go go!  Downloads What's better than playing the new Exile update? Playing the new Exile update while wearing your very own Exile t-shirt and sipping your beverage of choice out of an Exile mug! That's right, we now offer t-shirts, sweatshirts, stickers, mugs and more! Check it out here!

      Don't forget to check out the 1.0.3 Lemon development blog, it's full of good information for server owners and players! Curious about what's new? Check out the changelog!  
    • Mezo

Alexis

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About Alexis

  1. Hello! I need an interpretive programmer who writes in the SQF, money is not a problem. Requirements. Knowledge of the server part of Arma 3 and the Exile Knowledge of the SQF language, and writing scripts of any complexity Knowledge English or Russian languages. Write your suggestions to email (a3atlaslife@gmail.com) or Steam http://steamcommunity.com/id/alexis_druzdov
  2. @Cloud22 This is normal? 22:34:34 Error in expression <"_cargoContainers"]; _vehicleID = _this select 0; _isVGing = _this select 1; _da> 22:34:34 Error position: <select 0; _isVGing = _this select 1; _da> 22:34:34 Error select: Type Number, expected Array,String,Config entry 22:34:34 File AtlasServer\code\ExileServer_object_vehicle_database_load.sqf, line 13
  3. I confirm the problem, loot does not appear in standard buildings, if I port the building with the editor 3DEN using Exile3DEN Plugin, then in such buildings loot appears.
  4. @Freakylein Why is it so difficult to follow the commas in the crafting recipes ?! WHY? example: class SmallShed: Exile_AbstractCraftingRecipe { name = "Small Shed"; pictureItem = "Land_Shed_Small_F_Kit"; returnedItems[] = { {1, "Land_Shed_Small_F_Kit"} }; requiresFire = 1; requiredInteractionModelGroup = "WorkBench"; components[] = { {2, "Exile_Item_MetalBoard"}, {2, "Exile_Item_JunkMetal"}, {2, "Exile_Item_MetalScrews"}, }; tools[] = { "Exile_Item_Screwdriver", }; category = "Buildings"; };
  5. @[RG] Salutesh Its happening! Wait update)
  6. I'm not sure that this is so, the arma3 x64 will not be able to contact x86 bits of dll, and the message will never reach ...
  7. update released, xm8_x64 no....
  8. @[RG] Salutesh 16:05:11 "[CLS Server Addon] Loading CLS server files.." 16:05:11 Error in expression <erver_system_lootManager_dropItem; if !(_itemClassName in _spawnedItemClassNames> 16:05:11 Error position: <_itemClassName in _spawnedItemClassNames> 16:05:11 Error Undefined variable in expression: _itemclassname 16:05:11 File a3_exile_expansion_cls\functions\fn_ImportFromInteractionLootCrates.sqf [CLS_fnc_ImportFromInteractionLootCrates], line 86 16:05:11 Error in expression <erver_system_lootManager_dropItem; if !(_itemClassName in _spawnedItemClassNames> 16:05:11 Error position: <_itemClassName in _spawnedItemClassNames> 16:05:11 Error Undefined variable in expression: _itemclassname 16:05:11 File a3_exile_expansion_cls\functions\fn_ImportFromInteractionLootCrates.sqf [CLS_fnc_ImportFromInteractionLootCrates], line 86 16:05:11 "[CLS Server Addon] Server files loaded!" used new loot tables (from 1.0.3) for spawn loot.
  9. Will it be available xm8_x64.dll after update?
  10. The dev-blog can be shown only at the first login to the server for restart / after the relog, previously the virgin blog received information from html, which allowed displaying the new information immediately to the player. This would save you from constant forums / twitter / blog checks, just small and short news for everyone!
  11. no