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    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • Vishpala

      Server Files Updated   09/16/17

      Published new server files today. No client update needed. There is no need to update your server files if you do not have any issues with your current setup. This fixes an issue where loot customization would not work. Also, some simulation issues were addressed. Nothing major in this mini patch.   http://www.exilemod.com/downloads/
    • WolfkillArcadia

      Exile Escape!   09/17/17

      Do you want to play Exile Escape? Do you want to host Exile Escape? Check out the post here for more information!  

Alexis

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About Alexis

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  1. can I reupload this mod in my mod pack?
  2. @infiSTAR I have a talent system on my server, one of the talents is to reduce the recoil of the weapon
  3. Hello, Chris! Is it possible to add the Zeus module to the infistаr, as well as the ability to disable the weapon recoil check?
  4. /** * ExileServer_object_player_createBambi * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_sessionID","_requestingPlayer","_spawnLocationMarkerName","_bambiPlayer","_accountData","_direction","_position","_spawnAreaPosition","_spawnAreaRadius","_clanID","_clanData","_clanGroup","_player","_devFriendlyMode","_devs","_parachuteNetID","_spawnType","_parachuteObject"]; _sessionID = _this select 0; _requestingPlayer = _this select 1; _spawnLocationMarkerName = _this select 2; _bambiPlayer = _this select 3; _accountData = _this select 4; _direction = random 360; if ((count ExileSpawnZoneMarkerPositions) isEqualTo 0) then { _position = call ExileClient_util_world_findCoastPosition; if ((toLower worldName) isEqualTo "namalsk") then { while {(_position distance2D [76.4239, 107.141, 0]) < 100} do { _position = call ExileClient_util_world_findCoastPosition; }; }; } else { _spawnAreaPosition = getMarkerPos _spawnLocationMarkerName; _spawnAreaRadius = getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "spawnZoneRadius"); _position = [_spawnAreaPosition, _spawnAreaRadius] call ExileClient_util_math_getRandomPositionInCircle; while {surfaceIsWater _position} do { _position = [_spawnAreaPosition, _spawnAreaRadius] call ExileClient_util_math_getRandomPositionInCircle; }; }; _name = name _requestingPlayer; _clanID = (_accountData select 3); if !((typeName _clanID) isEqualTo "SCALAR") then { _clanID = -1; _clanData = []; } else { _clanData = missionNamespace getVariable [format ["ExileServer_clan_%1",_clanID],[]]; if(isNull (_clanData select 5))then { _clanGroup = createGroup independent; _clanData set [5,_clanGroup]; _clanGroup setGroupIdGlobal [_clanData select 0]; missionNameSpace setVariable [format ["ExileServer_clan_%1",_clanID],_clanData]; } else { _clanGroup = (_clanData select 5); }; [_player] joinSilent _clanGroup; }; _bambiPlayer setPosATL [_position select 0,_position select 1,0]; _bambiPlayer disableAI "FSM"; _bambiPlayer disableAI "MOVE"; _bambiPlayer disableAI "AUTOTARGET"; _bambiPlayer disableAI "TARGET"; _bambiPlayer disableAI "CHECKVISIBLE"; _bambiPlayer setDir _direction; _bambiPlayer setName _name; _bambiPlayer setVariable ["ExileMoney", 0, true]; _bambiPlayer setVariable ["ExileScore", (_accountData select 0)]; _bambiPlayer setVariable ["ExileKills", (_accountData select 1)]; _bambiPlayer setVariable ["ExileDeaths", (_accountData select 2)]; _bambiPlayer setVariable ["ExileClanID", _clanID]; _bambiPlayer setVariable ["ExileClanData", _clanData]; _bambiPlayer setVariable ["ExileHunger", 100]; _bambiPlayer setVariable ["ExileThirst", 100]; _bambiPlayer setVariable ["ExileTemperature", 37]; _bambiPlayer setVariable ["ExileWetness", 0]; _bambiPlayer setVariable ["ExileAlcohol", 0]; _bambiPlayer setVariable ["ExileName", _name]; _bambiPlayer setVariable ["ExileOwnerUID", getPlayerUID _requestingPlayer]; _bambiPlayer setVariable ["ExileIsBambi", true]; _bambiPlayer setVariable ["ExileXM8IsOnline", false, true]; _bambiPlayer setVariable ["ExileLocker", (_accountData select 4), true]; _devFriendlyMode = getNumber (configFile >> "CfgSettings" >> "ServerSettings" >> "devFriendyMode"); if (_devFriendlyMode isEqualTo 1) then { _devs = getArray (configFile >> "CfgSettings" >> "ServerSettings" >> "devs"); { if ((getPlayerUID _requestingPlayer) isEqualTo (_x select 0))exitWith { if ((name _requestingPlayer) isEqualTo (_x select 1))then { _bambiPlayer setVariable ["ExileMoney", 500000, true]; _bambiPlayer setVariable ["ExileScore", 100000]; }; }; } forEach _devs; }; _parachuteNetID = ""; _iAmRetard = _sessionID call ExileServer_system_session_getPlayerObject; _ReallyThatTrue = _iAmRetard getVariable ["playerWantsHaloSpawn", 0]; if (_ReallyThatTrue isEqualTo 1) then { _position set [2, getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "parachuteDropHeight")]; if ((getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "haloJump")) isEqualTo 1) then { _bambiPlayer addBackpackGlobal "B_Parachute"; _bambiPlayer setPosATL _position; _spawnType = 2; } else { _parachuteObject = createVehicle ["Steerable_Parachute_F", _position, [], 0, "CAN_COLLIDE"]; _parachuteObject setDir _direction; _parachuteObject setPosATL _position; _parachuteObject enableSimulationGlobal true; _parachuteNetID = netId _parachuteObject; _spawnType = 1; }; } else { _spawnType = 0; }; if((canTriggerDynamicSimulation _bambiPlayer) isEqualTo false) then { _bambiPlayer triggerDynamicSimulation true; }; _bambiPlayer addMPEventHandler ["MPKilled", {_this call ExileServer_object_player_event_onMpKilled}]; _bambiPlayer call ExileServer_object_player_database_insert; _bambiPlayer call ExileServer_object_player_database_update; [ _sessionID, "createPlayerResponse", [ _bambiPlayer, _parachuteNetID, str (_accountData select 0), (_accountData select 1), (_accountData select 2), 100, 100, 0, (getNumber (configFile >> "CfgSettings" >> "BambiSettings" >> "protectionDuration")) * 60, _clanData, _spawnType ] ] call ExileServer_system_network_send_to; [_sessionID, _bambiPlayer] call ExileServer_system_session_update; true
  5. if I also very well ask, u give me xm8_x64? ^^)
  6. @Freakylein Mate, Land_Mil_WallBig_4m_F not counting on territory, not worked actions
  7. I did in ExileClient_object_item_construct, I had everything the client thought, without questions to the server
  8. Why do you get the number of boxes from DB, when you can just count them locally?
  9. I had the same problem, disabled the AntiTP problem was gone, all the players who died in the transport were displayed in the Anti Teleport logs
  10. Hello! I need an interpretive programmer who writes in the SQF, money is not a problem. Requirements. Knowledge of the server part of Arma 3 and the Exile Knowledge of the SQF language, and writing scripts of any complexity Knowledge English or Russian languages. Write your suggestions to email (a3atlaslife@gmail.com) or Steam http://steamcommunity.com/id/alexis_druzdov