• Announcements

    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.

John

Donator
  • Content count

    874
  • Joined

  • Last visited

Community Reputation

526 Excellent

About John

  • Rank
    Underboss

Personal Information

  • Skype
    http://steamcommunity.com/groups/JohnOsNamalsk#
  1. Sweet, In case you are not sure, the variable you are looking for when you work on temperature is - _bodyTemperature = ExileClientPlayerAttributes select 5; _bodyWetness = ExileClientPlayerAttributes select 6; _ambientTemperature = ExileClientEnvironmentTemperature; // Or just simply ExileClientEnvironmentTemperature =)
  2. @dbw Really nice dude, wish I had the patience to learn GUI editing. I see some people here calling for additions like FPS etc, I think its fine the way it is, keep it less a "status bar" and more a "hud addition"! You could expand on this, and add in temperature, then you could remove the current Exile hunger / thirst display and have your version instead. Wd
  3. Yep, but in your script its being executed locally. So it will only have a short temporary effect before the client's "rain" value is returned to the current server side value.
  4. No, Exile's standard snow feature works off surface types, ie if you are standing on a defined surface type, Exile creates the snow. This script makes it so that it snows based off the environment temperature, also adjust the snow particles based on overcast it seems. @W4lly if ( _tTemp <= 1) then { 0 setRain 0; setRain, will work client side, but will automatically almost instantly update to the current rain value on the server - https://community.bistudio.com/wiki/setRain So, running this command is essentially pointless.
  5. I hope your server never works.
  6. I didn't say you were stupid. I called you rude, because of the way you acted in our PM, from the moment you started a dialog with me you were accusing and basically a jerk. You also pm'd me earlier, about other errors which were a clear indication you either merged an update incorrectly or straight up did not install properly. How do I know this? When I add a new function in an update, then get a message from someone showing an RPT spam, with an undefined variable in expression error for that exact function I know, they didn't update their files correctly. This issue happens when EXILE update, people try and try to merge their files and constantly fuck it up, Eichi spends hours upon hours telling people to check and check. But I digress. Your problem is not with my files, your problem is something with your setup. The issue is - _roadPosition = [Event_world_centerPosition,30000] call ExileClient_util_world_findRoadPosition; For whatever reason, an error is being thrown, but I can't tell you why. I can tell you, thre are multiple Esseker servers running Reborn, by competent people who arent arsholes, where the issue does not exist, there, now I called you stupid. If you want, listen to @BetterDeadThanZed 's advice and try again, also if you want. In infiStar debug, tell me the result of the following executed locally hint str (toLower worldName); Maybe the map issue mentioned is causing the world name to return something dumb, in turn breaking everything. Else? I actually don't care what you do. Thanks. @kuplion Thanks =) ill put it in next update.
  7. "Your script is fucked" is easier to interpret in any language then what you wrote.
  8. Those things are fine by me.
  9. Why do all your screen shots have the escape menu?
  10. This, the one bug bear I have with the plugin is while it is very powerful, once you have saved your mission.sqm and reload it, adding new markers etc can be annoying. I guess im not asking for a tutorial, I know how to do it. But I thought it was worth mentioning for others =-)
  11. @Eichi works great mate. Thanks
  12. Your miss understanding, people can add what they want, do what they want, all I ask is they don't call it "Reborn", because its not then Exile Reborn, its just Exile (with a bunch of random stuff) =)