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About Bones51

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  1. Yep designed it to be very flexible, just create a copy of the config section, call it in the menu script and away you go
  2. Shouldn't required any IDD changes in infistar. Did you all change the class associated with re-arm/repair as per the install instructions. I think i had it set for the fuel bowsers on chernarus, so you will need to change it to an building from the map you are using ( e.g. Land_CarService_F and Land_fs_roof_F for Altis / Stratis)
  3. Hamza, Assuming all you did was upload RHS to the root directory on the server and activated it in the command (which looks good) RHS is not your problem. The fact you had to do a battleye filter change suggests you added/changed something in the mission file (not the mission.sqm one the whole .pbo mission file e.g. Exile.Altis.pbo). Did you modify the pbo file at all when you installed RHS such as add RHS units to the arsenal/trader sections? The error in your rpt indicates that somewhere a script is using an incorrect variable type. Given the vague nature of the error in the rpt the most likely culprit is a typo in your config.cpp file. Only other option is a seriously messed up download of the RHS files. If all else fails try re-downloading/re-installing RHS. Note that this is HIGHLY unlikely so last resort. Good Luck.
  4. Updated repair and re-arm script that works with 1.0.2 Kohlrabi. Based on the original work by Axe Cop and Halvhjearne, ported to exilemod by Dodo, and updated by me for 1.0.2. All credit to those gents for an awesome script. Modified and re-posted with Dodo's blessing. Unable to get in contact with the original authors so if any of them see this and have any problem let me know. Original Post: Download: https://github.com/Bones50/Exilemod-Repair-Re-Arm Install Instructions in the link. Enjoy!
  5. You have at least one missing comma in the 'repairAllCar' section after car battery which will stop the whole script. If you check you rpt (your personal one, not the server one) you will see the error. Check every entry again for comma's on every array entry except the last one.
  6. For anyone interested, have this on my server now and works a treat. You don't need to install the included custom crafting scripts into your mission file, just upload the workshop content to the server and activate it in the command line (note that players will also need to d/l and install the mod). Then simply adjust the repair script recipes to use the new items and add the new items to the traders, arsenal and loot tables.
  7. Thanks teacher and Kuplion for picking up on the Infistar setting for commanding menus will add it to the install instructions. On the problem of some cars not working, that will be CUP/exile. The script only works for vehicles set as either 'car' or 'air' in their config due to the way Exile Scripted the addactions. If the CUP guys have used another classifier for the vehicle (e.g. tank) the script won't work. Ran into this problem with another mod. I have a new version that adds tanks, when i get a spare couple of hours will install CUP Vehicles and see if i can add any missing types to the script. If you can let me know specifically which vehicles (classname) are having a problem would be helpful. In the meantime (quick and dirty work-around), you can copy the whole section of the config.cpp in the mission file starting with: class Car { targetType = 2; target = "Car"; class Actions into a new section and change the class and target to the type of vehicle (e.g. 'tank') you need, like below: class Tank { targetType = 2; target = "Tank"; class Actions To get the type of the vehicle see the "Typeof" command or look it up in the config browser for that vehicle. Note that in the case of tanks this will only work with engine/hull, not tracks. My new version will do the tracks correctly. Will push it to GITHUB later today.
  8. Anyone else having a problem with combat goggles disappearing after restart/re-log, or is it just me?
  9. Hey nice! didn't realise that had car parts in it. Will have a look tonight.
  10. script

    I have modified Dodo's script to get it working, and sent him a message to see if he is happy for me to share it. Keep your eyes peeled although doesn't seem he has been on for quite a while.
  11. Hey Dodo,

    I have made changes to get your rearm script working on current Exile version. Are you happy for me to put it up with due credit to yourself?



  12. Nevo, No custom object, tried a few things in the items list but none really made sense/worked, and had a look for mods available that would add something suitable but couldn't find anything that really fit, so went with general items. Also wanted a rotor block but also no joy. If anyone knows of a mod that adds these, let me know. Check under _action = 'repair engine' or 'salvage engine': ["Exile_Item_MetalWire","Metal Wire"], ["Exile_Item_JunkMetal","Junk Metal"], ["Exile_Item_OilCanister","Oil Canister"]
  13. Legend! Was desperately waiting for the PBO version to keep mission filesize down, and....just... wow! Great work man.