• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • Eichi

      Malden Support!   07/13/17

      The server files on the download page have been updated to ship with a Malden mission file! <3


Third Party Developer
  • Content count

  • Joined

  • Last visited

Community Reputation

205 Excellent

About Torndeco

  • Rank
  1. You cant without using an addon to override that config.
  2. I highly doubt someone would redo all the sheds to relicense them makes no sense at all. Plus you would still need the existing assets just to get the right length/width/height for the buildings you are replacing. Take Shed_M01 the roof and beams of wood are the exact same length & glitch into the roof the exact same way & place. Sorry but that is (altered/copy/pasted) based off Arma Licensed/Sample Files. Nothing you can say will tell me differently I might just look at blacklisting it from Chernarus Isles, this weekend *shrugs* The whole point of APL-SA content is to share alike, not obfuscated the pbos. Really i bothered to look as i don't trust obfuscated stuff, and was wondering if the buildings were done better & binarized correctly. ----------- Honestly Badger really should just get the content in CUPs & considering joining the terrain team.
  3. I have some of the files badger sent me ages ago for enterable sheds was based off APL-SA Content But whatever
  4. Obfuscated PBOs for content based of APL-SA. Breaks the license Yes the assets are based of A2 Sample/Licensed Data, so it needs to be APL-SA aswell. Honestly i would just submit the stuff to CUPs and get them added into CUP Core. Maybe enquire with helping out with CUP Terrains & getting access to repos. Note: Some structures are missing PATH LODs, i only checked one building. I didn't really look any more into the work, screenshots look good. Never did get around to look at the files before
  5. You are going to have recheck you done everything or start adding debug diag_log lines of code the various database functions were it calls ExileServer_util_fill_fillMagazines . So you can see what is going wrong
  6. Err you should never been seeing those errors regarding ExileServer_util_fill_fillMagazines. Note i use a similiar exile overrides to Clouds/Brett repo. But if you guys are seeing those error messages, something is broken prob in one of the database load sections that calls that function Also extDB3 is faster than extDB2 and less memory usage
  7. @TroyT You should pastebin your entire server RPT. You prob an error beforehand or an override mistake. WIth new Exile it loads the default file if it can't find the override file, should be an error in the rpt.
  8. Ahh that makes more sense lol
  9. AVS is blocking the extension ? Which Anti-Virus ?
  10. Try waiting until (ExileClientSessionId != "")
  11. Exile Deadlock warnings you can pretty much safety ignore. Its just a database warning saying it cant remove something from the database, because the table is locked by another query running async. This really doesn't effect exile server at all, and it will attempt to remove on the next restart. setAccountMoney isn't in your exile.ini, some custom code of yours is prob using that a custom query. Exile Database saving / updates has afew bugs in SQF code, but this has been in there since exile started. You are prob just noticing more as you are looking for database issues Hopefully this will get in next exile update
  12. Exile doesn't support extDB3 outof the box. You need to make some custom overrides, you can find info @ ---------- If you already followed this, then you made some mistakes with the overrides, best off to ask for help in the thread i linked above
  13. @DeathInc You need to follow the instructions on the github page. First post of the topic There isn't a simple switch. Exile Override is basically replacing an exile code with some other custom code so it can do something differently.
  14. Note this topic is how todo custom changes to use extDB3 with Exile & also so you can run 64bit server aswell. There should be no calls to extDB2 when you have it done correctly