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    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.

Torndeco

Third Party Developer
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About Torndeco

  1. @mokdevel Confirm you have @extDB3/sql_custom/exile.ini [loadvehicle] section is correct, compare against the github one. Note there has been some changes recently to the repo. Otherwise please submit a database snapshot & your exile.ini file to me on arma3 discord or submit ticket on bitbucket. Thanks
  2. @mokdevel If you check @extDB3/logs for any errors. If there are no errors Copy @extDB3/optional/extDB3.dll -> @extDB3/extDB3.dll (Its a debug dll, basically it logs all input/output from the extension. Not recommended for a liveserver). Then restart the server & then pastebin the logfile. Will have a quick look and see what goes wrong for you. Thanks
  3. Just had a quick look over the overrides, very nicely done Submitted a small pull request with changes for how extDB3 now supports sending MySQL NULL Datatype. @mokdevel I recommend you pastebin.com your server rpt. Chances are there might be a warning or error beforehand that is causing your problem.
  4. The lighting change used by A2OP is very easy to add to CUP Maps with a small addon. (Might create one). The vehicles sinking is over odd, since nothing in A2OP shouldn't be effecting that at all. But if it does that could be interesting, guess will find out soonish
  5. tool

    @Vermillion Double check your ip + port + password are entered correctly Also please make sure you are using a port used by armaserver For example If you game port is 2302, armaserver will using 2302-2304. You need to setup BattlEye to use a different rcon port ----- It can also can help if you use a third party rcon application. That way you can try run the rcon client on the server itself to rule out firewall blocking rcon.
  6. A2OP is obsolete with the recent change to allow server monitzation with CUP Terrains. I recommend anyone using A2OP to switch over to CUP Terrains & say thanks to CUPs. Since there is no point in duplicating work. Am going to be removing this from workshop soonish & if i get time help out abit with CUP on Terrains.
  7. @Bogs Arma3 doesn't support ponds, so chances of that bug getting fixed are basically zero. To avoid the bug you need to disable fog altogether. There is a version of chernarus (with no ponds) in A2OP if you want to use fog. Hate to break it you, but i haven't received any donation. Last donation i received was for 2 euro back in november, and before that was one in September. I think you sent that donation to MGT, there was a link at bottom of MGT post about A2OP to donate. Anyway i have edited the first post with a direct link to donate https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2 Anyway have a nice christmas
  8. tool

    @yesyesjoThe 3DMap is currently broken, and may be removed in near future. It had to many limitations, but was very cool. If you are pay for subscription there is a 2d map. The Player count is due to arma3 latest bug, when you are doing selectplayer & delete the original player it broke allplayers / couple of eventhandlers. mARMA is mod agnostic, so we cant be implementing workaround fixes that are specfic for a particular addon. If you like you can use custom metrics, look at the help section. And you can write some sqf code and try use playableunits instead if you like. Or you can try use the latest perf build from arma today. (No idea if both client & server need the perf build) That apparently has fixed some/all the issues with select player etc
  9. Thats old code, not even sure it still works. I assume you wanna force database updates, which is a really bad idea for performance reasons. Regardless Exile Database Sqf code is bugged, that is why people notice vehicles not saving. (edit: A good few people just assume the server didn't get enough time to shutdown, but this isnt the case. There is very little in the database queue for any long length of time in practice) Think there is a similiar issue for player syncing but it isn't as bad. Due to it syncing on player d/c (atleast when the eventhandler fires correctly)
  10. Just because he is happy for CUPS to have it, doesn't mean its the same for A2OP. As i need to get author permission that it is ok for BIS Server Monetization, as APL-SA license doesn't include this. Plus Arthyc hasnt been online on arma forums since June.
  11. You must be doing something wrong then. In M3Editor do a search for Hanged, you will see Hanged & Hanged_Doctor.
  12. @Choppra CfgVehicles configs request is very vague. If you mean define it use inside eden editor with screenshots, there are no plans for that. Due to fact its very time consuming. Besides you can just use M3Editor - 3DEN Edition and you be able to see the assets there. If there is something missing or not defined at all, but is in CUPS/AIATP then give me a classname or p3d filename & i will have a look at including it next version..
  13. The no ponds version is just another map If you loadup A2OP and use the editor, pick the no ponds version & use worldname in the editor debug console to get the worldname. edit: Then you just need to edit your mission etc to use the different worldname
  14. A2OP Updated Changes/Fixes includedFloating Guard Tower at Balota now obeys gravity.Redone the ground textures for Chernarus + fixed one of the textures.More fixes so you can drive over + not through rubbish junk piles + railroads models etcAlso removed over 1000+ duplicated objects on Chernarus, mainly trees/bushes & the odd wall / unenterable building. Some more lighting configs are done including lighthouses are now working again There is also a chernarus (no ponds) map aswell for those that prefer to have fog on there servers