• Announcements

    • Eichi

      1.66 Issues   11/30/16

      We have identified a problem in 1.66, which seems to be a bug in the game. A technical report has been submitted to Bohemia Interactive. We have also pointed this issue out on Twitter. This is all we can do for now, since the problem cannot be "modded away" easily. Let us hope for the best. (And we wanted to retire, god damnit)
    • Eichi

      Land ahoy!   12/01/16

      Bohemia Interactive now has confirmed that they have been able to reproduce the problem. The waiting is half-way over now, I hope
    • Eichi

      Arma Hotfix incoming!   12/04/16

      Bohemia Interactive is preparing a hotfix for the 1.66 issues now. They have mentioned a SITREP for tomorrow, so the hotfix can be expected to be released tomorrow, too. Here is the tweet:  

SLB2k11

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About SLB2k11

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  1. Where do I 

    Overwrite ExileClient_object_player_event_onEnterSafezon.sqf in the Config.cpp in the Missionfile 
    1.  
    1. _TwiStED_

      _TwiStED_

      in you mission folder open config.cfg go to line 2717 (class CfgExileCustomCode)

      e.g

      class CfgExileCustomCode 
      {
          /*
              You can overwrite every single file of our code without touching it.
              To do that, add the function name you want to overwrite plus the 
              path to your custom file here. If you wonder how this works, have a
              look at our bootstrap/fn_preInit.sqf function.

              Simply add the following scheme here:

              <Function Name of Exile> = "<New File Name>";

              Example:

              ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
          */
          // Igiload //
          ExileClient_object_player_event_onEnterSafezone = "Igiload\ExileClient_object_player_event_onEnterSafezone.sqf";