• Announcements

    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.

Aggro

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  1. I think so far no one has been able to crack it yet, I believe DirtySanchez is still using it on his new mod?
  2. I had a conversation with him and in his words, exile missions are the worst mission files in terms of errors and format, nothing can be automated to fix it. The mission file must be fixed first.. For that reason I am looking for an idea of where to fix them before I commit to purchasing the tools ..
  3. hmmm... in that case, can you share your file minus your personal edits so you only share a file where the changes are needed, not your own work which is what you are obviously wanting to protect ?
  4. Thanks for taking time to explain this. So we basically need to change the mission file to that same structure of an addon? any chance you can highlight the missing semicolons and ones that need removing on original exile mission file, so that you dont share your edits?
  5. Dayz SA prison please .....
  6. so how did you fix it? just changing the file name above does not go with your comment " But it was a long work to get all error"
  7. does this map crash in editor for anyone else or is it just me? I dont have this problem with any other maps.
  8. That list seems rather small, are you sure this covers all the new buildings that are now enter-able using the addon?
  9. OK, so how much do we have to pay CCG for the next update? hopefully not 10 dollar for each land fish removed!
  10. I am not over complicating it, I know you are trying to help but you are answers are mostly too short, when am I trying understand what option does what. Making items simple objects improves performance if you add large number of objects that are non simple it could impact your server performance greatly.
  11. That was quick, so let me get this correct. if I make it simple object but enable simulation exile loot would spawn in there?
  12. I think you miss understand what am saying, there is an option to enable simple and object, option to enable simulating, and option to enable dynamic simulation. so my question is what is needed to spawn loot?
  13. do you have enable simulation and disable it as simple object? or just disabling simple object make the loot work?
  14. Does exile loot spawn if you add custom buildings to your map that are simple objects and simulations is disabled?
  15. Yea even with this it doesnt work, it works fine in editor but not in the server . Here is the code that is in the mod code, loaded server and client side, using mission.sqm to call the module that has this code. http://pastebin.com/PeMReSqN