• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • Eichi

      Malden Support!   07/13/17

      The server files on the download page have been updated to ship with a Malden mission file! <3

=CF=Dragunov

Member
  • Content count

    37
  • Joined

  • Last visited

Community Reputation

10 Neutral

1 Follower

About =CF=Dragunov

  • Rank
    Bambi

Personal Information

  1. The upper part of your .rpt have errors related to this issue:
  2. I didn't read all the thread, but noticed you guys were focused in startup parameters... Some other things to consider: - Server must be showing in the ingame browser 1st - Server must be up 99.9% of the time - Query Ports must be open (not firewalled) - Some players must have joined in the last 48h, maybe using direct connect -After all that, in some 3-4 days your server will be showing in the A3Launcher too... If you keep shutting it off (for minor adjustments), if you leave it for hours a day offline, if nobody joins it (making it noticed by query servers), if query ports firewalled (or masked), if it does not show even in the ingame browser, there is no way it would appear in the A3Launcher server list... Just some thoughts, good luck! =CF=Dragunov
  3. - You seem to have done everything correctly; - When you used the loot table compiler, it generated a CfgExileLootServer.hpp file... - copy and paste those results in that file into the CfgExileLootServer section... - of the @ExileServer/addons/exileserver_config/config.cpp file - and your server will spawn those items as regular loot... That must be the reason you don't have the new items as regular loot.. Cheers, =CF=Dragunov PS: Don't add them to the traders, let your players have fun searching for them..
  4. This (OP) error showed-up when my server took too long to start-up, optimized a bit and it went away.
  5. You may create a marker called "PVP Zone" with any size and position you want, that will be just a map feature; Some PVE servers, however, have warnings to players saying "you have entered a PVP Zone" etc... Some may remove the friendly tags inside those PVP zones too, some might even reward (or punish) based on player killings inside and out of the PVP Zone. I am interested in those scripts too, will start doing some testing now, but it would be sooo nice if someone posted some tips and links here ;-)
  6. Feb 18th, 2017 and a3Launcher still trying to download "the birds and the bees" instead of HVP... No wonder why so many players were being kicked off the server... so FMP FTW...
  7. How come I haven't thought of this (will try for next BI "Update"): ppEffectDestroy BIS_UpdateBugs; Seems legit!
  8. Of the listed glitches, we managed to fix most on our server, except - Blurred vision on respawn - clones when players log-off (at the moment we kind of like the clones lol, players swear they stole an Apache today - hmmm player must have logged off in the heli pilot seat... Thanks to all those who posted fixes! PS: some players referred a drop to 1fps during huge explosions, couldn't even type in chat... anyone else? We never had that complaint before...
  9. No need for videos, just go to: Exile.Altis \ ExAdClient \ VirtualGarage and in the customize.sqf file edit this line (set it to "false"): ExAd_VG_CLEAN_ON_STORE = true; //BOOLEAN - If vehicle inventory should reset when stored. So it should look like this: ExAd_VG_CLEAN_ON_STORE = false; //BOOLEAN - If vehicle inventory should reset when stored. Just that!
  10. Hi All, This is my third mission for a3_dms, the idea was to bring some fun use for the "Kavala Hospital" in Kavala, Altis. A nice building in urban surrounding. Close to the sea and some mountains around. Hospitals are extremely important in conflict areas so players must free the hospital from the terrorists. Not many objects were placed, I added some objects just as an example in case the admin wants to add custom objects. Thx @Defent for the awesomeness! Download the mission: http://drive.google.com/drive/folders/0B3UN008pJiGkNDEyRlhHMmtvOG8 Three steps for installing Kavala_Hospital Mission: Add as a regular static mission: Changes in a3_dms: 1 - Just drop kavala_hospital.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Just drop kavala_hospital_objects.sqf in a3_dms static objects folder: \a3_dms\objects\static 3 - Edit map_configs/altis_config.sqf and add "kavala_hospital" to the missions and "kavala_hospital_objects" to its objects. That's it! Suggestions are welcome! =CF=Dragunov - My other a3_dms missions::
  11. Thx for the support guys, remember to check my 1st mission, the Radioactive Area mission for a3_dms...
  12. Sorry for waking up an old thread, this is to confirm that those errors are RHS related. Just installed RHS and those lines showed-up in rpt for the first time. For ppl that see this error in the future.
  13. Hi All, This is my second mission for a3_dms, the idea was to bring some fun use for the Altis "Solar Power Plant". The area is already an industrial place, so not many objects were placed, I added some objects just as an example in case the admin wants to add custom objects. Again, thx @Defent for the awesomeness! Download: https://drive.google.com/file/d/0B3UN008pJiGkLVVSUlFUTG5tNlU Three steps for installing Powerplant Mission: Add as a regular static mission: Changes in a3_dms: 1 - Just drop powerplant.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Just drop powerplant_objects.sqf in a3_dms static objects folder: \a3_dms\objects\static 3 - Edit map_configs/altis_config.sqf and add "powerplant" to the missions and "powerplant_objects" to its objects. That's it! Suggestions are welcome! =CF=Dragunov - My other a3_dms missions::
  14. I believe it is just lag. In fact it is not infiSTAR that doesn't restart your server, it is the server 'uptime clock' that is delayed when you have 80%+ players in your server. Infistar will restart your server when the server reaches the minutes set in RESTART_TIME_IN_M = 360; the problem is that the 'server timer' delays the counter some 5-20 minutes (in case the server is almost full). In our server, when the number os players reach 80%, restarts happen when the statusbar timer reaches "-5" minutes; when player number reaches 90%, minus 10 minutes, full capacity, -15 minutes. All that means it took 5, 10 or 15 minutes longer for the server 'uptime counter' to reach the 360 minutes we had set for the restart. infiSTAR did what was programmed, the timer that was delayed (probably due to lag...) - no noticeable lag on server, but the timer is running late indeed. Another thing I noticed is that this server timer delay is bigger in 8h restarts, lower in 6h restarts, almost unoticeable in 4h restarts, etc; So if you are at i.e. 90% capacity, in a 8h interval restart, probably the statusBar timer will be at "-50" when the server timer reaches the 480m timer and restars, for example. And we would thing the restart won't happen while it is just the 'clock' that is running late...