• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      Exile 1.0.3 "Lemon" has dropped!   05/20/17

      Go get it, go go go!  Downloads What's better than playing the new Exile update? Playing the new Exile update while wearing your very own Exile t-shirt and sipping your beverage of choice out of an Exile mug! That's right, we now offer t-shirts, sweatshirts, stickers, mugs and more! Check it out here!

      Don't forget to check out the 1.0.3 Lemon development blog, it's full of good information for server owners and players! Curious about what's new? Check out the changelog!  
    • Mezo

Skryp _ LotzoTheUltraBear

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About Skryp _ LotzoTheUltraBear

  • Rank
    Capo
  • Birthday 11/01/85

Personal Information

  1. @Riker2335 loock here:
  2. which map?
  3. is FUMS updated since the last post of @Horbin??? or is there a new version in some of the 70 pages?
  4. it's what @hogansheroeshas posted up there!!!!
  5. @yesyesjo is my mate and it works perfect on our servers! he just worked the last month with the RC and found out some issues!
  6. could you craft the "craft devices" like a Tool Trolly or a engine Starter?
  7. hm strange. worked on our DEV-Server
  8. we have chaged it to "nearestObjects" cause u can change the distance (150m in this case) . the radius in "nearestObject" is by default 50 m
  9. i will rework it in the next days. sorry for that. the reason why we have added that, is for safty cause the crafttime could be longer than the next restart! and the loot is gone but the vehicle won't spawn...
  10. PM . thx!!!
  11. Update incoming SOON
  12. nope :-) thx
  13. Hey ho, is it possible to creat a waiting postion on the "serverside" like a timeloop, until the code is going on? e.g. tried this three option. waitUntil {time > (_finishTime)}; sleep _finishTime; [] spawn { waitUntil {time > (_finishTime)}; }; thx :-)
  14. hmmm okay .... true story but really sad sry, only german ...