• Announcements

    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.

Skryp _ LotzoTheUltraBear

Member
  • Content count

    213
  • Joined

  • Last visited

Community Reputation

44 Good

4 Followers

About Skryp _ LotzoTheUltraBear

  • Rank
    Capo
  • Birthday 11/01/85

Personal Information

  1. nope :-) thx
  2. Hey ho, is it possible to creat a waiting postion on the "serverside" like a timeloop, until the code is going on? e.g. tried this three option. waitUntil {time > (_finishTime)}; sleep _finishTime; [] spawn { waitUntil {time > (_finishTime)}; }; thx :-)
  3. hmmm okay .... true story but really sad sry, only german ...
  4. but if the server is still on 32 Bit, it will have the same memory issues as before, isn't it?
  5. +1
  6. put the vehicles in the editor u want to use, and work with the "debug Console" and this code : typeOf cursorObjekt now go to the vehicle, look at it and open the DC again. now u see the classname of it!
  7. found our way. lil tricky but in the end it's working
  8. Same prob on our servers. RHS Support says it is a problem with our "scripts" ^^ think it is a problem in their conifg but this is up to them to fix it ....
  9. Anyone know how to add RHS vehicles in different colors to the trader? HMVEE dessert classname is "HMVEE_olive_dessert_50" but also HMVEE olive classname is "HMVEE_olive_dessert_50" ...
  10. did u changed something inside of this? CDAH_Workshop\Functions\fn_CDAH_checkBoxNetID.sqf, line 11 cause the normal code is working quite well!!!
  11. running two instances on a 4790k with 70 slots each of them! one with 18k objects (altis, old DB), one with 10k objects (taunus, fresh DB). if both are full (50 - 70 players) they got 10fps to 7fps. it's varying.
  12. someone else have the problem that ai's not shooting on vehicles but if u get out they start fireing immediately and if u get back in they stops
  13. cause it is a private script and they won't share it with the community ...
  14. So i think the best way to find a suitable solution is, you come to our TS and we could talk about it. We are running 1.2 on our server and it's working quite well. So here is our TS IP: 176.57.141.148 Have a nice Christmas and a happy New Year.
  15. it should be something like this : @Z80CPU possible?