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      Server Files Updated   09/16/17

      Published new server files today. No client update needed. There is no need to update your server files if you do not have any issues with your current setup. This fixes an issue where loot customization would not work. Also, some simulation issues were addressed. Nothing major in this mini patch.   http://www.exilemod.com/downloads/
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Shix

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About Shix

  • Rank
    Underboss
  • Birthday 11/07/96

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  • Skype
    themrshix

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  1. Shix, i am trying make a project about one server of exile mod for some children in my community here in Brazil, and i have see the script about base paint from you and would like to know if is possible you share or if not expensive, selling to me. Can do you help me please?

  2. Yeah Arma 3 has a bunch of server owners that don't have a clue what they are doing. It is quite the problem ¯\_(ツ)_/¯
  3. If you're not too familiar with installing mods etc I would recommend you download A3Launcher and join servers through that. It will download and install all the required mods for you https://a3launcher.com/
  4. 22:37:05 "<infiSTAR.de> 0 - TESTING IF serverCommandPassword IS SET PROPERLY" 22:37:05 "<infiSTAR.de> 0 - serverCommandPassword NOT SET! [ricky*********@hotmail.com - 28-04-2017 00-03-45 - 0076b - Arma 3 Server(RV) - [""Arma 3"",""Arma3"",168,141112,""Stable"",true,""Windows"",""x86""]]" 22:37:05 "<infiSTAR.de> 0 - serverCommandPassword in EXILE_AHAT_CONFIG.hpp is " 22:37:05 "<infiSTAR.de> 0 - serverCommandPassword is defined in your servers config.cfg" 22:37:05 "<infiSTAR.de> 0 - serverCommandPassword has to be set it in EXILE_AHAT_CONFIG.hpp where it says serverCommandPassword = ""changeme"";" 22:37:05 "<infiSTAR.de> 0 - infiSTAR will NOT START if passwords are not set properly!" Fix that and It should work as long as you have no other errors Edit: Also ... please use spoiler tags when posting rpt files and the like
  5. getArray (configFile >> "CfgWeapons" >> WeaponClassName >> "magazines")
  6. Hey Shix, hows it goin?

    I sure love the Vector building.. nice addon to my servers.

    I was curious if you knew of any databases that have vehicle skins.  or a good mob for vehicle painting?

    I've been trying to add stuff for my donors..

    Thanks,

    Bruiser

     

    1. Shix

      Shix

      PM me if you want to talk pls. 

  7. hey i added you on skype i was wondering about vector i came across the files i would just need the pbo if you dont mind getting back to me i would appreciate it thank you

  8. Hello Shix,

    I am the owner of Hammertime exile Esseker and was talking to one of my players, they told me you came up with a vector building system like what we had on Arma 2, would it be possible to get some details on this? I would love to include it on my sever if you are open to releasing it?

    Thanks.

    Hammer

  9. its always the same... people are crying while doing fuck all for the community ... because they have a single-digit IQ
  10. Hey dude :) how much is your wunerfull vector building script :D ?

    1. Shix

      Shix

      PM me if you want to discuss vector building 

  11. Yes there are multiple ways to do things. But when people spread misinformation while clearly not knowing what they are on about it does not help anybody now does it.
  12. Also I would love to know how you have seen the code as its all server sided .... but hey.
  13. #1 - These 'images' must be downloaded from the DB - Wrong the textures are stored in a separate mod and all the database does it tell the server what texture is assigned to that object. And this is only done once on server start. #2 - These 'images' are overlaid on every piece in a base - the bigger the base, the slower and lower FPS - Wrong again. All it is doing is reassigning a texture. All base objects already have a texture assigned to them so all this does is change what you see. So why would it affect fps. #3 - Every time a player looks/moves, will be slower due to the redrawing of these images. - Still the exact same situation with normal base objects. Source ... I'm the guy that made it for EXO.
  14. I do not suggest using this script anymore as it is no longer actively supported. So if Arma updates and breaks something within it well ... you're fucked. Source: Im the guy that made it I would suggest using the ExAd virtual garage because as far as I know its still actively supported, And supports accessing it via the XM8 .... which is what you seem to want ?