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      Exile 1.0.3 "Lemon" has dropped!   05/20/17

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☢klinGiii☢

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About ☢klinGiii☢

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    Bambi
  1. Hatte das Problem irgendwie auch am Anfang mit RHS. Probiere mal in der mission (mpmission\Exile.Altis\config.cpp) ihnen einen preis zu geben. Bsp: class RHS_Ural_Zu23_MSV_01 { quality = 3; price = 120000; }; Natürlich im gleichen Atemzug , falls sie nicht nur findbar sondern auch kaufbar sein sollen , auch bei den tradern mit hinzuzufügen. Bsp.: Und füge sie mal in den Server files (ExileServer\addons\exile_server_config\config.cpp) mit zu den spawnbaren Fahrzeugen mit hinzu. Bsp.: Ich glaube an irgendetwas von den dreien hat`s gelegen. Genau kann ich es aber nicht mehr sagen.
  2. So , now we have to get a bit technical. I have to quote @Tobias Solem from another forum. Thanks for this , so i don`t have to write it on my own. "Your server performance is measured in FPS and CPS - the standard FPS without load will be about 49-50FPS server-side, server-FPS and client-FPS are not the same thing, it is not as vital for server-FPS to be so high, everything 15FPS or higher will leave little to no issues. The same thing goes for CPS, which is the processing power used for Artificial Intelligence and non-gamebased calculations (like the AntiHack). The same principle for AI applies to this, the two values should be about the same normally. These values are heavily affected by (in order of performance-drain): 1) Connected clients, 2) Amount of vehicles 3) Amount of buildables 4) Contents of inventory " It was written for another mod in another forum, but the same is applicable to Exile. Sorry , but i have to say. I take more Server FPS/CPS instead of lower CPU utilization.
  3. Because Server FPS. With enableHT : 4.8 after 2 Hours 60 Players and 7k Base objects With -cpuCount : 9-10 after 2 Hours 60 Players and 7k base objects
  4. Seems -enableHT utilizes the CPU just with 50% at 65 Playercount since the Patch . Tested -cpuCount=8 today instead of -enableHT. And CPU now utilizes 80 - 85 % at 65 Playercount. Like it was before the Patch. Seems it went something wrong with the -enableHT command.
  5. Blueberrie ? Feijoa ? Pomegranate ?
  6. Try to Re-check everything you inserted that it`s in the right format.( missing commas or semicolons for example ) Look at Line 5237. There is a missing comma.
  7. Just a little workaround with the Vanilla Exile Altis Trader. You have to find out the class names of the buildings or fence doors (infistar => spectate yourself to see the classnames on your screen) Mission File => initServer.sqf Let`s take for example the Locker House at the Sideras Trader. Change : ["Land_GH_House_2_F", [23333.5,24196.3,3.91706], [[0.998867,-0.0475825,0],[0,0,1]], [false, false]], to : ["Land_GH_House_2_F", [23333.5,24196.3,3.91706], [[0.998867,-0.0475825,0],[0,0,1]], [true, false]], change the first "false" ... to "true"
  8. War auch nicht mal die Rede von Bohemias Seite aus , dass die zukünftigen Updates sich nur noch auf Performanceverbesserungen beziehen (sollen)? Ich glaube so etwas mal gelesen zu haben im BIS Forum. Falls nicht , steinigt mich ! Und was kündigen sie für 2017 an ? ... zack 4 kostenpflichtige DLC`s und ein kostenloses. Sorry , aber da kriege ich doch schon wieder, als Serverbetreiber, (Und wenn ich Modder wäre , dann erst recht!) einen mittelschweren Kackreiz. Da weiß ich doch , dass es wieder 4 x mindestens dieses Jahr irgendetwas zerschießt. Oder vielleicht spawnen irgendwann mal wieder , so als kleine Überraschung für zwischendurch , tausende Rucksäcke im Meer ? Lassen wir uns überraschen Auf jeden Fall kann man sagen wird die 64 bit Version kein Allheilmittel. Vorallem nicht FPS - mäßig. Was es (hoffentlich) verbessert - ist diese Clientseitige 3 FPS Bug / Memory Leak misère. Obwohl ich da auch meine Bedenken habe. Und sie es mit der 64 bit Version einfach nur "hinauszögern" und nicht fixen. Aber Antworten darauf wird wohl die Version 1.68 bringen. d.h. abwarten und Tee trinken
  9. Did you test the startup times without the additional mods ? Maybe it`s an mod causing the trouble. You run the mods from an SSD or an HDD ? Server specs ? Here`s a little link for debugging. Step 3 could be an interesting one for your problem. Debugging Tutorial
  10. Here's a Vector Script for Free ... Github Link So ... lets end my post with the words of the script author " go , get a job sellers of scripts. This is a modding community. Sharing is caring and douchebaggery is a bannable offense." Greets
  11. Same ... just wait a bit and try it at a later point.
  12. @BetterDeadThanZed Here`s a lil script i`ve found. You can try to combine these. /****************************************************************** Advertise.sqf (from a wasteland release, sorry, cant recall which one) Waits 3 minutes for server to be running for first message then writes a message on players screen every X seconds (_delay) List each message on a separate line [your message], and end with a comma EXCEPT the last message, no comma for last element of an array. Include this file in your mission folder and in your init.sqf add this line if (!isserver) then {[]execvm "advertise.sqf";}; *******************************************************************/ _delay = 300;//5 minutes sleep 180; // 3 minutes delay until first message _messageArray = [ ["The fasted way to contact an admin is to join our teamspeak and ask for help."], ["Join up on our website and take part in the discussions"], ["Dont be a victim, Shoot First and SURVIVE!"], ["The server restarts every 6 hours"] ]; while {true} do { sleep _delay; _msg = _messageArray select (random (count _messageArray - 1)); titleText [_msg, "PLAIN DOWN", 3]; }; greets
  13. Can anyone Upload an non-Steam/Mega/A3L Version for this Forum then ?
  14. They don`t want to troll you. They simply don`t believe , that it works without CBA. (me too) Simply as that.
  15. But ok , back to Topic. If u want an Version which performs better in MP and doesnt cause any Problems use the LITE Version. @ Karma let me Quote something from Armaholic from the JSRS dev :