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    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.

Edisubaru

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About Edisubaru

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  • Birthday December 19

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  1. KNOWN ISSUES (with hotfix) : Loading screen sometimes displaying wrong map name / info Players can land at 60km/h with the parachute without dying Got an error in RPT saying I need to remove weapon from traders cause of their attachements but they don't have attachments : Will edit this if I find more bugs Also I remind you that if your server use 1.66 with the hotfix, you MUST remove the band-aid / update infistar to V69. I also recommend you use my fix to prevent players from connecting with a build older then the hotfix so they can't dupe : Add that line to your config.cfg : requiredBuild = 139586; If you want extra protection you can add that at the top of your init.sqf (if you don't have one, create one at the root of the mission pbo) : if ((productVersion select 3) < 139586) then // Block 1.66 without hotfix { // End loading screen endLoadingScreen; // End the mission endMission "END6"; };
  2. Actually I did some more testing and they are not needed anymore. At least on my server, playableUnits work has it should. Depends on what you want to do then, playableUnits = all living player / allPlayers = all players alive or dead.
  3. Yes if you update your server, you should also apply my fix to make sure no player dupe.
  4. I'm almost sure that you need to keep it. You should replace playableUnits by allPlayers in the occupation code you use and it should work (works for me).
  5. You should either use V69 (just released and recommended) or comment out the last part in 68a about "FIXING ARMA" (which is what I did before I saw the update)
  6. Are you sure the server is updated with the hotfix and also (of course) the client ? This happen sometimes for me and even before the 1.66 but it's like 1/1000 respawn ^^ I don't have this problem more then before (didn't had it so far) !
  7. 16:26:48 "ExileServer - ERROR! ERROR! ERROR! ERROR! ERROR! ERROR!" 16:26:48 "ExileServer - You have added weapons to your server that spawn in with attachments." 16:26:48 "ExileServer - This will allow duping and money farming!" 16:26:48 "ExileServer - To solve this, please remove the following weapons from your loot tables and trader config OR replace them with their non-attachment equivalent:" 16:26:48 "ExileServer - [""arifle_SPAR_02_blk_F"",""arifle_SPAR_02_khk_F"",""arifle_SPAR_02_snd_F""]" 16:26:48 "ExileServer - Example: Use arifle_Katiba_F instead of arifle_Katiba_ACO_pointer_snds_F." This still happen even with the hotfix and it shouldn't because these weapon don't have attachments! Their should be a way to fix it but not sure how (I didn't looked at the code but will do).
  8. Yes I can confirm everything works just fine (like 1.64) without the "band-aid". Even tho you have to block connection from build before this hotfix to prevent duplication : You can do that by adding that line to your config.cfg : requiredBuild = 139586; If you want extra protection you can add that at the top of your init.sqf (if you don't have one, create one at the root of the mission pbo) : if ((productVersion select 3) < 139586) then // Block 1.66 without hotfix { // End loading screen endLoadingScreen; // End the mission endMission "END6"; };
  9. YEAH https://dev.arma3.com/post/spotrep-00063
  10. Actually it's the V1 that fixes the Event Handlers issues
  11. @infiSTAR One bug I still have with 68a is when the death timer end (if the player didn't do respawn) then players get an error "Can't create player UID" and get kicked out of the game and have to reconnect to spawn. If player hit respawn, it's all good.
  12. No it's ok, at first I though you had copy / pasted my code and just removed my name / comment and changed a bit the method to get the _unit to not get spotted, but if that not the case then it's alright
  13. WTF? Just look the post above and look at the timestamp!
  14. @OtterNas3 Plz use spoiler and don't stole the work of other. That timing tho LMAO
  15. Quick fix for the onHandleDisconnect not triggering (fixes dupe / ai taking over / saving properly) Overwrite ExileServer_system_network_setupEventHandlers with this : http://pastebin.com/nMiB0cJW