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      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
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      New XM8 Discord Bot   05/15/17

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    • Eichi

      Malden Support!   07/13/17

      The server files on the download page have been updated to ship with a Malden mission file! <3


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About Beowulfv

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  1. M3Editor with the Exile 3DEN Plugin.
  2. You don't add the picture yourself. You might be missing a comma. Post your server RPT.
  3. You don't need ACE. Just download NIArms Complete from A3 Launcher and run CBA with it. As for the list of classnames, this is a good chunk of them but not all of them. //pistol hlc_smg_mp5k hlc_VOG25_AK //SMG hlc_rifle_hk53 hlc_rifle_hk53RAS hlc_rifle_hk33a2 hlc_rifle_hk33a2RIS //Assault hlc_rifle_ak74 hlc_rifle_aks74 hlc_rifle_ak12 hlc_rifle_ak12GL hlc_rifle_aku12 hlc_rifle_RPK12 hlc_rifle_aks74u hlc_rifle_ak47 hlc_rifle_akm hlc_rifle_akmgl hlc_rifle_rpk hlc_rifle_rpk74n hlc_rifle_aks74_GL hlc_rifle_aek971 hlc_rifle_saiga12k hlc_rifle_RK62 hlc_rifle_slr107u hlc_rifle_slr107u_MTK hlc_rifle_ak74_MTK hlc_rifle_ak74m hlc_rifle_RU556 hlc_rifle_RU5562 hlc_rifle_CQBR hlc_rifle_M4 hlc_rifle_m4m203 hlc_rifle_bcmjack hlc_rifle_bcmblackjack hlc_rifle_Colt727 hlc_rifle_Colt727_GL hlc_rifle_Bushmaster300 hlc_rifle_vendimus hlc_rifle_SAMR hlc_rifle_honeybase hlc_rifle_honeybadger hlc_rifle_aug hlc_rifle_auga1_t hlc_rifle_auga1_b hlc_rifle_auga1carb hlc_rifle_auga1carb_B hlc_rifle_auga1carb_t hlc_rifle_aughbar hlc_rifle_aughbar_B hlc_rifle_aughbar_t hlc_rifle_augpara hlc_rifle_augpara_b hlc_rifle_augpara_t hlc_rifle_falosw hlc_rifle_osw_GL hlc_rifle_SLR hlc_rifle_STG58F hlc_rifle_FAL5061Rail hlc_rifle_FAL5061 hlc_rifle_FAL5000 hlc_rifle_FAL5000Rail hlc_rifle_FAL5000_RH hlc_rifle_L1A1SLR hlc_rifle_c1A1 hlc_rifle_LAR hlc_rifle_SLRchopmod hlc_rifle_m14sopmod hlc_rifle_STGW57 hlc_rifle_stgw57_RIS hlc_rifle_sig5104 hlc_rifle_amt //LMG hlc_lmg_MG42 hlc_lmg_MG42KWS_t hlc_lmg_MG3 hlc_lmg_MG3KWS_b //Sniper hlc_rifle_awcovert hlc_rifle_awcovert_BL hlc_rifle_awcovert_FDE hlc_rifle_M14 hlc_rifle_M21 hlc_rifle_m14dmr hlc_rifle_M1903A1_unertl hlc_rifle_M1903A1 hlc_rifle_M1903A1OMR hlc_rifle_psg1A1 hlc_rifle_PSG1A1_RIS //accessory's hlc_muzzle_300blk_KAC hlc_muzzle_556NATO_KAC hlc_muzzle_Tundra HLC_Optic_PSO1 HLC_Optic_1p29 hlc_optic_kobra hlc_muzzle_545SUP_AK hlc_muzzle_762SUP_AK hlc_muzzle_snds_AUG hlc_muzzle_snds_a6AUG hlc_optic_suit hlc_optic_PVS4FAL hlc_muzzle_snds_fal hlc_muzzle_snds_HK33 HLC_Optic_ZFSG1 hlc_optic_PVS4G3 hlc_optic_artel_m14 hlc_optic_LRT_m14 hlc_muzzle_snds_M14 hlc_muzzle_Agendasix hlc_muzzle_Agendasix10mm hlc_optic_Kern hlc_optic_Kern2d //HLC Ammo hlc_30rnd_556x45_EPR hlc_30rnd_556x45_SOST hlc_30rnd_556x45_SPR hlc_30rnd_556x45_S hlc_30rnd_556x45_MDim hlc_30rnd_556x45_TDim hlc_50rnd_556x45_EPR hlc_50Rnd_45ACP_B_1921 hlc_50Rnd_45ACP_T_1921 hlc_50rnd_9x19_B_9mmar hlc_30Rnd_545x39_B_AK hlc_30Rnd_545x39_t_ak hlc_45Rnd_545x39_t_rpk hlc_30Rnd_545x39_EP_ak hlc_30Rnd_303_B_bren hlc_30Rnd_303_T_bren hlc_30Rnd_303_AP_bren hlc_10Rnd_303_B_enfield hlc_10Rnd_303_T_enfield hlc_10Rnd_303_AP_enfield hlc_6Rnd_735_B_Carcano hlc_6Rnd_735_T_Carcano hlc_5Rnd_792_AP_Kar98 hlc_50Rnd_57x28_JHP_P90 hlc_50Rnd_57x28_FMJ_P90 hlc_32rnd_9x19_B_sten hlc_8Rnd_45ACP_B_hk45 hlc_10Rnd_45ACP_B_hk45 hlc_8Rnd_45ACP_T_hk45 hlc_12Rnd_45ACP_B_mk23 hlc_12Rnd_45ACP_S_mk23 hlc_12Rnd_45ACP_T_mk23 hlc_8Rnd_44mag_B_deagle hlc_8Rnd_44mag_JHP_deagle hlc_50Rnd_44mag_B_deagle hlc_50Rnd_44mag_FUN hlc_30Rnd_545x39_S_AK hlc_60Rnd_545x39_t_rpk hlc_30Rnd_762x39_b_ak hlc_30Rnd_762x39_t_ak hlc_30rnd_762x39_s_ak hlc_45Rnd_762x39_t_rpk hlc_45Rnd_762x39_m_rpk hlc_75Rnd_762x39_m_rpk hlc_30Rnd_556x45_B_AUG hlc_30Rnd_556x45_SOST_AUG hlc_30Rnd_556x45_SPR_AUG hlc_30Rnd_556x45_T_AUG hlc_30Rnd_556x45_MDIM_AUG hlc_30Rnd_556x45_TDIM_AUG hlc_40Rnd_556x45_B_AUG hlc_40Rnd_556x45_TDIM_AUG hlc_40Rnd_556x45_SOST_AUG hlc_40Rnd_556x45_SPR_AUG hlc_25Rnd_9x19mm_M882_AUG hlc_25Rnd_9x19mm_JHP_AUG hlc_25Rnd_9x19mm_subsonic_AUG hlc_20Rnd_762x51_B_fal hlc_20Rnd_762x51_mk316_fal hlc_20Rnd_762x51_barrier_fal hlc_20Rnd_762x51_T_fal hlc_20Rnd_762x51_TDim_fal hlc_20Rnd_762x51_S_fal hlc_50rnd_762x51_M_FAL hlc_5rnd_300WM_FMJ_AWM hlc_5rnd_300WM_AP_AWM hlc_5rnd_300WM_T_AWM hlc_5rnd_300WM_BTSP_AWM hlc_5rnd_300WM_mk248_AWM hlc_5rnd_300WM_SBT_AWM hlc_20rnd_762x51_b_G3 hlc_20rnd_762x51_Mk316_G3 hlc_20rnd_762x51_barrier_G3 hlc_20rnd_762x51_T_G3 hlc_20rnd_762x51_MDim_G3 hlc_50rnd_762x51_M_G3 hlc_50rnd_762x51_MDIM_G3 hlc_20rnd_762x51_IRDim_G3 hlc_20rnd_762x51_S_G3 hlc_30rnd_556x45_b_HK33 hlc_30rnd_556x45_t_HK33 hlc_30rnd_556x45_EPR_HK33 hlc_30rnd_556x45_SOST_HK33 hlc_30rnd_556x45_tdim_HK33 hlc_30rnd_556x45_mdim_HK33 hlc_20Rnd_762x51_B_M14 hlc_20Rnd_762x51_mk316_M14 hlc_20Rnd_762x51_barrier_M14 hlc_20Rnd_762x51_T_M14 hlc_20Rnd_762x51_Tdim_M14 hlc_20Rnd_762x51_Mdim_M14 hlc_50Rnd_762x51_B_M14 hlc_20Rnd_762x51_S_M14 hlc_50Rnd_792x57_B_MG42 hlc_100Rnd_792x57_B_MG42 hlc_200Rnd_792x57_B_MG42 hlc_50Rnd_792x57_M_MG42 hlc_100Rnd_792x57_M_MG42 hlc_200Rnd_792x57_M_MG42 hlc_50Rnd_792x57_T_MG42 hlc_100Rnd_792x57_T_MG42 hlc_200Rnd_792x57_T_MG42 hlc_50Rnd_792x57_AP_MG42 hlc_100Rnd_792x57_AP_MG42 hlc_200Rnd_792x57_AP_MG42 hlc_50Rnd_762x51_B_MG3 hlc_100Rnd_762x51_B_MG3 hlc_250Rnd_762x51_B_MG3 hlc_50Rnd_762x51_M_MG3 hlc_100Rnd_762x51_M_MG3 hlc_250Rnd_762x51_M_MG3 hlc_50Rnd_762x51_Barrier_MG3 hlc_100Rnd_762x51_Barrier_MG3 hlc_250Rnd_762x51_Barrier_MG3 hlc_50Rnd_762x51_T_MG3 hlc_100Rnd_762x51_T_MG3 hlc_250Rnd_762x51_T_MG3 hlc_30Rnd_9x19_B_MP5 hlc_30Rnd_9x19_GD_MP5 hlc_30Rnd_9x19_SD_MP5 hlc_30Rnd_10mm_B_MP5 hlc_30Rnd_10mm_JHP_MP5 hlc_24Rnd_75x55_B_stgw hlc_24Rnd_75x55_ap_stgw hlc_20Rnd_762x51_b_amt hlc_20Rnd_762x51_mk316_amt hlc_20Rnd_762x51_bball_amt hlc_20Rnd_762x51_T_amt hlc_24Rnd_75x55_T_stgw hlc_5rnd_3006_1903 29rnd_300BLK_STANAG 29rnd_300BLK_STANAG_T 29rnd_300BLK_STANAG_S //Mingun HLC_wp_M134Painless
  4. You'll need to declare it as text with parentheses "", otherwise it'll keep reading // as ignore.
  5. You either don't have the key in the right spot or you are running different versions of Exile on your server and client.
  6. I made a few edits to your existing mission.sqm marker format. Try it and tell me how it works. class Item41 { dataType = "Marker"; position[] = {2691.628, 170.707, 12311.693}; name = "ExileMarker41"; markerType = "ELLIPSE"; type = "ExileContaminatedZone"; colorName = "ColorBlack"; alpha = 0.0; fillName = "Border"; a = 1600; b = 1600; drawBorder = 1; id = 141; atlOffset = 0; }; class Item42 { dataType = "Marker"; position[] = {2691.628, 170.707, 12311.693}; name = "ExileMarker42"; type = "ExileContaminatedZoneIcon"; id = 142; atlOffset = 0; };
  7. Open your config and look for where you're missing a comma.
  8. Edit UAT = "true"; To this UAT = "false"; It's an anti-teleport check, but it can cause vehicles to be teleported into the ground when it thinks a player is TPing. I had this issue on one of my server.
  9. TADST is a cancer and needs to be removed. It was only developed for people who wanted to host quick easy missions. Back in the old days when Arma 3 still used Gamespy. You're better off creating a .bat file to launch your server. You'll have more control and an easier time configuring your server.
  10. Go into your mission folder, look for a file called $PREFIX$ and edit it.
  11. By default A3Launcher saves your mods to a folder called "mods" in your Documents, assuming you're running Windows.
  12. class Tanoa: Altis { class FireFlies: FireFlies { enable = 0; }; class Anomalies: Anomalies { enable = 0; }; class Breathing: Breathing { enable = 0; }; class Snow: Snow { enable = 0; }; class Radiation: Radiation { enable = 1; }; class Temperature: Temperature { daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; }; }; }; This is the default Tano class in the config. You don't need to set coordinates for contaminated zones. I know this to be a fact because I've created them before on a Chernarus map. class Chernarus { class FireFlies { enable = 0; }; class Anomalies { enable = 0; }; class Breathing { enable = 0; }; class Snow { enable = 0; }; class Radiation { enable = 1; }; class Temperature { daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; }; }; All you have to do is setup the zone in the mission editor and export it.
  13. In the default Arma 3 Online Browser you should see it, but sometimes it either doesn't list it or it shows as red instead of green. With A3Launcher, it takes a few minutes for their client to refresh and add any mod changes. The real test is if you are able to join or not.
  14. Did you add the Key to your root directory?