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tinboye

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About tinboye

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  1. i think thats a normal issue with cup weapons.
  2. zeds will only spawn in the triggers you leave true, if you do not want to show any markers on the map change Show Trigger On Map */ true, to Show Trigger On Map */ false,
  3. just disable each trigger except #4 /* 0 Use this trigger */ True, set to /* 0 Use this trigger */ false,
  4. disable the trigger labeled mission,
  5. fn_init.sqf is the file you want to edit
  6. to limit the number of spawn points, just place a // in front of each set of coordinates you do not want them to spawn. like if you only want main cities then change trigger 1 to Trigger_1 = [ //Cities /* 0 Use this trigger */ false, // Self - explanatory then in triggerpositions.sqf change the section to
  7. look at the Trigger_1 through 6 you can customize, the color of the circle, or turn it off completely. each trigger you can customize, if you see the 1 Trigger Positions */ Cities, each trigger will show what it is then look at TriggerPositions.sqf and you will see chernarus section with the trigger names. which match those. once edited, repbo the exilez folder, start up the server
  8. upload this file in place of the old file under @exileserver\addons\exilez.pbo https://drive.google.com/open?id=0B5CNJXtxfDbENDlMaDYzRDUxQTA
  9. yes, just change what settings you want in the fn_init.sqf, go into TriggerPositions.sqf file and change to
  10. looks like your using the original version not kuplions. you need to download https://github.com/kuplion/ExileZ-2 and install this version, instead of what qgs installed. if you need assistance on doing this lmk and I will compile a pbo for you to upload in place of the old
  11. what does your fn_init.sqf look like?
  12. 1 of them, you should have another marker for traderzoneicon as well in your exilez fn_init.sqf do you have RemoveZfromTraders = true; if so then what you can try is edit the fn_init.sqf change to
  13. make sure your markers have a radius a = 200; b = 200; something like that not A and B = 1;
  14. when you enter the safezone/trader area. do you get a message saying you have entered a safezone?
  15. kuplions version should auto detect any safezone on the map as long as your mission.sqm has the type = "ExileTraderZoneIcon"; now even if you have safe zones, the zombies could technically still enter, but should not be able to hurt you. after so many seconds they should despawn. an example of 1 traderzone location would be