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      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      Exile 1.0.3 "Lemon" has dropped!   05/20/17

      Go get it, go go go!  Downloads What's better than playing the new Exile update? Playing the new Exile update while wearing your very own Exile t-shirt and sipping your beverage of choice out of an Exile mug! That's right, we now offer t-shirts, sweatshirts, stickers, mugs and more! Check it out here!

      Don't forget to check out the 1.0.3 Lemon development blog, it's full of good information for server owners and players! Curious about what's new? Check out the changelog!  
    • Mezo

lucy2990

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About lucy2990

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  1. <3 <3 <3
  2. Fantastic Chris <3 <3 <3
  3. Hello dear Chris @infiSTAR, This message it's garanted hack ? "02.05.2017 00:30:42: PlayerX (111111111111111111) | Spectate Hack on PlayerY (111111111111111111) Exile_Unit_Player | 0h 29min 57s" I delete player name and uid Thanx <3
  4. I have same error ....
  5. Fixed guys thanxxxx <3 My problem not extDB3
  6. Thanx dear @Cloud22 <3
  7. at the same time I have the problem ... spawn vehicle in the bases of the players
  8. @Brett Nordin i dont change anything ... I have this issue whit last arma update and extDB3 I can not figure out what was the problem ....
  9. yes dear @Brett Nordin i use Exile Reborn and I have 2 file .... vehicle spawn https://pastebin.com/BhB1ik8K animal spawn https://pastebin.com/d8961KXV can see error here ? Thanxxxxx <3 /** * ExileServer_util_log * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_log"]; _log = format["ExileServer - %1", _this]; if(isNil "MAR_fnc_log")then { diag_log _log; } else { [_log,"info"] call MAR_fnc_log; diag_log _log; }; true
  10. Thanx for answer dear @Brett Nordin This is my RPT file: https://pastebin.com/rGrW5uFy And this is my ExileServer_system_event_thread_spawn.sqf: https://pastebin.com/JizS4gGL Thanx again <3
  11. Hello great guys ... i finde i new error in my rtp file ... "ExileServer - Calling ..." Error in expression <ion] call ExileServer_util_log; [] call _functionCode; }; missionNamespace setVa> Error position: <_functionCode; }; missionNamespace setVa> Error Undefined variable in expression: _functioncode File exile_server\code\ExileServer_system_event_thread_spawn.sqf, line 37 Unaccessible It can be a database problem ? Thanx <3
  12. Dear @yesyesjo it seems to work !!! Place the file to show it to any player with this problem. Thanx <3 /** * ExileServer_object_construction_database_load * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_constructionID","_data","_position","_vectorDirection","_vectorUp","_constructionObject","_damageLevel","_public","_pinCode"]; _constructionID = _this; //LIST ANY OBJECT THAT NEEDS TO BE DYNAMICALY CREATED HERE! private _DynamicObjects = ["Exile_Construction_ConcreteDoor_Static", "Exile_Construction_ConcreteGate_Static", "Exile_Construction_WoodGate_Static", "Exile_Construction_WoodDoor_Static", "Exile_Construction_ConcreteWindowHatch_Static", "Exile_Construction_WoodGate_Reinforced_Static", "Exile_Construction_WoodDoor_Reinforced_Static", "Exile_Construction_ConcreteFloorHatch_Static"]; //^^^ _data = format ["loadConstruction:%1", _constructionID] call ExileServer_system_database_query_selectSingle; _position = [_data select 4, _data select 5, _data select 6]; _vectorDirection = [_data select 7, _data select 8, _data select 9]; _vectorUp = [_data select 10, _data select 11, _data select 12]; _constructionObject = createVehicle [(_data select 1), _position, [], 0, "CAN_COLLIDE"]; _constructionObject setPosATL _position; _constructionObject setVectorDirAndUp [_vectorDirection, _vectorUp]; _constructionObject setVariable ["ExileDatabaseID", (_data select 0)]; _constructionObject setVariable ["ExileOwnerUID", (_data select 2)]; _constructionObject setVariable ["ExileIsPersistent", true]; _constructionObject setVariable ["ExileTerritoryID", (_data select 15)]; _damageLevel = (_data select 17); _public = _damageLevel > 0; _constructionObject setVariable ["ExileConstructionDamage",_damageLevel,_public]; if(_public)then { _constructionObject call ExileServer_util_setDamageTexture; }; _pinCode = _data select 14; if !(_pinCode isEqualTo "000000") then { _constructionObject setVariable ["ExileAccessCode", _pinCode]; _constructionObject setVariable ["ExileIsLocked", (_data select 13), true]; }; if ((getNumber(configFile >> "CfgVehicles" >> (_data select 1) >> "exileRequiresSimulation") isEqualTo 1) || (typeOf _constructionObject in _DynamicObjects)) then { _constructionObject enableDynamicSimulation true; }; _constructionObject setVelocity [0, 0, 0]; _constructionObject setPosATL _position; _constructionObject setVelocity [0, 0, 0]; _constructionObject setVectorDirAndUp [_vectorDirection, _vectorUp]; _constructionObject setVelocity [0, 0, 0]; _constructionObject allowdamage false; // CDAH MOD FIX DEASTROY WALLS. _constructionObject
  13. Work Better ?
  14. RPT error: "ExileServer - Loading constructions from database..." Error in expression <structionObject setVelocity [0, 0, 0]; _containerObject allowdamage false; _c> Error position: <_containerObject allowdamage false; _c> Error Undefined variable in expression: _containerobject File mpmissions\__cur_mp.Altis\Exile_Server_Overrides\ExileServer_object_construction_database_load.sqf, line 51 Error in expression <structionObject setVelocity [0, 0, 0];
  15. Dear @yesyesjo i try but dont work .... same problem ... After restart the walls destroy torn back ... Big defiance this problem .... I think it's a common problem