• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:

      Just download the server files from the downloads section. 


  • Content count

  • Joined

  • Last visited

Community Reputation

1 Neutral

About .nawuko

  • Rank
  • Birthday 03/06/91

Personal Information

  • Skype

Recent Profile Visitors

1561 profile views
  1. [x,y,z] call ExileClient_util_world_isInSpawnZone should be the right thing. can be used on the headless without problems. I would consider adding a check for (isObjectHidden _player) so no admins in stealth mode get chased/attacked.
  2. Client or server side? For Exile Client side you can check the ExilePlayerInSafezone variable (no func, just a variable with true/false) For Infistar Client side you can check infiSTAR_A3GodRun (0 OR nil for disabled, 1 for enabled) For server side as far as i can tell there is no actually flag for both. You could check if the player is currently in the safezone (you can check with the built-in function "[x,y,z] call ExileClient_util_world_isInSpawnZone")
  3. Try this: http://pastebin.com/vFzjQjej
  4. 9.32b bugs

    wrong forum sorry
  5. 0.9.32

    Simple Explanation: Walls/Doors/Floors doesn't have active simulations. If a object gets attachedTo an object without Simulation the Object itself (in this case the satchels) doesent have simulation either. So they can never blow up (not via scroll action nor via direct damage).
  6. This fix is already in Server 0.9.32b included: http://www.exilemod.com/downloads/
  7. @Eichi battleye filter are not complete (for example: missing changes in remotexec.txt). And the extDB2 exile.ini file is the same as the prevoius version (maybe an oversights?) Edit: And main.fsm still has (Clean_up_Arma_sh) which calls forEach (entities "All") every Minute and spams the rpt with the result. leftover from debuging?