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Sgt. ScrapMetal

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About Sgt. ScrapMetal

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  • Birthday 07/06/93

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  1. Use the default save option for missions befor you exporting something without safe all hours of work. ^^ So you can later easy editing them if something missplaced. my missions folder contains over 40 missions with objects for our exile servers. so the easy way its safe them with the default Save option.
  2. Yeah simple anwers with the default exile crafting script you cant craft "uniforms" "Vests" "backpacks" and Weapons. I said a overwite will solved that problem yeah. but i cant share one because i have no overwrite of them and i dont need them so i dont put work on them.
  3. Nutzt du? Dan ganz einfach dort noch die nötige zeile für australia einfügen. nutzt dan derzeit wahrscheinlich die Default table da der World name nicht gefunden wurde. https://github.com/kuplion/ExileZ-Mod/blob/master/exilez_mod/init/fn_preInit.sqf
  4. Joa generrel musst du bei Member allready definied einfach nur drauf achten ob das nicht evtl schon längst drinsteht und ggf. Kombinieren also in deinem Fall bestehende class CfgRemoteExec aus der description.ext entfernen und das von infistar verwenden. Mit welchen Launcher startest du den dein spiel wenn du es mit den Externen A3Launcher machst update er battleEye nicht automatisch sobald du den Arma 3 eigen Launcher verwendest solltes du unter dem reiter BattleEye dies sehen obs weitere Probleme damit gibt sollten updates sein würde er es auch runterladen. Im zweifelfel Fall arma auf Fehlerüberprüfen lassen in der Steam Bibilothek
  5. Erstere Fehlermeldung von der cfgRemoteExec.hpp meint nichts weiter als das inhalt der Datei berreits irgendwo definiert ist. Schicke dort am besten mal deine description.ext und die besagte cfgRemoteExec.hpp hier im Forum. Beim zweiteren zwecks battleeye am besten mal manuell downloaden und installieren.
  6. The simplest way to export them its placing them and press save. lol. Then you can look inside your mission.sqm who this mission.sqm stored and copy them out. and add them to the markers from yoor server missionfile and add them manually
  7. Place the marker inside the mission.sqm? or create markers with a script. the simplest way its place them in the editor.
  8. Solltest dir aber gut überlegen ob du dieses verwenden möchtest so schön es auch sei einfacher als damit zu duppen geht nicht.
  9. sry i was thinking we are on serverside bugs report forums. I dont know with wich launcher your are loading in but inside the launchers its give you options for dissable logs or showScript errors make sure you have set no setup is. I never hear that some players have activated this option You can also talk to the admins who server you playing on and give them the link from your report her so there can fix that.
  10. Simplest fix is FIx the issiue. Go to your missionfile config.cpp And make a change in there called something like that. class CfgExileEnvironment add there class Malden { class FireFlies { // 1 = enabled, 0 = disabled enable = 1; // At this hour fire flies begin to spawn startHour = 18; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 1; // At this hour anomalies begin to spawn startHour = 18; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 0; }; class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { // 1 = enabled, 0 = disabled enable = 1; /* Defines contaminated zones in a specific map. You can define multiple zones per map. The format of the zones is: [Position ASL(!), Full Radiation Radius, Maximum Radius] The radius works as follows: |-------------------------------------------------------| Maximum Radius |------------------------| Full Radiation Radius Within the full radiation radius, radiation factor is always at a maximum. Outside of this, it lowers down to no radiation smoothly. Radiation: |------------------------|------------------------------| 1 1 1 1 0.75 0.5 0.25 0 */ contaminatedZones[] = { {{12437, 14239, 0}, 150, 250} //Hotel Resort //{{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 //{{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; };
  11. I never will make them, but you asking for help about how to called for a script where if you told us what you wanna do its pretty easy to do them serversided. Just my 2 cents. so Keep Calm
  12. yeah if you mean effect i have thinking you mean some other stuff but setup zombies on fire its really easy to do them serverside, and with the same result lol
  13. You have two option to make them worable on this way if you only want the spawn inside the desert part from malden then setup ZCP_Blacklist define all other areas and there will not spawning there. And yeah sure you can Set exact coordinates for spawning them. 7. line set isStatic to true, then see Second Line: [10000,19999,0];
  14. I think low FPS
  15. If you placed them by you own its will working only you have a copy/paste faliure inside. no option appears`? class Land_ATM_02_malden_F { targetType = 2; target = "Land_ATM_02_malden_F"; class Actions { class LockerAccess: ExileAbstractAction { title = "Locker Access"; condition = "true"; action = "call ExileClient_gui_lockerDialog_show;"; }; }; }; class Land_ATM_01_malden_F { targetType = 2; target = "Land_ATM_01_malden_F"; class Actions { class LockerAccess: ExileAbstractAction { title = "Locker Access"; condition = "true"; action = "call ExileClient_gui_lockerDialog_show;"; }; }; }; I have this also in use and its working fine so only view misstakes can happend there. Wrong place in config.cpp or wrong classnames.