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      New XM8 Discord Bot   05/15/17

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    • WolfkillArcadia

      Exile 1.0.3 "Lemon" has dropped!   05/20/17

      Go get it, go go go!  Downloads What's better than playing the new Exile update? Playing the new Exile update while wearing your very own Exile t-shirt and sipping your beverage of choice out of an Exile mug! That's right, we now offer t-shirts, sweatshirts, stickers, mugs and more! Check it out here!

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Brock5992

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About Brock5992

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  1. When using the Y-32 Xi'an, it will not stop. As soon as you start the engines it starts accelerating quickly and you can't stop or change the vectoring. I don't know if the Blackfish behaves the same way or not.
  2. Actually you can. I've used this method with success. https://www.youtube.com/watch?v=zx3gEq5EJQM
  3. No. It doesn't need to be binary.
  4. It saved in binary mode. Use the map editor and "save as" and there should be a box to uncheck to not save in binary. After that you can edit it with notepad++.
  5. You can either use something like Notepad++ and delete out the ExileNonContructionZones or you can go into the map editor and select the ExileNonContructionZones on the left side of the screen and delete them from within there if you only want to delete certain zones.
  6. It's not in the config.cpp. It's in the mission.sqm file.
  7. Well, I give up for now until I can figure it out. In the meantime I just added the objects per the a3_custom.pbo and run the mission without adding the objects during the mission. It seems to be working this way. I have a few tweaks left to make
  8. This is what I get when I export with m3editor. Which still isn't right.
  9. Alright, here's a stupid question. How do I get or launch a3editor? I can't find anything on it. I tried using m3editor but that doesn't get me the correct format either.
  10. I was looking closer to the code for saltflats versus my code and there is a difference in the information. I guess I need to figure out how this was generated. Saltflats Mine More brackets and additional codes. I guess having an understanding of what each group is would help.
  11. That would be true. They are floating in the air. What should I have set to that will correct that? Do I also want to make them simple objects?
  12. Well after studying the files I decided to take my first step into creating a mission. Easy enough, right?... I decided to use Salt flats as the basis for the mission. I created the mission at the fortress ruins on Tanoa. This is what it looks like in the editor: In editor And this is what I get in game: In game I screwed something up with the coordinates apparently. I got my coordinates by using the exile addon and selecting "Save initserver.sqf. I've used this several times for adding custom objects into the map and haven't had any issues. Here's my object file: Object file Where am I going wrong?
  13. http://pastebin.ca/3793141
  14. I placed the AL_roadflare folder and sound folder straight into my mission folder and put the ini_roadflare.sqf and Briefing.sqf into the root of the mission folder. I then added into my init.sqf: I even changed it to this and took out the briefing.sqf to see if that works . I left out the sound info from the description.ext after I had issues with adding it. I struggle sometimes with how to properly add things to the description.ext. I figured since it was just sound it wouldn't matter if it was there or not.
  15. I was wanting to add this to my server since Arma doesn't have flares. http://www.armaholic.com/page.php?id=31990 It works, but just not with Exile. Does anyone know what would be causing it not to work with Exile? I'm sure it's probably something simple that I'm missing.