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Brock5992

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About Brock5992

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  1. After getting in through A3Launcher I can now get in using Steam now. Go figure that one out...
  2. I did that and it didn't work. I can join thru A3Launcher and not get kicked but when I go in through Steam I get kicked. Oh Arma, you rascally devil.
  3. I just updated the server to 1.72 today and now I get kicked after about 5 minutes. Log files aren't showing anything. I'm not running battleeye either. Anyone else have this happen?
  4. Actually you can. I've used this method with success. https://www.youtube.com/watch?v=zx3gEq5EJQM
  5. No. It doesn't need to be binary.
  6. It saved in binary mode. Use the map editor and "save as" and there should be a box to uncheck to not save in binary. After that you can edit it with notepad++.
  7. You can either use something like Notepad++ and delete out the ExileNonContructionZones or you can go into the map editor and select the ExileNonContructionZones on the left side of the screen and delete them from within there if you only want to delete certain zones.
  8. It's not in the config.cpp. It's in the mission.sqm file.
  9. Well, I give up for now until I can figure it out. In the meantime I just added the objects per the a3_custom.pbo and run the mission without adding the objects during the mission. It seems to be working this way. I have a few tweaks left to make
  10. This is what I get when I export with m3editor. Which still isn't right.
  11. Alright, here's a stupid question. How do I get or launch a3editor? I can't find anything on it. I tried using m3editor but that doesn't get me the correct format either.
  12. I was looking closer to the code for saltflats versus my code and there is a difference in the information. I guess I need to figure out how this was generated. Saltflats Mine More brackets and additional codes. I guess having an understanding of what each group is would help.
  13. That would be true. They are floating in the air. What should I have set to that will correct that? Do I also want to make them simple objects?
  14. Well after studying the files I decided to take my first step into creating a mission. Easy enough, right?... I decided to use Salt flats as the basis for the mission. I created the mission at the fortress ruins on Tanoa. This is what it looks like in the editor: In editor And this is what I get in game: In game I screwed something up with the coordinates apparently. I got my coordinates by using the exile addon and selecting "Save initserver.sqf. I've used this several times for adding custom objects into the map and haven't had any issues. Here's my object file: Object file Where am I going wrong?
  15. http://pastebin.ca/3793141