• Announcements

    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.

Valthos™

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  1. i had lots of fun playing it and i even Killed and won beating @Eichi he was not happy about this. it ran so smooth and worked so great it was a credit to the exile name. Vish has alot of talent and i think it was just a project to show people what you can do with the mod.
  2. fingers crossed most of the problems client side with Tanoa will be better with x64 since they have issues with Lods and running out of mem.
  3. Understand. i normally don't get involved but saying stuff is crap without any backup is a sure way to trigger people no offence is meant im sure hes a great guy to someone.
  4. i have a challenge for him. Backup you DB before restart wipe all cars and all base objects from the database and let the server fill up. then SS your CPS and FPS. Regards
  5. I think this convo is well over. First off Wasteland has hardly any objects no call extension for the database its a lightweight framework running 10% of what exile does. Annex is not even a mod its a mission no server side files its all 1 light mission. it does not have to deal with any saving. and you clearly have no clue and your last 3 reply are utter crap. you have over 10K map objects and you don't think this is affecting performance ? You intention was to start a flame war by slating the mod that you run for free then complain about its CODING when you have not posted single line of any code to back your claim. Just open the PBO you will see is the biggest laugh i have ever seen and ive seen some BS in my time. You Sir are an ass. Good day and thank god know-one plays on your servers.
  6. Like I said your running loads of stuff on top that's loading the server down. AI from dms is of loaded from the server to the client. Server creates AI unit and xferes it to the client this creates traffic. You can't complain about exile when you don't understand what your talking about. Running a server for 6 years means nothing if you don't understand how arma works. You would not even be posting stuff like that if you did. You could write a AI mission system that runs on a headless client. The fact is clear the exile framework runs perfect with low objects and AI. Running zombies 2 mission systems and you don't think this is affecting the server then you really don't have a clue and your line about knowing what affects server performance is more of a joke.
  7. Plus with less than 1000 map objects Exile will run 120 players at over 10CPS all day. its the bases that kill it. lots of network traffic kills the server CPS. plus i remember at 1 point there were 10000s of bags and items spawning in the sea off the map remember that @MGTDB ? take Vanila Exile no stupid scripts no bases and it will run 100 players perfect with no issues start adding objects and it starts tanking. No AI missions Exile does not run like crap its all the crap your running on it. !
  8. Custom means its custom so its built not from anywhere and it was 4 months or so ago when the server was running 90/90 all day. it was a 4790K @4.8Ghz the basic.cfg is also important we did run 100 at 1 point but as @MGTDB will tell you arma did some patches and made the perf much worse.
  9. Hey even tho ExileLife is not going to be open we still love the exile community and were always willing to help and keep it alive.
  10. We have the needed files for x64 for exile so if the normal extension is not updated as i doubt torn will update it we will share our extdb3 changes. the XM8 Dlls will need updating but i think @Grim has also been working on this.
  11. yea just for others reference i see people using ASM
  12. Tbh we make all our stuff use the exile thread system. Although @MGTDB seems to have some threads split off and found better performance. _statusBarCode = compileFinal preprocessFileLineNumbers "Custom\StatusBar\statusBar.sqf"; [10, _statusBarCode, [], true] call ExileClient_system_thread_addtask;
  13. Really like this panel i must say. saw it a few times before release hes done a great job.
  14. i would also recommend everyone run Marma from @maca134 @Torndeco
  15. We ran 100 Players and 8K objects running about 8 to 10 fps. dropped to 90 slots and had about 12fps i consider over 10 fps playable. Custom allocator.