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    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.


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About ole

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  1. After pressing the mod menu "Exile Mod" what do you see in the lists? (screenshots?)
  2. @DillingerTM I dont see a problem actually... It just tells you that the Exile Mod extensions is available in the missionFile. And when the atk\extension\ExileMod.sqf exist in your missionFile it should show you some actions below
  3. Make sure you have copied the atk folder in your MissionFile
  4. @→Fuxthis as this might be a part of the server side you can build your own extensions and put one action to it (the crate spawn process). In my other mod (a3-exile-scratchie) I have made a crate as kind of a price they can win... You can take it as an example (Link LINE 75 / Link) UNTESTED EXAMPLE 1. Create your extension and put it into admintoolkit_servercfg/extension/MyCrate.sqf // File: MyCrate.sqf // Destination: admintoolkit_servercfg/extension/MyCrate.sqf private['_playerObject','_request', '_params', '_position', '_object']; _playerObject = _this select 0; _request = _this select 1; _params = _this select 2; if (_request isEqualTo "mycrate_spawn") then { _position = getPos _playerObject; _object = createVehicle ["Land_MetalCase_01_small_F", _position, [], 0, "CAN_COLLIDE"]; _object addWeaponCargoGlobal ["LMG_Zafir_F", 1]; }; true; 2. In the missions config.cpp, add the "MyCrate.sqf" extensions into the Extensions[] located in "CfgAdminToolkitCustomMod" (not sure if this part is actually needed / if you only use the quick button / I think you can skip this) // config.cpp (MissionFile) -> CfgpAdminToolkitCustomMod Extensions[] = { {"My Crate Ext", "MyCrate"} }; 3. Then, let us use the quick button again to spawn the crate, once button pressed (it should spawn at the exact position where you are standing) // config.cpp (MissionFile) -> CfgAdminToolkitCustomMod -> QuickButtons[] {"Spawn Crate", "['mycrate_spawn'] call AdminToolkit_doAction"}
  5. @Ghosto I am not sure if this will work on server - It is not pretty much explained on which side the command should be execulted but you can try it on client side by using the QuickButtons, I was mentionin in my previous post. So something like: {"OpenArsenal","['Open',true] call BIS_fnc_arsena"} Of course if you do from client side, battleye might kick you?!
  6. @ThePinkOrange I have two things in my mind for this You can either build your own extension (Link) Or you can use the CfgAdminToolkitCustomMod section in missionFile config.cpp and chance the quick buttons class CfgAdminToolkitCustomMod { /* [...] */ /* 4 Quick buttons allowing to add any action you want - See example below*/ QuickButtons[] = { /* send a chat message to selected player containing 'Test 123' */ {"Chat", "['message', [AdminToolkit_Player, 'Test 123']] call AdminToolkit_doAction"}, /* send a message to everyone using the parameter text field */ {"Msg To All", "['messageall', AdminToolkit_Params] call AdminToolkit_doAction"}, /* Quickly get a Helicopter */ {"Heli", "['getvehicle', 'B_Heli_Light_01_armed_F'] call AdminToolkit_doAction"}, /*4 button*/ {"Empty", "['Command', 'Variable'] call AdminToolkit_doAction"} }; }; As you can see, there a one free button where you can fully create your own action ... for example: /* will only shown when you close the dialog afterwards */ {"Hint Me", "hint 'Very useless'"}
  7. @Bonux Hi Bonux, Pretty strange - IS it at least shown in the top menu?! Also, check the server and client log for possible errors. You can also post the log files. So ppl. can help you out. UPDATED: Usually the admintoolkit_servercfg.pbo should be ok as it is shipped with all the extensions. You you may focus on the mission file - did you copied the correct mission file (after packing)?! Regards, Ole
  8. @ThePinkOrange unfortunately not Most important file is the remoteexec.txt as it contains the remote call... There you should ad something similar to !="AdminToolkit_network_receiveRequest" rest is related to scripts.txt i guess Maybe so. in the forum has it running with battleye? Otherwise I will investigate some time to come up with an update BE filter info within the next 2-3 days.
  9. @clarkycalLad thank you for telling us some good news ;-)
  10. @Sophie_Nyan I assume you have followed the steps in the video. There is one step missing, what was already mentioned before. You need to add @AdminToolkitServer to the -servermod parameter when running the server. Have you done this?!
  11. @NoSkillZ#69 look carefully the brackets at 3:14
  12. Is there any chance I can see the server log at that time a you are trying to get an item or tp?!
  13. @Oeber to answer first the question with battleye - Yes some parts need to have filter rules on battleye. You will notice them once you get kicked of course. Other than that, as you are now telling me you have changed the order of the player UIDs and it is still working for your friend but not for you something must be wrong with your UID... (its a pretty much logical think, Hu?!)
  14. @Oeber it maybe sounds stupid, but what if you change the order of the player UIDS.. like yours first followed by your admins id? AdminList[] = {"7656myid", "7656myfriendsid"}; Are then you able to use the admin tool and your friend is not allowed?!
  15. @TheOverLord No, its not required to login through Rcon @Oeber please really make sure your friend has properly entered your player UID as there isnt actually any other reason to become LOGIN FAILED message