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ole

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About ole

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  1. 2.2.2 use AAN feature to display messages (makes mission_file\system folder unnecessary) allow using "messageperm" action to permanently show the AAN until another call or game end [DEBUG] renamed the prefix from "admintoolkit*" to "x\admintoolkit*" Updated readme to include Visual Studio Code installation instruction only RELEASE NOTES | ISSUE TRACKER
  2. @SirIsaac [GER] hi, Unfortunately (re)building is removed from the script. But patching the mission file is still available using ".\setup.ps1 -PatchMission" To customize the "admintoolkit_servercfg.pbo" you either download the Arma-Dev extension for Visual Studio Code and use the command "Arma 3: Pack" from inside vscode ( Arma 3 tools are required) or use any other pbo manager. For the "admintoolkit.pbo" and "admintoolkit_server.pbo" file shipped with the ATK I would highly recommend to not customize them, so you can safely update to newer versions (if available)
  3. @Finnbat I like the idea to use AAN. I thinking to implement this in different manner. Continuesly showing AAN info by passing two or three parameters (title / subtitle / scroll text) which may be useful for restart messages i guess Time dependent (in seconds) to display short notices (like "This server is using ATK" for instance ;-) ) This will reduces effort of customizing the mission file (except Exile edition). I am trying to achieve this shortly... Thank you
  4. Version 2.2.1 GODMODE now removes RyanZombies, fixed issue #34 moved packing (for developers) to arma-dev extension for vscode fixed getWeapon having a magazine at start fixed uiList to display (and possible select) the correct items when filtering added an ExileZ missionFile example containing the neccessary atk customizations RELEASE NOTES | ISSUE TRACKER
  5. BTW: The quicklinks described in the Readme.MissionFile.md are broken with the current version starting from 2.2.0. I will update it soon
  6. @Gustavianien First of all it looks quite good what you have done so far. Best think to do is to send me both the server and client RPT (through pastebin in or pm) to not mess the forum thread. I think this help and I can support you quickly. Regards, ole
  7. Arma Dev Building Arma 3 mod made easier using the Arma Dev tooling extension This Visual Studio Code extensions will optimize your workflow on building and singing pbo's, automate execution and installations. Features Build your extension or add existing into the Arma-Dev configuration Generate private keys Pack server and client pbo files (incl. signing) with a single command Install the client mod into the correct game directory Run and debug (using *.RPT file) on the fly Usage Before using the Arma Dev please make sure you have properly installed the Arma 3 Tools. Open your existing Arma (server / client) and run the Arma 3: Configure command the setup the project. Please refer to the Configuration section for further details Below you can find all available commands Arma 3: Configure: to setup the project Arma 3: Pack: to pack pbos defined in your configuration file Arma 3: Binarize: binarize cpp files from explorer context menu Arma 3: UnBinarize: Unbinarize bin files from explorer context menu Arma 3: Run: to start the game from your local computer Arma 3: Run (With Logging): to start the game and display the logfile Arma 3: Install Client: to install the client addon into your local game directory Configuration The configuration file is located in .vscode/arma-dev.json and contains the following options. title: The title of your project (no used yet) name: The short name of the addon (this name is used as output folder) buildPath: destination folder of all pbo files being generated privateKey: the private key path being used to sign the client addon serverDir: all server directories a pbo files should be created for (E.g. core and core_config) clientDirs: all client directories a pbo files should be created for (ussualy its one or none) version: a version number to track possible changes (not immplemented) Requirements Arma 3 Tools (http://store.steampowered.com/app/233800/Arma_3_Tools/?l=german) Visual Studio Code PLEASE MAKE SURE STEAM IS RUNNING AS IT IS REQUIRED FOR PACKING Extension Settings arma-dev.logLevel: setup the log level (Info | Debug | Error) DOWNLOAD or search "arma-dev" extension in vscode
  8. @JonasC check out the following link for the server profile location: https://community.bistudio.com/wiki/server.armaprofile
  9. @JonasC thank you for your feedback Absolutely - I will improve it. But for now the nearest object (from you) should usually (usually!!) the one on top first (issue #40) Thank you - I also noted this just after i published the latest version / current workaround: do not search but scroll (issue #39)
  10. Version 2.2.0 is available fixed broken kick / ban feature #37 more flexible details menu (Example usage: Vehicles -> Spawn For Player -> (Select Vehicle) -> *(Select Player) -> "Run Action") possible fix for building objects allow removing nearby buildings (remember: buildings on map cannot be deleted) code optimization and other bug fixes RELEASE NOTES | ISSUE TRACKER
  11. @JonasC Hi "Remove on build section says temporary offline" - I had not finalized it yet - will do with the next update "Spawn vehicle at player(spawn at me works) says temporary offline " - same here but may take longer until this is back again "Send message and send message to all works but only for me, noone else on the server can see when i text them or when i send it on global" - Are you sure you have copied the atk folder into your mission file? do you receive any error while connecting to the server? "Also while iam here i wanted to add a suggestion to the mod i thought it would be a really nice feature if you could give other players money and respect aswell. " - will be available with the next update / thank you
  12. @Bausparvertrag | NiceKype Good news for you We just updated to version 2.1.1 which supports the option to set a new pin for exile mod vehicles Release Notes | Issue Tracker
  13. Dear ATK user, today we have improved several things related to the AdminToolkit GUI. In the previous version the "click" order was the following: select main menu entry select target (like vehicle, player, object) pick an action Run command With this version, we changed it to the following order select main menu entry pick up the provided action (either from core or any extension) select target (like player, vehicle or object) Run command Feel free to download the version 2.1.0. Release Notes | Issue Tracker
  14. @Darksoul47 first preview using ExAd is available here pending implementation into ExAd github repository through pull request #100
  15. A single message maybe problematic, yes... but actually you need to fix this in your mission file yourself.. In the config.cpp of the missionfile there amend QuickButtons[] from the CfgAdminToolkitCustomMod the following class CfgAdminToolkitCustomMod { QuickButtons[] = { /* send a chat message to selected player containing 'Test 123' */ {"Chat", "['message', [netid AdminToolkit_Player, AdminToolkit_Params]] call AdminToolkit_doAction"}, /* send a message to everyone using the parameters text field */ {"Msg To All", "['messageall', AdminToolkit_Params] call AdminToolkit_doAction"}, /* Quickly get a Helicopter */ {"Heli", "['getvehicle', 'B_Heli_Light_01_armed_F'] call AdminToolkit_doAction"}, }; }; Esspecially the {"Chat"}... part causes the quick button to pick up the correct netId of the player by using the textbox for its message BUT IT IS NECESSARY TO SELECT THE PLAYER FIRST FROM PLAYERS LIST