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      Server Files Updated   09/16/17

      Published new server files today. No client update needed. There is no need to update your server files if you do not have any issues with your current setup. This fixes an issue where loot customization would not work. Also, some simulation issues were addressed. Nothing major in this mini patch.   http://www.exilemod.com/downloads/
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MGTDB

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About MGTDB

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  1. Very top of initPlayerLocal.sqf
  2. Terrain grid is on client, has no effect on server performance
  3. This is what i'm running "ColorCorrections" ppEffectEnable true; "ColorCorrections" ppEffectAdjust [1.07, 1, 0, [0.2, 0.29, 0.4, -0.22], [1, 1, 1, 1.3], [0.15, 0.09, 0.09, 0.0]]; "ColorCorrections" ppEffectCommit 0;
  4. https://www.twitch.tv/beardageddon Playing it now
  5. while {alive player} do { _painting = (player getVariable ["ExileMoney", 0]); if((player call ExileClient_util_world_isInOwnTerritory) or (ExilePlayerInSafezone)) then { _paint = 0; [parseText format["<t size='0.3' shadow='2' color='#3FD4FC' shadowColor='#131718' font='OrbitronLight'>You do not earn a prisoners paycheck whilst here</t>"],0,-0.35,5,1] spawn bis_fnc_dynamictext; uiSleep 300; } else { _paint = 100; _painting = _painting + _paint; playSound "paycheck"; [parseText format["<t size='0.3' shadow='2' color='#3FD4FC' shadowColor='#131718' font='OrbitronLight'>You received a prisoner paycheck of %1 poptabs, you now have %2 poptabs</t>",_paint,_painting],0,-0.35,5,1] spawn bis_fnc_dynamictext; player setVariable ["ExileMoney",_painting,true]; call ExileClient_object_player_stats_update; uiSleep 300; }; }; Then just run it as an #include in initPlayerLocal Just find a sound for "paycheck"
  6. What client mod requirements will this need for the map?
  7. Taviana took the original creator 7 years to make
  8. Works fine with the change
  9. This would change the weapon to 6.5mm minigun, remove rocket turret and rockets and add flares in the above file replacement (lines 82-102) if(_vehicleClassName == "B_Heli_Light_01_armed_F") then { _vehicleObject removeWeaponTurret ["missiles_DAR",[-1]]; _vehicleObject removeMagazinesTurret ["24Rnd_missiles",[-1]]; _vehicleObject addWeaponTurret ["LMG_Minigun_Transport",[0]]; _vehicleObject addWeaponTurret ["LMG_Minigun_Transport",[-1]]; _vehicleObject addMagazineTurret ["2000Rnd_65x39_Belt",[0]]; _vehicleObject addMagazineTurret ["2000Rnd_65x39_Belt",[0]]; _vehicleObject addMagazineTurret ["2000Rnd_65x39_Belt",[0]]; _vehicleObject addMagazineTurret ["2000Rnd_65x39_Belt",[0]]; _vehicleObject addMagazineTurret ["2000Rnd_65x39_Belt",[0]]; _vehicleObject addMagazineTurret ["2000Rnd_65x39_Belt",[-1]]; _vehicleObject addMagazineTurret ["2000Rnd_65x39_Belt",[-1]]; _vehicleObject addMagazineTurret ["2000Rnd_65x39_Belt",[-1]]; _vehicleObject addMagazineTurret ["2000Rnd_65x39_Belt",[-1]]; _vehicleObject addMagazineTurret ["2000Rnd_65x39_Belt",[-1]]; _vehicleObject addWeaponTurret ["CMFlareLauncher",[0]]; _vehicleObject addWeaponTurret ["CMFlareLauncher",[-1]]; _vehicleObject addMagazineTurret ["60Rnd_CMFlare_Chaff_Magazine",[0]]; _vehicleObject addMagazineTurret ["60Rnd_CMFlare_Chaff_Magazine",[-1]]; };
  10. What map do you run?
  11. If you're on the latest version of DMS and your missions are not timing out, it's because of the change to dynamic simulation. I've changed the files back to global simulation. Download and replace these files in scripts folder in DMS https://www.dropbox.com/s/5smli60wrstqmqf/DMS.zip?dl=0
  12. Be my guest buddy
  13. Works for all vehicles in Exile, also works for DMS as it calls careful create vehicle as the spawner