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    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      Exile 1.0.3 "Lemon" has dropped!   05/20/17

      Go get it, go go go!  Downloads What's better than playing the new Exile update? Playing the new Exile update while wearing your very own Exile t-shirt and sipping your beverage of choice out of an Exile mug! That's right, we now offer t-shirts, sweatshirts, stickers, mugs and more! Check it out here!

      Don't forget to check out the 1.0.3 Lemon development blog, it's full of good information for server owners and players! Curious about what's new? Check out the changelog!  
    • Mezo

BetterDeadThanZed

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About BetterDeadThanZed

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  1. Amazing how the devs let you guys run wild.
  2. No, sorry.
  3. There will be no more development of this.
  4. Classic Flosstradamus.
  5. In my experience, I added a mod and a3launcher's website said it was an unrecognized mod until I renamed the folder to what it wanted.
  6. Yeah, I'm aware of that. I just haven't gotten around to updating it.
  7. I've read that, but when I use "/affinity 0xAA" in my command line, the CPU usage spreads between cores 2, 4, 6 and 8 pretty evenly. I'm not well versed on this subject, but is that not multicore support? I can visually see the CPU usage increase in those 4 cores by assigning them to those cores. I just want to understand this better so I can improve the performance of my servers.
  8. I was just posting that as a reference to the whole performance issue with Arma 3 1.68, not as a response to anything else in the thread.
  9. Why only 2? How many CPU's does your dedicated box have? Would it benefit from using =8 on an octocore server?
  10. Just thought I'd put this here. The top stats are for my Tanoa server. The bottom for my Chernarus server. With almost the same number of players and objects, HUGE difference in server FPS. Both servers run on my dedicated box.
  11. This is from my CfgInteractionsMenus of config.cpp in the mission pbo: class ATM { targetType = 2; target = "Land_Atm_01_F"; class Actions { class Locker: ExileAbstractAction { title = "Deposit/Withdraw Poptabs"; condition = "true"; action = "_this call ExileClient_gui_lockerDialog_show"; }; }; }; class ATM2 { targetType = 2; target = "Land_Atm_02_F"; class Actions { class Locker: ExileAbstractAction { title = "Deposit/Withdraw Poptabs"; condition = "true"; action = "_this call ExileClient_gui_lockerDialog_show"; }; }; }; I then went around on the Chernarus map and placed ATM's in the grocery stores and in the international hotel.
  12. Will definitely look to use this on my servers when it's done.
  13. I think I'd rather have my servers use less CPU rather than save a few FPS when they're that low anyway.
  14. You didn't mention server FPS. You only said that using -enableHT uses significantly less CPU so I didn't understand. So, you have to decide, do you want to use 20 - 30% more CPU to save 4 or 5 server FPS?
  15. Why does your post look like that? I am using Exile Reborn, which has a persistent vehicle spawner as part of it.