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    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.

GamingAtDeathsDoor

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  1. @Janski So I've never used the ExAD_info app, i decided that today is the day so i added it in. So it is the message.sqf right? and I was just wondering what the syntax is so for example I want to lay it out as such... <t align='center' color='#E48A36'>GENERAL RULES</t><br /> 1. Rule one 2. Rule two ______________________________________________________________________________<br /> <br /><t color='#E48A36'>SIDE-CHAT</t><br /> 1. Rule one 2. Rule two ______________________________________________________________________________<br /> <t color='#E48A36'>GREEN TRADE-ZONE RULES</t><br /> 1. Rule one 2. Rule two ______________________________________________________________________________<br /> <t color='#E48A36'>BUILDING RULES</t><br /> 1. Rule one 2. Rule two ______________________________________________________________________________<br /> Is this correct? Or do i need to add <br> to the end of each rule? Thanks
  2. I understand that Just making sure that where is this part located? Because if i saw something like this i would put it in customcode ExileClientConstructionObjectDisplayName = getText(configFile >> "CfgVehicles" >> _previewObjectClassName >> "displayName");
  3. Where can i find the file to "add the following underneath" There is nothing written about its name or location
  4. Amazing. Simply Amazing.
  5. Hey @Mezo. I run DMS missions on my servers and once on both of the servers i've had to "empty" the bounties table. Something happens within this table/script that prevents all DMS missions and the addons from DMS to spawn correctly. Just thought i'd give you a heads up mate The way to resolve missions not spawning is to empty the bounties table so it has no entries. I will let you know if it happens again and how many active bounties there are in the server at the time of the occurrence.
  6. Awesome! Thanks dude!
  7. Also, @kuplion Do the loot settings work for JBAD? or just OCP without JBAD?
  8. Okay, cool well then i know i can edit the normal ones now and there'll be no special edits to those either, thanks for the help man
  9. @kuplion Any chance i could borrow the loot table compiler .hpp and .h files for the loot spawns?
  10. bump
  11. Good luck with this man, let me know if it all works out for you
  12. Remove the EBM one from the config.cpp as the helicrash one only adds 3 extra lines
  13. The only difference is that the second file has more in what was 1 line of code has changed to 4, remind me, what is it you wanted to alter and why
  14. Yes, you're in the right direction
  15. I can probably do it for you if you like, send me pastebin files for both Send the original files before merging them