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leonardos1978

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About leonardos1978

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  1. Yes, you need delete the first line in this two files
  2. That's my loadouts, maybe anybody need
  3. And how are You going to start the server?
  4. Has anyone tried to make a similar script for loot in the car so the contents fell out of vehicles with some chance?
  5. Sorry, but list of items not full. Walls, barbed wire and city wall buildings.
  6. Please post changelog - what was added and removed in releases
  7. Hi. Don't work !chat. Where can I see more settings? V.79 The game settings is correct.
  8. So am i
  9. Hi, what happened with military walls 4 meters? no interaction menu any buildings. V 0.3.2.1
  10. delete this comment please
  11. But i want rework this script for return items from destroyed vehicle. I have this script, but his don't work getContainerItems = { private _return = []; { _name = _x select 0; _object = _x select 1; _mags = magazinesAmmo _object; _weaps = weaponsItems _object; _items = itemCargo _object; _containers = everyContainer _object; _containers = if (_containers isEqualTo []) then {[]} else {_containers call getContainerItems}; _return pushBack [_name,_mags,_items,_weaps,_containers]; } foreach _this; _return }; _veh = cursorObject; _top_mags = magazinesAmmoCargo _veh; _top_weaps = weaponsItemsCargo _veh; _top_items = itemCargo _veh; _top_containers = everyContainer _veh; _containers = if (_top_containers isEqualTo []) then {[]} else {_top_containers call getContainerItems}; return = [_top_mags,_top_items,_top_weaps,_top_containers]; Correct me please.
  12. Maybe ? private ["_salvage"]; player playMove "AinvPknlMstpSnonWnonDr_medic1"; getContainerItems = { private _return = []; { _name = _x select 0; _object = _x select 1; _mags = magazinesAmmo _object; _weaps = weaponsItems _object; _items = itemCargo _object; _containers = everyContainer _object; _containers = if (_containers isEqualTo []) then {[]} else {_containers call getContainerItems}; _return pushBack [_name,_mags,_items,_weaps,_containers]; } foreach _this; _return }; _veh = cursorObject; _top_mags = magazinesAmmoCargo _veh; _top_weaps = weaponsItemsCargo _veh; _top_items = itemCargo _veh; _top_containers = everyContainer _veh; _containers = if (_top_containers isEqualTo []) then {[]} else {_top_containers call getContainerItems}; return = [_top_mags,_top_items,_top_weaps,_top_containers]; sleep 10; deleteVehicle (_this select 0); I Take this code from BIS Forum
  13. It work on 1.70, very cool))) I check it.
  14. It is possible to port the Vcom AI in Exile? Video about bot mechanics
  15. I have a question, it is possible to make from the car dropped other things and money? private ["_salvage"]; player playMove "AinvPknlMstpSnonWnonDr_medic1"; sleep 10; deleteVehicle (_this select 0); (I don't know the syntax) if bla-bla delete player_vehicle bla-bla additems from player_vehicle