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    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.

Razor77

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About Razor77

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  • Birthday 06/10/77

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  1. Use this to set your traders up, classnames for many mods in it.
  2. Was looking for the same thing last night in the database for an option but nothing i could work out. Hope this gets a reply
  3. You might be using Exad mod that has a deploy chute for heli jump?
  4. Copy the @RHSAFRF and @RHSUSAF or which ever ones you are using into the main directory of your server. Then copy the keys out of the folders into the Keys folder on your server. Then in the start up parameters in your bat file add after @Exile; To this @Exile;@RHSAFRF;@RHSUSAF; That should be good to go
  5. Looked at the website last night, also noticed a few popular names of other coders from mods/scripts on here in his discord. Have more gone over to the dark side?
  6. Dont need to add this line DMS_BasesToImportOnServerStart append ["occupation"]; make it DMS_BasesToImportOnServerStart append // ["occupation"]; It uses the town as its objects, so no new ones need to be spawned in. I could be wrong but it works ok for me this way as it uses the buildings in the town thats its invading so no need for any extra objects
  7. I would love this to happen, A3XAi is still the best roaming AI mod out there but its starting to age due to nobody working on it anymore It has survived all the Arma and Exile updates so far without any problems, unlike many other mods/scripts
  8. yes I have errors now on the website, download not available
  9. Check junk mail, thats where mine got to
  10. InitServer.sqf in your mission pbo, that is all the items in tour trader zones but not the actual traders/men themselves they are in the initPlayerLocal.sqf. Just noticed you mean whats avtually for sale in the traders, these items will not slow the fps down so I wouldnt bother removing them. But the above file might help you, we had a trader area that was full of extra objects eg tabkes, weapon crates etc all these things made the trader area look amazing but fps took a hit when entering the area.
  11. You need to show what you changed as It lools like there is an error there
  12. Since the TRYK update some items are in the new TRYK and some in TAC vests...just to make more work
  13. you need TAC Vests mod now for those
  14. Hi, Im running this on Napf, all working fine apart from the missions are spawning on the side of hills that are too steep, does this run from the dms config for vertical settings or does it have its own settings somewhere in the config. I have changed the DMS to 0.8 but still too steep Thanks Razor
  15. No Im sorry I dont know much about how arma/scrpting works....you are already confusing me