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Nekuan

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About Nekuan

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    Bambi
  1. @ATC Kai inside your config.cpp find: class CfgExileCustomCode and add the file like this: class CfgExileCustomCode { ExileClient_system_lootManager_thread_spawn = "Custom\exileclient_system_lootmanager_thread_spawn.sqf"; };
  2. Why's that? Working just fine. Sure, gotta add a few things yourself but what he delivered is working just fine?
  3. Yes I had the same issue because I half-assed the install and forgot to properly adjust the exile.ini (only added the new lines, didn't modify the existing ones) so I hoped you simply made the same mistake
  4. !="bleedoutcountdownend" in setVariable.txt fixed that for me
  5. Ich hatte das selbe Problem wie du mit den doppelten Optionen bei R3f/Igiload. Was bei mir geholfen hat war die Aufrufe statt über die "init.sqf" über "initPlayerLocal.sqf" und "initServer.sqf" zu machen. Keine Ahnung wieso das funktioniert hat aber seitdem ist es so wie es sein soll - probier es einfach mal aus
  6. Actually he was heading Southeast and it looked more like a south-east-east course judging from his position
  7. Some of the configs don't seem to work. For example the missions don't time out (it's set to the default 900-1800 seconds) and the maximum range for ai to be away from missions does not work either. I just had to find the last remaining Unit for a mission for a player because he could not find it.. Turns out he was 4.8km away. My rpt looks fine and I cant't see any errors
  8. It's exactly that. For whatever reason admins can't place markers and have to logout via !admin. Came across the same thread later
  9. Same Issue here. It worked fine before installing Infistar (and a couple of other things but most of them I can already clear)
  10. Since I installed Infistar yesterday the progressbar seems to have stopped working. Does anyone know how I can fix this? @Dick Kickem iirc this is caused by not having class ExAdServer_fnc_clientRequest { allowedTargets=2; }; in your "class CfgRemoteExec"
  11. Thanks but I got my issues figured out (somewhat). Every script I called from init.sqf including this had some sort of issue like this. R3F menus were doubled, loading messages for scripts were shown twice and the problem i described above with the briefing. Turns out I just can't use init.sqf and need to place my call in the initServer and initPlayer instead.
  12. As well? As in having them in both at the same time? No. They are exclusively in the init.sqf except for when I tested them in initPlayerLocal and removed them from init.sqf Edit: Fixed it.. Moved the calls from init.sqf to both initPlayerLocal.sqf and initServer.sqf instead of just init.sqf I don't know why this works but it does so thanks for pointing me towards this