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    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • Vishpala

      Server Files Updated   09/16/17

      Published new server files today. No client update needed. There is no need to update your server files if you do not have any issues with your current setup. This fixes an issue where loot customization would not work. Also, some simulation issues were addressed. Nothing major in this mini patch.   http://www.exilemod.com/downloads/
    • WolfkillArcadia

      Exile Escape!   09/17/17

      Do you want to play Exile Escape? Do you want to host Exile Escape? Check out the post here for more information!  

Screamer

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About Screamer

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  1. Any chance back to this addon ??? Few players asked me about this function I think only for Equipment will be awesome, weapons they can buy in a traditional way. Just one click to buy (Uniform, Vest, Backpack etc)
  2. ok I sorted out not sure if this is nice or not but working _markerS = createMarker ["_markerS", [5000,5000]]; _markerS setMarkerColor "ColorRed"; _markerS setMarkerType "mil_destroy"; _markerS setMarkerText "Admin Convoy"; [] spawn { while{not isnull Player} do {"_markerS" setmarkerpos getpos Player; sleep 5;}; }; please close thread
  3. 1) I was not sure where to post my question... 2) Thanks for reply but I don't understand According to this -> https://community.bistudio.com/wiki/setPosATL its for set object but I want to get cords from my player and set to marker
  4. Hi I'm trying to write script showing admin (me) marker for all players on map. For some reason _test = getPos player; return my cords but when I'm trying to use in createMarker then nothing happened private["_test"]; _test = getPos player; _markerS = createMarker ["_markerS", _test]; _markerS setMarkerColor "ColorRed"; _markerS setMarkerType "mil_destroy"; _markerS setMarkerText 'Admin Convoy'; Where I have error ??? Please help
  5. Hi, I noticed some problem with XM8 territory radius marker function ExileClient_gui_xm8_slide_territory_event_onRadiusButtonClick.sqf At the same time few players had active function on territories level 10 In this time server simulated objects counter showed over 8000 objects Server FPS drop down to 5 fps and Client side fps reduced 50% average. Is the any chance to reduce numbers of those markers around ??? to like 1 red arrow every 10m , it will still showing your territory radius but it will improve server performance a lot code: /** * ExileClient_gui_xm8_slide_territory_event_onRadiusButtonClick * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_display","_territoryDropDown","_flagNetID","_flag","_radius","_flagPos","_objects","_i","_location","_object"]; disableSerialization; _display = uiNameSpace getVariable ["RscExileXM8", displayNull]; _territoryDropDown = _display displayCtrl 4132; _flagNetID = _territoryDropDown lbData (lbCurSel _territoryDropDown); _flag = objectFromNetId _flagNetID; ["Show radius?", "Show", "Hide"] call ExileClient_gui_xm8_showConfirm; waitUntil { !(isNil "ExileClientXM8ConfirmResult") }; if ((ExileClientXM8ConfirmResult) && !(_flag getVariable "ExileRadiusShown")) then { _radius = _flag getVariable ["ExileTerritorySize", -1]; _flagPos = getPos _flag; _objects = []; for "_i" from 0 to 360 step (270 / _radius) do { _location = [(_flagPos select 0) + ((cos _i) * _radius), (_flagPos select 1) + ((sin _i) * _radius), 0]; _object = createVehicle ["Sign_Arrow_F", _location, [], 0, "CAN_COLLIDE"]; _objects pushBack _object; _i = _i +1; }; _flag setVariable ["ExileRadiusObjects",_objects]; _flag setVariable ["ExileRadiusShown", true]; ['apps', 1] call ExileClient_gui_xm8_slide; } else { _objects = _flag getVariable "ExileRadiusObjects"; { deleteVehicle _x; } forEach _objects; _flag setVariable ["ExileRadiusShown", false]; ['apps', 1] call ExileClient_gui_xm8_slide; };
  6. thanks, i was looking for this
  7. I just removed ARMA_LOAD.dll and ARMA_LOG.dll from root folder. So no logs atm but its working
  8. I have Bornholm and NAPF And im also sure that's mission.pbo but the problem is we had no changes.... I updated to latest version of infi... still the same ... endless loop I had this issue before (2 weeks ago) and funny thing is then its gone after few manual restarts without any changes... and never shows again up to today
  9. same problem here... after last restart, mission file loop. No changes. When infiSTAR off then all working fine hmm...
  10. Question... Its that OK ??? -> http://scr.hu/9c95/fg8ks
  11. He have the same problem
  12. Hi, I notice that after last exile update and new loot system, loot stop spawning in additional map buildings added by initserver.sqf In original map buildings all working fine without any issue, and yes im sure we used correct class names and we have them in loot positions example: _objects = [ ["Land_Mil_Barracks_i",[3998.8,4354.73,0],80.4833,0,0,false], ["Land_Mil_Barracks_i",[4014.67,4357.6,0],80.4833,0,0,false], ["Land_Mil_Barracks_i",[4030.08,4360.11,0],80.4833,0,0,false], ["Land_Mil_Barracks_i",[4046.08,4362.72,0],80.4833,0,0,false] ]; { private ["_object"]; _object = (_x select 0) createVehicleLocal [0,0,0]; _object setDir (_x select 2); _object setPosATL (_x select 1); _object enableSimulation false; // :) _object allowDamage false; } forEach _objects; any idea why ???
  13. That's so sad how new forum member can join and post fake accusing to other community. Community with 450 members and 2 years of history...
  14. OK infiSTAR problem solved missing line in in CfgRemoteExec.hpp class CfgRemoteExec { class Functions { mode = 1; jip = 0; class fnc_AdminReq { allowedTargets=2; }; <= new line after v33 update !!!!!! class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; }; }; class Commands { mode=0; jip=0; }; };
  15. I see problems with spawning objects via infiSTAR admin tool and deleting object / vehicles via infiSTAR admin tool any of u have the same issue ? also TCAdmin not showing active players