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    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.

Lappihuan

Third Party Developer
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About Lappihuan

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    Namalsk Developer

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  1. Hello Guys Sry for the abstinence, had a lot of RL stuff to take care of... There are still some issues I was not able to fix, and I'm still waiting for BI to release the promised documentation on the #visualupgrade changes. But I doubt that we will ever get that.
  2. Yes there will be an update, there are still some bugs with the new lighting but shouldn't be that far away from a release.
  3. Your problem is that you see this as a business. But it's a hobby!
  4. 'nuff said
  5. Wow! I'm amazed by the retardness of OP and others in here.
  6. If it happens during mission and is gone when the server restarts its 100% mission side. Some scripts are doing wonky stuff there.
  7. wrong topic?
  8. I think it's ether the LOD out of sync due some weird script command combination or hidden objects that are spawned in. Both mission related. A map is very static, once it's packed in a pbo it's set in stone where what is.
  9. Seems like the Physx Geometry lod of that wreck is out of sync with all the other lods. Players are no physx simulated objects so they collide with the geometry lod, vehicles are physx simulated. Does it happen when the wreck is not present? can you trow a granade against it and it will bounce off the invisible geometry? PhysX Geometry LOD != Geometry LOD
  10. thank you for reporting, will look into that
  11. the ladder is a seperate object, it's possible that it is placed badly or the roof is missing a rowadway. will check that.
  12. You could try to call the function preInit. If you guys wonder why mission objects don't show on the map, it's because they are not baked into a wrp (actual map not mission) while binarizing the map all bounding boxes of the objects will be "added" to it, but since you are adding objects after the packing and binarisazion of the map the bounding boxes of these objects won't be added.
  13. Lol you're right! class NAB { name = "Northen Army Base"; position[] = {4651.3,10754.64}; type = "NameLocal"; radiusA = 135.13; radiusB = 90.18; angle = 0.0; }; Thanks!
  14. i'm not talking about -servermod i have no clue about servers and will never have. but when the map is not configured properly that it actually waits until CUP/AIA is loaded, then the order of mods in your -mod param matters. i can't say if thats the case here and will fix the problem but it's worth a try
  15. Load AIA before AlRayak, when AlRayak is loaded it counts on AIA but AIA is loaded after it.