• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  

[RG] Salutesh

Donator
  • Content count

    424
  • Joined

  • Last visited

Community Reputation

248 Excellent

About [RG] Salutesh

  • Rank
    Underboss
  • Birthday 04/05/88

Personal Information

Recent Profile Visitors

2156 profile views
  1. If you dont can follow instructions and dont have any idea about basics in SQF and configs this system is nothing for you. Its so easy to configure but you dont even try to understand it.
  2. Salt? First of all i am still working on this and there is no reason for not sharing previews. Feedback and suggestions are always welcome to for example improve things..Even if i am not releasing it its a nice showoff what is possible.
  3. I will take a look into this as fast as i can today! For a temporary fix try to uncomment the following line in ExileExpansionClient_system_scavenge_createLoot Line 87: //_player action ["GEAR", _lootHolder];
  4. Thank you, sorry for my fail again..
  5. Only the ScavengeClasses (not CraftingClasses) using the Exile loot tables now.
  6. Without great edits its not possible and i cant make everyone happy..
  7. Fail by me again, the server overrides are gone and no longer needed!
  8. No this is not longer supported. Also it makes no difference, just create a new loot table class and add the items that you want to use to the table. Where is the problem?
  9. Update 0.7 Beta (23.10.2017): Download: https://github.com/salutesh/Exile_Scavenge/releases/tag/0.7 - Changed item configuration for scavenge classes to exile loot tables. Use exile loot tables to configure the items for your scavenge classes! - Added ineraction support for interior objects inside buildings. - Added configurations for some interior scavenge classes. - Changed amount of items that player will get from scavenge craftig classes to one single item. - Some tweaks and optimizations.
  10. Sorry i am bussy with my other project at the moment and i am not sure if i will release something again in this forums.
  11. Ware Worte! Ich werde es mir in Zukunft auch zwei mal überlegen ob ich etwas ins Forum stelle oder nicht.
  12. Spekulationen sind keine Fakten. An Exile Escape hat Vispala gearbeitet die sich eigentlich wie der Rest des alten Teams zurückgezogen hat als sie das Ruder an das neue Team übergeben haben. Es sollte ein Zuckerl für die diese undankbare Community sein und das das ganze auch Features für den normalen Mod liefert davon brauche ich nicht reden..
  13. Um zum Thema zurück zu kommen, es wird in der tat noch am Mod gearbeitet aber einige scheinen immer wieder zu vergessen das die Devs auch ein Leben haben und Dinge in Arma 3 nun mal seine Zeit braucht...
  14. I have my reasons for the structure as its is. If you have questions about the system ask them in the new thread! /Vote for close this thread!
  15. Cant see anything wrong there. Witch mod are including these models?