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Rappidxshots

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About Rappidxshots

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  1. Have you tried deleting your Arma 3 profile ?
  2. fixed close topic
  3. bump?
  4. Hey just wondering if anyone has any info on a problem I seem to be coming across whenever someone buys a item gun,backpack, any item that spawns on the person it seems to take the money but not give the item anyone seen this or got override fix I cant seem to figure it out thanks my db log https://pastebin.com/48QBGgiD
  5. The jets wont show in your server aslong as you don't have them in any trader folders or using infistar
  6. close
  7. close
  8. Go to Arma 3 on your steam right click the game inside your library go to properties https://prnt.sc/fndgjl
  9. check your exileserver.cfg has the mission inside added to the template and also what @Shelby said too
  10. you do have data base tables setup right? and are with a host or?
  11. l
  12. I will message you to sort this
  13. Try this code create a file called ExileServer_object_vehicle_database_update.sqf and add this code /** * ExileServer_object_vehicle_database_update * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. * * * Modified by ynpmoose of ZeroSurvival.com / Vehicle Protection System */ private["_vehicleObject","_vehicleID","_position","_vectorDirection","_vectorUp","_availableHitpoints","_vehicleHitpoints","_data","_extDB2Message"]; _vehicleObject = _this; _vehicleID = _vehicleObject getVariable ["ExileDatabaseID", -1]; if (_vehicleID > -1) then { _position = getPosATL _vehicleObject; _vectorDirection = vectorDir _vehicleObject; _vectorUp = vectorUp _vehicleObject; _availableHitpoints = getAllHitPointsDamage _vehicleObject; _vehicleHitpoints = []; if!(_availableHitpoints isEqualTo [])then { { _vehicleHitpoints pushBack [_x ,_vehicleObject getHitPointDamage _x]; } forEach (_availableHitpoints select 0); }; _data = [ _vehicleObject getVariable ["ExileIsLocked",-1], fuel _vehicleObject, damage _vehicleObject, _vehicleHitpoints, _position select 0, _position select 1, _position select 2, _vectorDirection select 0, _vectorDirection select 1, _vectorDirection select 2, _vectorUp select 0, _vectorUp select 1, _vectorUp select 2, _vehicleObject call ExileServer_util_getItemCargo, magazinesAmmoCargo _vehicleObject, weaponsItemsCargo _vehicleObject, _vehicleObject call ExileServer_util_getObjectContainerCargo, _vehicleObject getVariable ["ExileMoney", 0], _vehicleID ]; _extDB2Message = ["updateVehicle", _data] call ExileServer_util_extDB2_createMessage; _extDB2Message call ExileServer_system_database_query_fireAndForget; // Vehicle Protection System // Start: Vehicles Vulnerable Upon Save _vehicleObject allowDamage true; // End: Vehicles Vulnerable Upon Save }; true
  14. server providers

    Done forget us https://eoreality.net/
  15. yh I thought same like I said I added the override and checked the code and even was given a override to try ExileServer_object_vehicle_database_load.sqf so lets just see