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looonytoonz

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About looonytoonz

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  1. tree chopping for wood is also not working on my server.... since about the same time i do not have the lithium mod though, is there something else going on i wonder? **edit - i should also add that this was working just fine a few days ago... i also cannot find any loot
  2. im not sure... however i should have updated this post as i have since abandoned this map, as well as had a little more time to tinker in the editor. so all is well, thank you much for the reply though.
  3. i've just built a trader on land without issue using the editor.... so the problems i am having with the aircraft carrier trader must have something to do with it being over water or an issue with using the carrier as a platform for the trader, far as i can tell
  4. link to my other post dealing with the same trader:
  5. video of what is happening....
  6. ps... by map not being level, i mean that even on the flat surface of the carrier things seem to have different heights depending on where they are placed. and item placed in one spot at 23.5 then move it 10m to the right and it is either under the deck or 20 feet above....
  7. because the editor for some reason seems to be placing objects perfectly in the editor and then when i import them over into the server everything seems off, and then i just have to go through and manually change the heights on everything. and even if i just wanted to use it for the directions and latitude/longitude the map is not level so i still have issues whit what i am guessing the "vector placement" and items still end up crooked... so the point is that it was easier to add the carrier and get to where i am currently without the editor at then it is to learn how to use a broken editor..... trust me when i say i would love to be using this editor as it seems like a very useful thing, not sure why the heights are giving me these issues.. it would seem that the elivations are off from the editor to the server... not sure what is the issue
  8. here is a question for anyone paying attention: here is my understanding to the area where items are being created in the "initServer.sqf" // CarrierStuff ---- signs, lockers and other.... ["Exile_Sign_WasteDump", [8935.96,6786.69,23.201], [-0.999841, 0.0178356, 0], [0, 0, 1], true], ["Exile_Sign_Aircraft", [8942.91,6785.64,23.201], [-0.999841, 0.0178356, 0], [0, 0, 1], true], ["Exile_Locker", [8939.52,6783.57,23.4999], [-0.999841, 0.0178356, 0], [0, 0, 1], true] here is where i am at with these: i just want to point the signage to 20 deg N/NE... why is it not the same as how other items are placed such as this for example: why wont this work...? ["Exile_Locker", [8939.52,6783.57,23.4999], 20, [0, 0, 1], true]
  9. here is a question for anyone paying attention: here is my understanding to the area where items are being created in the "initServer.sqf" // CarrierStuff ---- signs, lockers and other.... ["Exile_Sign_WasteDump", [8935.96,6786.69,23.201], [-0.999841, 0.0178356, 0], [0, 0, 1], true], ["Exile_Sign_Aircraft", [8942.91,6785.64,23.201], [-0.999841, 0.0178356, 0], [0, 0, 1], true], ["Exile_Locker", [8939.52,6783.57,23.4999], [-0.999841, 0.0178356, 0], [0, 0, 1], true] here is where i am at with these: i just want to point the signage to 20 deg N/NE... why is it not the same as how other items are placed such as this for example: why wont this work...? ["Exile_Locker", [8939.52,6783.57,23.4999], 20, [0, 0, 1], true]
  10. so i set the coordinates to this: // CarrierStuff ["Exile_Sign_WasteDump", [8935.96,6786.69,23.201], 185, [0, 0, 1], true], ["Exile_Sign_Aircraft", [8942.91,6785.64,23.201], 185, [0, 0, 1], true], ["Exile_Locker", [8939.52,6783.57,23.4999], 185, [0, 0, 1], true] also tried 20 instead of 185 and it did turn the signs but they only want to face the one direction as well as all being crooked
  11. anyone know...? how do you set the direction objects are facing the signs and lockers are facing the same direction and i would like to turn them but not sure what number to change here: // CarrierStuff ["Exile_Sign_WasteDump", [8935.96,6786.69,23.201], [-0.999841, 0.0178356, 0], [0, 0, 1], true], ["Exile_Sign_Aircraft", [8942.91,6785.64,23.201], [-0.999841, 0.0178356, 0], [0, 0, 1], true], ["Exile_Locker", [8939.52,6783.57,23.4999], [-0.999841, 0.0178356, 0], [0, 0, 1], true] i would like them all to face 20 deg N
  12. how do you set the direction objects are facing... the signs and lockers are facing the same direction and i would like to turn them but not sure what number to change here: // CarrierStuff ["Exile_Sign_WasteDump", [8935.96,6786.69,23.201], [-0.999841, 0.0178356, 0], [0, 0, 1], true], ["Exile_Sign_Aircraft", [8942.91,6785.64,23.201], [-0.999841, 0.0178356, 0], [0, 0, 1], true], ["Exile_Locker", [8939.52,6783.57,23.4999], [-0.999841, 0.0178356, 0], [0, 0, 1], true] i would like them all to face 20 deg N
  13. i think in the end it had something to do with the height of the helipad thing *this was mentioned in another trader related post**, or it may have been the deck of the carrier not wanting to act like a spot that vehicles could spawn on, not even spawning in vehicles via admin menu.. we may have just kept moving the new trader and helipad around til it worked... i did have a friend looking at it with me as well so i will ask him what he thought it was when we finally got it working. it was getting late. i think next time i might try to do the whole thing with an editor but this time i just made one guy copied from the airfield trader and renaming him for the new trader. then set up the new category borrowed from the community trader with the two goKartz as test vehicles. and manually inserting the code for the locations, mostly copy and pasting and alot of deleting and more copy and pasting... and a some help from a friend and the exileMod forums that i been digging through to figure out what other people had issues with and how they went about correcting the issues... in either case i can talk to the other guy and see what actually fixed it and i will reply back
  14. When using the spawn item or vehicles part of infistar it also show classnames of items that are not in the config.cpp as they are part of other mod/add ons such as vehicles from the FMP and such.....
  15. What about the F3 admin window ...? Is that capable of generating list of items? You can copy and paste from there... Again this is within infistar. When you go into the spawn menu it has to generate that list somehow. I can only imagine that it is possible to do it from the F3 console window thing....... I will try to dig into this a little