• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  


  • Content count

  • Joined

  • Last visited

Community Reputation

111 Excellent



  • Rank
  1. https://github.com/Bjanski/ExAd
  2. Folder "logs"? What are the startparms?
  3. You have AmbienFlyOver as an active event.: enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake"}; Meanwhile you have commented out the class AmbientFlyOver.: /* class AmbientFlyOver { type = "call"; function = "ExileServer_system_event_ambientFlyOver_start"; minTime = 30; // minutes maxTime = 90; // minutes minimumPlayersOnline = 1; };*/
  4. Just go with PBO Manager.: http://www.armaholic.com/page.php?id=16369 Right click the *.pbo file -> PBO Manager -> Extract to /folder Move into the /folder, make changes to any files Right click the /folder -> PBO Manager -> Pack into "folder.pbo" If you don't have a contextmenu called PBO Manager when rightclicking, de/reinstall PBO Manager and restart PC
  5. Please post @ExileServer/exile_server_config.pbo/config.cpp - the whole file (remove passwords) or post at least class Event
  6. One issue could be if you're using DMS Mission system, make sure freezing in general or at least freezing for non DMS ai is disabled.: DMS_ai_allowFreezing = false; DMS_ai_freeze_Only_DMS_AI = true; DMS_ai_freezingDistance = 3500; DMS_ai_unfreezingDistance = 3500; DMS_ai_offloadOnUnfreeze = true; DMS_ai_freezeCheckingDelay = 15; DMS_ai_freezeOnSpawn = true;
  7. The Virtual Garage (unless modified) is only accesible when you own a territory. The message appear when you're not close to any flag: _flags = nearestObjects [player,["Exile_Construction_Flag_Static"],150]; if(count _flags == 0)exitWith{ throw "No connetion to a Virtual Garage" }; For accessing, you need to be in the radius of the flag. _flag = _flags select 0; if((player distance _flag) > (_flag getVariable ["ExileTerritorySize", 50]))exitWith{ throw "Weak signal, get closer" }; You can access, when you have building rights and flag level meets the requirement if((([_flag, getPlayerUID player] call ExileClient_util_territory_getAccessLevel) select 0) >= ExAd_VG_ACCESS_LEVEL)then{ ExAdCurFlagNetId = netId _flag; call ExAd_fnc_loadVGContent; }
  8. wrong files. Check startparameters, if using -profiles=DIR check folder DIR (or what ever proflle is set to), rpt should be in there. If not, check root of armaserver
  9. I think your topic doesn't belong in that section and fits into programming or so... http://www.exilemod.com/forum/181-programming/ Cement? Metal! Duration = ExileClient_action_execute.sqf Outsource _actionConfig/class CfgExileDelayedActions into missionfile. Ammount of charges = ExileServer_system_breaching_network_detonateAllCharges.sqf Look at _currentDamage = _constructionObject getVariable ["ExileConstructionDamage", 0]; _newDamage = _currentDamage + 1; if (_newDamage > 2) then { _constructionObject call ExileServer_object_construction_database_delete; deleteVehicle _constructionObject; }
  10. Couldn't see that in the RPT - check armadll_log - maybe your server ain't whitelisted on infistar.de?
  11. You might using an outdated version of ExileMod or have any other Mods loaded up, not supported by the server. Check this or contact: ts3server://
  12. http://www.armaholic.com/page.php?id=33297
  13. Might wanna try to just launch the server with -mod=@Exile and -servermod=@ExileServer - See if the problem still occur, also recheck config.cfg
  14. Please pastebin.com or at least use spoiler for larger content. Did you set your missionfile in @ExileServer/config.cfg? class Missions { class Exile { template = Exile.Abramia; // name it like the file in mpmission folder difficulty = "ExileRegular"; }; };
  15. Ah, i see - yeh that could be possible - time to rebuild or using the "manual" way of hidingobjects